using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using Oculus.Avatar;
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public class OvrAvatarHand : OvrAvatarComponent
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{
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public bool isLeftHand = true;
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ovrAvatarHandComponent component = new ovrAvatarHandComponent();
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void Update()
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{
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if (owner == null)
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{
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return;
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}
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bool hasComponent = false;
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if (isLeftHand)
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{
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hasComponent = CAPI.ovrAvatarPose_GetLeftHandComponent(owner.sdkAvatar, ref component);
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}
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else
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{
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hasComponent = CAPI.ovrAvatarPose_GetRightHandComponent(owner.sdkAvatar, ref component);
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}
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if (hasComponent)
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{
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UpdateAvatar(component.renderComponent);
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}
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else
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{
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if (isLeftHand)
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{
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owner.HandLeft = null;
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}
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else
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{
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owner.HandRight = null;
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}
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Destroy(this);
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}
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}
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}
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