namespace Oculus.Platform.Samples.VrBoardGame
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{
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using UnityEngine;
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using System.Collections;
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// This behaviour is attached to GameObjects whose collision mesh
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// describes a specific position on the GameBoard. The collision
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// mesh doesn't need to fully cover the board position, but enough
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// for eye raycasts to detect that the user is looking there.
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public class BoardPosition : MonoBehaviour {
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[SerializeField] [Range(0,2)] public int x = 0;
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[SerializeField] [Range(0,2)] public int y = 0;
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}
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}
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