Assignment for RMIT Mixed Reality in 2020
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namespace Oculus.Platform.Samples.VrBoardGame
{
using UnityEngine;
using Oculus.Platform;
using Oculus.Platform.Models;
// Top level class for initializing the Oculus Platform SDK. It also performs
// and entitlement check and returns information about the logged-in user.
public class PlatformManager : MonoBehaviour
{
private static PlatformManager s_instance;
// my Application-scoped Oculus ID
private ulong m_myID;
// my Oculus user name
private string m_myOculusID;
#region Initialization and Shutdown
void Awake()
{
// make sure only one instance of this manager ever exists
if (s_instance != null)
{
Destroy(gameObject);
return;
}
s_instance = this;
DontDestroyOnLoad(gameObject);
Core.Initialize();
}
void Start()
{
// First thing we should do is perform an entitlement check to make sure
// we successfully connected to the Oculus Platform Service.
Entitlements.IsUserEntitledToApplication().OnComplete(IsEntitledCallback);
}
void IsEntitledCallback(Message msg)
{
if (msg.IsError)
{
TerminateWithError(msg);
return;
}
// Next get the identity of the user that launched the Application.
Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback);
}
void GetLoggedInUserCallback(Message<User> msg)
{
if (msg.IsError)
{
TerminateWithError(msg);
return;
}
m_myID = msg.Data.ID;
m_myOculusID = msg.Data.OculusID;
Debug.Log(" I am " + m_myOculusID);
}
// In this example, for most errors, we terminate the Application. A full App would do
// something more graceful.
public static void TerminateWithError(Message msg)
{
Debug.Log("Error: " + msg.GetError().Message);
UnityEngine.Application.Quit();
}
#endregion
#region Properties
public static ulong MyID
{
get
{
if (s_instance != null)
{
return s_instance.m_myID;
}
else
{
return 0;
}
}
}
public static string MyOculusID
{
get
{
if (s_instance != null && s_instance.m_myOculusID != null)
{
return s_instance.m_myOculusID;
}
else
{
return string.Empty;
}
}
}
#endregion
}
}