namespace Oculus.Platform
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{
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Networking;
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// This classes implements a UI to edit the PlatformSettings class.
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// The UI is accessible from a the menu bar via: Oculus Platform -> Edit Settings
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[CustomEditor(typeof(PlatformSettings))]
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public class OculusPlatformSettingsEditor : Editor
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{
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private bool isUnityEditorSettingsExpanded;
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private bool isBuildSettingsExpanded;
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private UnityWebRequest getAccessTokenRequest;
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private void OnEnable()
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{
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isUnityEditorSettingsExpanded = true;
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isBuildSettingsExpanded = true;
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}
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[UnityEditor.MenuItem("Oculus/Platform/Edit Settings")]
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public static void Edit()
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{
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UnityEditor.Selection.activeObject = PlatformSettings.Instance;
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}
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public override void OnInspectorGUI()
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{
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//
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// Application IDs section
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//
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EditorGUILayout.LabelField("Application ID:");
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GUIContent riftAppIDLabel = new GUIContent("Oculus Rift [?]", "This AppID will be used when building to the Windows target.");
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GUIContent mobileAppIDLabel = new GUIContent("Oculus Go/Quest or Gear VR [?]", "This AppID will be used when building to the Android target");
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PlatformSettings.AppID = MakeTextBox(riftAppIDLabel, PlatformSettings.AppID);
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PlatformSettings.MobileAppID = MakeTextBox(mobileAppIDLabel, PlatformSettings.MobileAppID);
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if (GUILayout.Button("Create / Find your app on https://dashboard.oculus.com"))
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{
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UnityEngine.Application.OpenURL("https://dashboard.oculus.com/");
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}
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#if UNITY_ANDROID
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if (String.IsNullOrEmpty(PlatformSettings.MobileAppID))
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{
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EditorGUILayout.HelpBox("Please enter a valid Oculus Go/Quest or Gear VR App ID.", MessageType.Error);
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}
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else
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{
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var msg = "Configured to connect with App ID " + PlatformSettings.MobileAppID;
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EditorGUILayout.HelpBox(msg, MessageType.Info);
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}
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#else
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if (String.IsNullOrEmpty(PlatformSettings.AppID))
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{
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EditorGUILayout.HelpBox("Please enter a valid Oculus Rift App ID.", MessageType.Error);
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}
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else
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{
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var msg = "Configured to connect with App ID " + PlatformSettings.AppID;
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EditorGUILayout.HelpBox(msg, MessageType.Info);
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}
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#endif
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EditorGUILayout.Separator();
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//
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// Unity Editor Settings section
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//
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isUnityEditorSettingsExpanded = EditorGUILayout.Foldout(isUnityEditorSettingsExpanded, "Unity Editor Settings");
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if (isUnityEditorSettingsExpanded)
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{
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GUIHelper.HInset(6, () =>
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{
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bool HasTestAccessToken = !String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserAccessToken);
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if (PlatformSettings.UseStandalonePlatform)
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{
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if (!HasTestAccessToken &&
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(String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserEmail) ||
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String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserPassword)))
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{
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EditorGUILayout.HelpBox("Please enter a valid user credentials.", MessageType.Error);
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}
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else
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{
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var msg = "The Unity editor will use the supplied test user credentials and operate in standalone mode. Some user data will be mocked.";
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EditorGUILayout.HelpBox(msg, MessageType.Info);
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}
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}
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else
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{
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var msg = "The Unity editor will use the user credentials from the Oculus application.";
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EditorGUILayout.HelpBox(msg, MessageType.Info);
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}
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var useStandaloneLabel = "Use Standalone Platform [?]";
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var useStandaloneHint = "If this is checked your app will use a debug platform with the User info below. "
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+ "Otherwise your app will connect to the Oculus Platform. This setting only applies to the Unity Editor";
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PlatformSettings.UseStandalonePlatform =
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MakeToggle(new GUIContent(useStandaloneLabel, useStandaloneHint), PlatformSettings.UseStandalonePlatform);
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GUI.enabled = PlatformSettings.UseStandalonePlatform;
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if (!HasTestAccessToken)
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{
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var emailLabel = "Test User Email: ";
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var emailHint = "Test users can be configured at " +
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"https://dashboard.oculus.com/organizations/<your org ID>/testusers " +
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"however any valid Oculus account email may be used.";
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StandalonePlatformSettings.OculusPlatformTestUserEmail =
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MakeTextBox(new GUIContent(emailLabel, emailHint), StandalonePlatformSettings.OculusPlatformTestUserEmail);
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var passwdLabel = "Test User Password: ";
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var passwdHint = "Password associated with the email address.";
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StandalonePlatformSettings.OculusPlatformTestUserPassword =
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MakePasswordBox(new GUIContent(passwdLabel, passwdHint), StandalonePlatformSettings.OculusPlatformTestUserPassword);
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var isLoggingIn = (getAccessTokenRequest != null);
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var loginLabel = (!isLoggingIn) ? "Login" : "Logging in...";
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GUI.enabled = !isLoggingIn;
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if (GUILayout.Button(loginLabel))
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{
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WWWForm form = new WWWForm();
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form.AddField("email", StandalonePlatformSettings.OculusPlatformTestUserEmail);
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form.AddField("password", StandalonePlatformSettings.OculusPlatformTestUserPassword);
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// Start the WWW request to get the access token
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getAccessTokenRequest = UnityWebRequest.Post("https://graph.oculus.com/login", form);
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getAccessTokenRequest.SetRequestHeader("Authorization", "Bearer OC|1141595335965881|");
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getAccessTokenRequest.SendWebRequest();
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EditorApplication.update += GetAccessToken;
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}
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GUI.enabled = true;
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}
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else
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{
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var loggedInMsg = "Currently using the credentials associated with " + StandalonePlatformSettings.OculusPlatformTestUserEmail;
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EditorGUILayout.HelpBox(loggedInMsg, MessageType.Info);
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var logoutLabel = "Clear Credentials";
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if (GUILayout.Button(logoutLabel))
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{
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StandalonePlatformSettings.OculusPlatformTestUserAccessToken = "";
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}
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}
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GUI.enabled = true;
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});
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}
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EditorGUILayout.Separator();
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//
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// Build Settings section
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//
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isBuildSettingsExpanded = EditorGUILayout.Foldout(isBuildSettingsExpanded, "Build Settings");
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if (isBuildSettingsExpanded)
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{
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GUIHelper.HInset(6, () => {
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if (!PlayerSettings.virtualRealitySupported)
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{
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EditorGUILayout.HelpBox("VR Support isn't enabled in the Player Settings", MessageType.Warning);
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}
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else
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{
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EditorGUILayout.HelpBox("VR Support is enabled", MessageType.Info);
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}
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PlayerSettings.virtualRealitySupported = MakeToggle(new GUIContent("Virtual Reality Support"), PlayerSettings.virtualRealitySupported);
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PlayerSettings.bundleVersion = MakeTextBox(new GUIContent("Bundle Version"), PlayerSettings.bundleVersion);
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#if UNITY_5_3 || UNITY_5_4 || UNITY_5_5
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PlayerSettings.bundleIdentifier = MakeTextBox(new GUIContent("Bundle Identifier"), PlayerSettings.bundleIdentifier);
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#else
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BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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PlayerSettings.SetApplicationIdentifier(
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buildTargetGroup,
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MakeTextBox(
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new GUIContent("Bundle Identifier"),
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PlayerSettings.GetApplicationIdentifier(buildTargetGroup)));
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#endif
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bool canEnableARM64Support = false;
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#if UNITY_2018_1_OR_NEWER
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canEnableARM64Support = true;
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#endif
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if (!canEnableARM64Support)
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{
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var msg = "Update your Unity Editor to 2018.1.x or newer to enable Arm64 support";
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EditorGUILayout.HelpBox(msg, MessageType.Warning);
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if (IsArm64PluginPlatformEnabled())
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{
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DisablePluginPlatform(PluginPlatform.Android64);
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}
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}
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else
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{
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if (!IsArm64PluginPlatformEnabled())
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{
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EnablePluginPlatform(PluginPlatform.Android64);
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}
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}
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GUI.enabled = true;
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});
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}
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EditorGUILayout.Separator();
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}
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// Asyncronously fetch the access token with the given credentials
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private void GetAccessToken()
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{
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if (getAccessTokenRequest != null && getAccessTokenRequest.isDone)
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{
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// Clear the password
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StandalonePlatformSettings.OculusPlatformTestUserPassword = "";
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if (String.IsNullOrEmpty(getAccessTokenRequest.error))
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{
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var Response = JsonUtility.FromJson<OculusStandalonePlatformResponse>(getAccessTokenRequest.downloadHandler.text);
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StandalonePlatformSettings.OculusPlatformTestUserAccessToken = Response.access_token;
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}
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GUI.changed = true;
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EditorApplication.update -= GetAccessToken;
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getAccessTokenRequest.Dispose();
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getAccessTokenRequest = null;
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}
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}
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private string MakeTextBox(GUIContent label, string variable)
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{
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return GUIHelper.MakeControlWithLabel(label, () => {
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GUI.changed = false;
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var result = EditorGUILayout.TextField(variable);
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SetDirtyOnGUIChange();
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return result;
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});
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}
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private string MakePasswordBox(GUIContent label, string variable)
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{
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return GUIHelper.MakeControlWithLabel(label, () => {
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GUI.changed = false;
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var result = EditorGUILayout.PasswordField(variable);
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SetDirtyOnGUIChange();
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return result;
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});
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}
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private bool MakeToggle(GUIContent label, bool variable)
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{
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return GUIHelper.MakeControlWithLabel(label, () => {
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GUI.changed = false;
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var result = EditorGUILayout.Toggle(variable);
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SetDirtyOnGUIChange();
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return result;
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});
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}
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private void SetDirtyOnGUIChange()
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{
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if (GUI.changed)
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{
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EditorUtility.SetDirty(PlatformSettings.Instance);
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GUI.changed = false;
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}
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}
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// TODO: Merge this with core utilities plugin updater functionality. Piggybacking here to avoid an orphaned delete in the future.
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private const string PluginSubPathAndroid32 = @"/Plugins/Android32/libovrplatformloader.so";
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private const string PluginSubPathAndroid64 = @"/Plugins/Android64/libovrplatformloader.so";
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private const string PluginDisabledSuffix = @".disabled";
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public enum PluginPlatform
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{
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Android32,
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Android64
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}
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private static string GetCurrentProjectPath()
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{
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return Directory.GetParent(UnityEngine.Application.dataPath).FullName;
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}
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private static string GetPlatformRootPath()
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{
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// use the path to OculusPluginUpdaterStub as a relative path anchor point
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var so = ScriptableObject.CreateInstance(typeof(OculusPluginUpdaterStub));
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var script = MonoScript.FromScriptableObject(so);
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string assetPath = AssetDatabase.GetAssetPath(script);
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string editorDir = Directory.GetParent(assetPath).FullName;
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string platformDir = Directory.GetParent(editorDir).FullName;
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return platformDir;
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}
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private static string GetPlatformPluginPath(PluginPlatform platform)
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{
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string path = GetPlatformRootPath();
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switch (platform)
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{
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case PluginPlatform.Android32:
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path += PluginSubPathAndroid32;
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break;
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case PluginPlatform.Android64:
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path += PluginSubPathAndroid64;
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break;
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default:
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throw new ArgumentException("Attempted to enable platform support for unsupported platform: " + platform);
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}
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return path;
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}
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//[UnityEditor.MenuItem("Oculus/Platform/EnforcePluginPlatformSettings")]
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public static void EnforcePluginPlatformSettings()
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{
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EnforcePluginPlatformSettings(PluginPlatform.Android32);
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EnforcePluginPlatformSettings(PluginPlatform.Android64);
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}
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public static void EnforcePluginPlatformSettings(PluginPlatform platform)
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{
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string path = GetPlatformPluginPath(platform);
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if (!Directory.Exists(path) && !File.Exists(path))
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{
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path += PluginDisabledSuffix;
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}
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if ((Directory.Exists(path)) || (File.Exists(path)))
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{
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string basePath = GetCurrentProjectPath();
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string relPath = path.Substring(basePath.Length + 1);
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PluginImporter pi = PluginImporter.GetAtPath(relPath) as PluginImporter;
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if (pi == null)
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{
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return;
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}
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// Disable support for all platforms, then conditionally enable desired support below
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pi.SetCompatibleWithEditor(false);
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pi.SetCompatibleWithAnyPlatform(false);
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pi.SetCompatibleWithPlatform(BuildTarget.Android, false);
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
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#if !UNITY_2019_2_OR_NEWER
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
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#endif
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#if UNITY_2017_3_OR_NEWER
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
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#else
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
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pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
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#endif
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switch (platform)
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{
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case PluginPlatform.Android32:
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pi.SetCompatibleWithPlatform(BuildTarget.Android, true);
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pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7");
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break;
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case PluginPlatform.Android64:
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pi.SetCompatibleWithPlatform(BuildTarget.Android, true);
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pi.SetPlatformData(BuildTarget.Android, "CPU", "ARM64");
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break;
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default:
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throw new ArgumentException("Attempted to enable platform support for unsupported platform: " + platform);
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}
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AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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AssetDatabase.SaveAssets();
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}
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}
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public static bool IsArm64PluginPlatformEnabled()
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{
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string path = GetPlatformPluginPath(PluginPlatform.Android64);
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bool pathAlreadyExists = Directory.Exists(path) || File.Exists(path);
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return pathAlreadyExists;
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}
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public static void EnablePluginPlatform(PluginPlatform platform)
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{
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string path = GetPlatformPluginPath(platform);
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string disabledPath = path + PluginDisabledSuffix;
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bool pathAlreadyExists = Directory.Exists(path) || File.Exists(path);
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bool disabledPathDoesNotExist = !Directory.Exists(disabledPath) && !File.Exists(disabledPath);
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if (pathAlreadyExists || disabledPathDoesNotExist)
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{
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return;
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}
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string basePath = GetCurrentProjectPath();
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string relPath = path.Substring(basePath.Length + 1);
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string relDisabledPath = relPath + PluginDisabledSuffix;
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AssetDatabase.MoveAsset(relDisabledPath, relPath);
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AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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AssetDatabase.SaveAssets();
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// Force reserialization of platform settings meta data
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EnforcePluginPlatformSettings(platform);
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}
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public static void DisablePluginPlatform(PluginPlatform platform)
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{
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string path = GetPlatformPluginPath(platform);
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string disabledPath = path + PluginDisabledSuffix;
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bool pathDoesNotExist = !Directory.Exists(path) && !File.Exists(path);
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bool disabledPathAlreadyExists = Directory.Exists(disabledPath) || File.Exists(disabledPath);
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if (pathDoesNotExist || disabledPathAlreadyExists)
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{
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return;
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}
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string basePath = GetCurrentProjectPath();
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string relPath = path.Substring(basePath.Length + 1);
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string relDisabledPath = relPath + PluginDisabledSuffix;
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AssetDatabase.MoveAsset(relPath, relDisabledPath);
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AssetDatabase.ImportAsset(relDisabledPath, ImportAssetOptions.ForceUpdate);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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AssetDatabase.SaveAssets();
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}
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}
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}
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