using UnityEngine;
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using System.Collections;
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using System;
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using Oculus.Avatar;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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#if AVATAR_INTERNAL
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using UnityEngine.Events;
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#endif
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[System.Serializable]
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public class AvatarLayer
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{
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public int layerIndex;
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(AvatarLayer))]
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public class AvatarLayerPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, GUIContent.none, property);
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SerializedProperty layerIndex = property.FindPropertyRelative("layerIndex");
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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layerIndex.intValue = EditorGUI.LayerField(position, layerIndex.intValue);
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EditorGUI.EndProperty();
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}
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}
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#endif
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[System.Serializable]
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public class PacketRecordSettings
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{
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internal bool RecordingFrames = false;
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public float UpdateRate = 1f / 30f; // 30 hz update of packets
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internal float AccumulatedTime;
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};
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public class OvrAvatar : MonoBehaviour
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{
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[Header("Avatar")]
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public IntPtr sdkAvatar = IntPtr.Zero;
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public string oculusUserID;
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public OvrAvatarDriver Driver;
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[Header("Capabilities")]
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public bool EnableBody = true;
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public bool EnableHands = true;
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public bool EnableBase = true;
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public bool EnableExpressive = false;
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[Header("Network")]
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public bool RecordPackets;
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public bool UseSDKPackets = true;
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public PacketRecordSettings PacketSettings = new PacketRecordSettings();
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[Header("Visibility")]
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public bool StartWithControllers;
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public AvatarLayer FirstPersonLayer;
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public AvatarLayer ThirdPersonLayer;
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public bool ShowFirstPerson = true;
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public bool ShowThirdPerson;
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internal ovrAvatarCapabilities Capabilities = ovrAvatarCapabilities.Body;
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[Header("Performance")]
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#if UNITY_ANDROID
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[Tooltip(
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"LOD mesh complexity and texture resolution. Highest LOD recommended on PC and simple mobile apps." +
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" Medium LOD recommended on mobile devices or for background characters on PC." +
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" Lowest LOD recommended for background characters on mobile.")]
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[SerializeField]
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internal ovrAvatarAssetLevelOfDetail LevelOfDetail = ovrAvatarAssetLevelOfDetail.Medium;
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#else
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[SerializeField]
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internal ovrAvatarAssetLevelOfDetail LevelOfDetail = ovrAvatarAssetLevelOfDetail.Highest;
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#endif
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#if UNITY_ANDROID && UNITY_5_5_OR_NEWER
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[Tooltip(
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"Enable to use combined meshes to reduce draw calls. Currently only available on mobile devices. " +
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"Will be forced to false on PC.")]
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private bool CombineMeshes = true;
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#else
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private bool CombineMeshes = false;
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#endif
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[Tooltip(
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"Enable to use transparent queue, disable to use geometry queue. Requires restart to take effect.")]
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public bool UseTransparentRenderQueue = true;
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[Header("Shaders")]
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public Shader Monochrome_SurfaceShader;
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public Shader Monochrome_SurfaceShader_SelfOccluding;
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public Shader Monochrome_SurfaceShader_PBS;
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public Shader Skinshaded_SurfaceShader_SingleComponent;
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public Shader Skinshaded_VertFrag_SingleComponent;
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public Shader Skinshaded_VertFrag_CombinedMesh;
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public Shader Skinshaded_Expressive_SurfaceShader_SingleComponent;
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public Shader Skinshaded_Expressive_VertFrag_SingleComponent;
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public Shader Skinshaded_Expressive_VertFrag_CombinedMesh;
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public Shader Loader_VertFrag_CombinedMesh;
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public Shader EyeLens;
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public Shader ControllerShader;
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[Header("Other")]
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public bool CanOwnMicrophone = true;
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[Tooltip(
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"Enable laughter detection and animation as part of OVRLipSync.")]
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public bool EnableLaughter = true;
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public GameObject MouthAnchor;
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public Transform LeftHandCustomPose;
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public Transform RightHandCustomPose;
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// Avatar asset
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private HashSet<UInt64> assetLoadingIds = new HashSet<UInt64>();
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private bool assetsFinishedLoading = false;
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// Material manager
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private OvrAvatarMaterialManager materialManager;
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private bool waitingForCombinedMesh = false;
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// Global expressive system initialization
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private static bool doneExpressiveGlobalInit = false;
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// Clothing offsets
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private Vector4 clothingAlphaOffset = new Vector4(0f, 0f, 0f, 1f);
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private UInt64 clothingAlphaTexture = 0;
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// Lipsync
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private OVRLipSyncMicInput micInput = null;
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private OVRLipSyncContext lipsyncContext = null;
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private OVRLipSync.Frame currentFrame = new OVRLipSync.Frame();
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private float[] visemes = new float[VISEME_COUNT];
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private AudioSource audioSource;
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private ONSPAudioSource spatializedSource;
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private List<float[]> voiceUpdates = new List<float[]>();
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private static ovrAvatarVisemes RuntimeVisemes;
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// Custom hand poses
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private Transform cachedLeftHandCustomPose;
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private Transform[] cachedCustomLeftHandJoints;
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private ovrAvatarTransform[] cachedLeftHandTransforms;
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private Transform cachedRightHandCustomPose;
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private Transform[] cachedCustomRightHandJoints;
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private ovrAvatarTransform[] cachedRightHandTransforms;
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private bool showLeftController;
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private bool showRightController;
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// Consts
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#if UNITY_ANDROID
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private const bool USE_MOBILE_TEXTURE_FORMAT = true;
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#else
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private const bool USE_MOBILE_TEXTURE_FORMAT = false;
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#endif
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private static readonly Vector3 MOUTH_HEAD_OFFSET = new Vector3(0, -0.085f, 0.09f);
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private const string MOUTH_HELPER_NAME = "MouthAnchor";
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// Initial 'silence' score, 14 viseme scores and 1 laughter score as last element
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private const int VISEME_COUNT = 16;
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// Lipsync animation speeds
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private const float ACTION_UNIT_ONSET_SPEED = 30f;
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private const float ACTION_UNIT_FALLOFF_SPEED = 20f;
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private const float VISEME_LEVEL_MULTIPLIER = 1.5f;
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// Internals
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internal UInt64 oculusUserIDInternal;
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internal OvrAvatarBase Base = null;
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internal OvrAvatarTouchController ControllerLeft = null;
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internal OvrAvatarTouchController ControllerRight = null;
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internal OvrAvatarBody Body = null;
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internal OvrAvatarHand HandLeft = null;
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internal OvrAvatarHand HandRight = null;
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internal ovrAvatarLookAndFeelVersion LookAndFeelVersion = ovrAvatarLookAndFeelVersion.Two;
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internal ovrAvatarLookAndFeelVersion FallbackLookAndFeelVersion = ovrAvatarLookAndFeelVersion.Two;
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#if AVATAR_INTERNAL
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public AvatarControllerBlend BlendController;
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public UnityEvent AssetsDoneLoading = new UnityEvent();
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#endif
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// Avatar packets
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public class PacketEventArgs : EventArgs
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{
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public readonly OvrAvatarPacket Packet;
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public PacketEventArgs(OvrAvatarPacket packet)
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{
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Packet = packet;
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}
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}
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private OvrAvatarPacket CurrentUnityPacket;
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public EventHandler<PacketEventArgs> PacketRecorded;
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public enum HandType
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{
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Right,
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Left,
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Max
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};
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public enum HandJoint
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{
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HandBase,
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IndexBase,
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IndexTip,
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ThumbBase,
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ThumbTip,
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Max,
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}
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private static string[,] HandJoints = new string[(int)HandType.Max, (int)HandJoint.Max]
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{
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{
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"hands:r_hand_world",
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"hands:r_hand_world/hands:b_r_hand/hands:b_r_index1",
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"hands:r_hand_world/hands:b_r_hand/hands:b_r_index1/hands:b_r_index2/hands:b_r_index3/hands:b_r_index_ignore",
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"hands:r_hand_world/hands:b_r_hand/hands:b_r_thumb1/hands:b_r_thumb2",
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"hands:r_hand_world/hands:b_r_hand/hands:b_r_thumb1/hands:b_r_thumb2/hands:b_r_thumb3/hands:b_r_thumb_ignore"
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},
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{
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"hands:l_hand_world",
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"hands:l_hand_world/hands:b_l_hand/hands:b_l_index1",
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"hands:l_hand_world/hands:b_l_hand/hands:b_l_index1/hands:b_l_index2/hands:b_l_index3/hands:b_l_index_ignore",
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"hands:l_hand_world/hands:b_l_hand/hands:b_l_thumb1/hands:b_l_thumb2",
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"hands:l_hand_world/hands:b_l_hand/hands:b_l_thumb1/hands:b_l_thumb2/hands:b_l_thumb3/hands:b_l_thumb_ignore"
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}
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};
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static OvrAvatar()
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{
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// This size has to match the 'MarshalAs' attribute in the ovrAvatarVisemes declaration.
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RuntimeVisemes.visemeParams = new float[32];
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RuntimeVisemes.visemeParamCount = VISEME_COUNT;
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}
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void OnDestroy()
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{
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if (sdkAvatar != IntPtr.Zero)
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{
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CAPI.ovrAvatar_Destroy(sdkAvatar);
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}
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}
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public void AssetLoadedCallback(OvrAvatarAsset asset)
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{
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assetLoadingIds.Remove(asset.assetID);
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}
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public void CombinedMeshLoadedCallback(IntPtr assetPtr)
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{
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if (!waitingForCombinedMesh)
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{
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return;
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}
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var meshIDs = CAPI.ovrAvatarAsset_GetCombinedMeshIDs(assetPtr);
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foreach (var id in meshIDs)
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{
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assetLoadingIds.Remove(id);
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}
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CAPI.ovrAvatar_GetCombinedMeshAlphaData(sdkAvatar, ref clothingAlphaTexture, ref clothingAlphaOffset);
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waitingForCombinedMesh = false;
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}
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private OvrAvatarSkinnedMeshRenderComponent AddSkinnedMeshRenderComponent(GameObject gameObject, ovrAvatarRenderPart_SkinnedMeshRender skinnedMeshRender)
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{
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OvrAvatarSkinnedMeshRenderComponent skinnedMeshRenderer = gameObject.AddComponent<OvrAvatarSkinnedMeshRenderComponent>();
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skinnedMeshRenderer.Initialize(skinnedMeshRender, Monochrome_SurfaceShader, Monochrome_SurfaceShader_SelfOccluding, ThirdPersonLayer.layerIndex, FirstPersonLayer.layerIndex);
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return skinnedMeshRenderer;
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}
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private OvrAvatarSkinnedMeshRenderPBSComponent AddSkinnedMeshRenderPBSComponent(GameObject gameObject, ovrAvatarRenderPart_SkinnedMeshRenderPBS skinnedMeshRenderPBS)
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{
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OvrAvatarSkinnedMeshRenderPBSComponent skinnedMeshRenderer = gameObject.AddComponent<OvrAvatarSkinnedMeshRenderPBSComponent>();
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skinnedMeshRenderer.Initialize(skinnedMeshRenderPBS, Monochrome_SurfaceShader_PBS, ThirdPersonLayer.layerIndex, FirstPersonLayer.layerIndex);
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return skinnedMeshRenderer;
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}
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private OvrAvatarSkinnedMeshPBSV2RenderComponent AddSkinnedMeshRenderPBSV2Component(
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IntPtr renderPart,
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GameObject go,
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ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 skinnedMeshRenderPBSV2,
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bool isBodyPartZero,
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bool isControllerModel)
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{
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OvrAvatarSkinnedMeshPBSV2RenderComponent skinnedMeshRenderer = go.AddComponent<OvrAvatarSkinnedMeshPBSV2RenderComponent>();
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skinnedMeshRenderer.Initialize(
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renderPart,
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skinnedMeshRenderPBSV2,
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materialManager,
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ThirdPersonLayer.layerIndex,
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FirstPersonLayer.layerIndex,
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isBodyPartZero && CombineMeshes,
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LevelOfDetail,
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isBodyPartZero && EnableExpressive,
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this,
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isControllerModel);
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return skinnedMeshRenderer;
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}
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static public IntPtr GetRenderPart(ovrAvatarComponent component, UInt32 renderPartIndex)
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{
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return Marshal.ReadIntPtr(component.renderParts, Marshal.SizeOf(typeof(IntPtr)) * (int)renderPartIndex);
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}
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private static string GetRenderPartName(ovrAvatarComponent component, uint renderPartIndex)
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{
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return component.name + "_renderPart_" + (int)renderPartIndex;
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}
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internal static void ConvertTransform(float[] transform, ref ovrAvatarTransform target)
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{
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target.position.x = transform[0];
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target.position.y = transform[1];
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target.position.z = transform[2];
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target.orientation.x = transform[3];
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target.orientation.y = transform[4];
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target.orientation.z = transform[5];
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target.orientation.w = transform[6];
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target.scale.x = transform[7];
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target.scale.y = transform[8];
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target.scale.z = transform[9];
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}
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internal static void ConvertTransform(ovrAvatarTransform transform, Transform target)
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{
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Vector3 position = transform.position;
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position.z = -position.z;
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Quaternion orientation = transform.orientation;
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orientation.x = -orientation.x;
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orientation.y = -orientation.y;
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target.localPosition = position;
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target.localRotation = orientation;
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target.localScale = transform.scale;
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}
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public static ovrAvatarTransform CreateOvrAvatarTransform(Vector3 position, Quaternion orientation)
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{
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return new ovrAvatarTransform
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{
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position = new Vector3(position.x, position.y, -position.z),
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orientation = new Quaternion(-orientation.x, -orientation.y, orientation.z, orientation.w),
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scale = Vector3.one
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};
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}
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private static ovrAvatarGazeTarget CreateOvrGazeTarget(uint targetId, Vector3 targetPosition, ovrAvatarGazeTargetType targetType)
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{
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return new ovrAvatarGazeTarget
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{
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id = targetId,
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// Do coordinate system switch.
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worldPosition = new Vector3(targetPosition.x, targetPosition.y, -targetPosition.z),
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type = targetType
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};
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}
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private void BuildRenderComponents()
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{
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ovrAvatarBaseComponent baseComponnet = new ovrAvatarBaseComponent();
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ovrAvatarHandComponent leftHandComponnet = new ovrAvatarHandComponent();
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ovrAvatarHandComponent rightHandComponnet = new ovrAvatarHandComponent();
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ovrAvatarControllerComponent leftControllerComponent = new ovrAvatarControllerComponent();
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ovrAvatarControllerComponent rightControllerComponent = new ovrAvatarControllerComponent();
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ovrAvatarBodyComponent bodyComponent = new ovrAvatarBodyComponent();
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ovrAvatarComponent dummyComponent = new ovrAvatarComponent();
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const bool FetchName = true;
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if (CAPI.ovrAvatarPose_GetLeftHandComponent(sdkAvatar, ref leftHandComponnet))
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{
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CAPI.ovrAvatarComponent_Get(leftHandComponnet.renderComponent, FetchName, ref dummyComponent);
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AddAvatarComponent(ref HandLeft, dummyComponent);
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HandLeft.isLeftHand = true;
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}
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if (CAPI.ovrAvatarPose_GetRightHandComponent(sdkAvatar, ref rightHandComponnet))
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{
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CAPI.ovrAvatarComponent_Get(rightHandComponnet.renderComponent, FetchName, ref dummyComponent);
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AddAvatarComponent(ref HandRight, dummyComponent);
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HandRight.isLeftHand = false;
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}
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if (CAPI.ovrAvatarPose_GetBodyComponent(sdkAvatar, ref bodyComponent))
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{
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CAPI.ovrAvatarComponent_Get(bodyComponent.renderComponent, FetchName, ref dummyComponent);
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AddAvatarComponent(ref Body, dummyComponent);
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}
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if (CAPI.ovrAvatarPose_GetLeftControllerComponent(sdkAvatar, ref leftControllerComponent))
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{
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CAPI.ovrAvatarComponent_Get(leftControllerComponent.renderComponent, FetchName, ref dummyComponent);
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AddAvatarComponent(ref ControllerLeft, dummyComponent);
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ControllerLeft.isLeftHand = true;
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}
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if (CAPI.ovrAvatarPose_GetRightControllerComponent(sdkAvatar, ref rightControllerComponent))
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{
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CAPI.ovrAvatarComponent_Get(rightControllerComponent.renderComponent, FetchName, ref dummyComponent);
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AddAvatarComponent(ref ControllerRight, dummyComponent);
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ControllerRight.isLeftHand = false;
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}
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if (CAPI.ovrAvatarPose_GetBaseComponent(sdkAvatar, ref baseComponnet))
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{
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CAPI.ovrAvatarComponent_Get(baseComponnet.renderComponent, FetchName, ref dummyComponent);
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AddAvatarComponent(ref Base, dummyComponent);
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}
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}
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private void AddAvatarComponent<T>(ref T root, ovrAvatarComponent nativeComponent) where T : OvrAvatarComponent
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{
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GameObject componentObject = new GameObject();
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componentObject.name = nativeComponent.name;
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componentObject.transform.SetParent(transform);
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root = componentObject.AddComponent<T>();
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root.SetOvrAvatarOwner(this);
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AddRenderParts(root, nativeComponent, componentObject.transform);
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}
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void UpdateCustomPoses()
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{
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// Check to see if the pose roots changed
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if (UpdatePoseRoot(LeftHandCustomPose, ref cachedLeftHandCustomPose, ref cachedCustomLeftHandJoints, ref cachedLeftHandTransforms))
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{
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if (cachedLeftHandCustomPose == null && sdkAvatar != IntPtr.Zero)
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{
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CAPI.ovrAvatar_SetLeftHandGesture(sdkAvatar, ovrAvatarHandGesture.Default);
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}
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}
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if (UpdatePoseRoot(RightHandCustomPose, ref cachedRightHandCustomPose, ref cachedCustomRightHandJoints, ref cachedRightHandTransforms))
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{
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if (cachedRightHandCustomPose == null && sdkAvatar != IntPtr.Zero)
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{
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CAPI.ovrAvatar_SetRightHandGesture(sdkAvatar, ovrAvatarHandGesture.Default);
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}
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}
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// Check to see if the custom gestures need to be updated
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if (sdkAvatar != IntPtr.Zero)
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{
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if (cachedLeftHandCustomPose != null && UpdateTransforms(cachedCustomLeftHandJoints, cachedLeftHandTransforms))
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{
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CAPI.ovrAvatar_SetLeftHandCustomGesture(sdkAvatar, (uint)cachedLeftHandTransforms.Length, cachedLeftHandTransforms);
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}
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if (cachedRightHandCustomPose != null && UpdateTransforms(cachedCustomRightHandJoints, cachedRightHandTransforms))
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{
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CAPI.ovrAvatar_SetRightHandCustomGesture(sdkAvatar, (uint)cachedRightHandTransforms.Length, cachedRightHandTransforms);
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}
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}
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}
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static bool UpdatePoseRoot(Transform poseRoot, ref Transform cachedPoseRoot, ref Transform[] cachedPoseJoints, ref ovrAvatarTransform[] transforms)
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{
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if (poseRoot == cachedPoseRoot)
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{
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return false;
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}
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if (!poseRoot)
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{
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cachedPoseRoot = null;
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cachedPoseJoints = null;
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transforms = null;
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}
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else
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{
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List<Transform> joints = new List<Transform>();
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OrderJoints(poseRoot, joints);
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cachedPoseRoot = poseRoot;
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cachedPoseJoints = joints.ToArray();
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transforms = new ovrAvatarTransform[joints.Count];
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}
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return true;
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}
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static bool UpdateTransforms(Transform[] joints, ovrAvatarTransform[] transforms)
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{
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bool updated = false;
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for (int i = 0; i < joints.Length; ++i)
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{
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Transform joint = joints[i];
|
|
ovrAvatarTransform transform = CreateOvrAvatarTransform(joint.localPosition, joint.localRotation);
|
|
if (transform.position != transforms[i].position || transform.orientation != transforms[i].orientation)
|
|
{
|
|
transforms[i] = transform;
|
|
updated = true;
|
|
}
|
|
}
|
|
return updated;
|
|
}
|
|
|
|
|
|
private static void OrderJoints(Transform transform, List<Transform> joints)
|
|
{
|
|
joints.Add(transform);
|
|
for (int i = 0; i < transform.childCount; ++i)
|
|
{
|
|
Transform child = transform.GetChild(i);
|
|
OrderJoints(child, joints);
|
|
}
|
|
}
|
|
|
|
void AvatarSpecificationCallback(IntPtr avatarSpecification)
|
|
{
|
|
sdkAvatar = CAPI.ovrAvatar_Create(avatarSpecification, Capabilities);
|
|
ShowLeftController(showLeftController);
|
|
ShowRightController(showRightController);
|
|
|
|
// Pump the Remote driver once to push the controller type through
|
|
if (Driver != null)
|
|
{
|
|
Driver.UpdateTransformsFromPose(sdkAvatar);
|
|
}
|
|
|
|
//Fetch all the assets that this avatar uses.
|
|
UInt32 assetCount = CAPI.ovrAvatar_GetReferencedAssetCount(sdkAvatar);
|
|
for (UInt32 i = 0; i < assetCount; ++i)
|
|
{
|
|
UInt64 id = CAPI.ovrAvatar_GetReferencedAsset(sdkAvatar, i);
|
|
if (OvrAvatarSDKManager.Instance.GetAsset(id) == null)
|
|
{
|
|
OvrAvatarSDKManager.Instance.BeginLoadingAsset(
|
|
id,
|
|
LevelOfDetail,
|
|
AssetLoadedCallback);
|
|
|
|
assetLoadingIds.Add(id);
|
|
}
|
|
}
|
|
|
|
if (CombineMeshes)
|
|
{
|
|
OvrAvatarSDKManager.Instance.RegisterCombinedMeshCallback(
|
|
sdkAvatar,
|
|
CombinedMeshLoadedCallback);
|
|
}
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
if (OvrAvatarSDKManager.Instance == null)
|
|
{
|
|
return;
|
|
}
|
|
#if !UNITY_ANDROID
|
|
if (CombineMeshes)
|
|
{
|
|
CombineMeshes = false;
|
|
AvatarLogger.Log("Combined Meshes currently only supported on mobile");
|
|
}
|
|
#endif
|
|
#if !UNITY_5_5_OR_NEWER
|
|
if (CombineMeshes)
|
|
{
|
|
CombineMeshes = false;
|
|
AvatarLogger.LogWarning("Combined Meshes requires Unity 5.5.0+");
|
|
}
|
|
#endif
|
|
materialManager = gameObject.AddComponent<OvrAvatarMaterialManager>();
|
|
|
|
try
|
|
{
|
|
oculusUserIDInternal = UInt64.Parse(oculusUserID);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
oculusUserIDInternal = 0;
|
|
AvatarLogger.LogWarning("Invalid Oculus User ID Format");
|
|
}
|
|
|
|
// If no oculus ID is supplied then turn off combine meshes to prevent the texture arrays
|
|
// being populated by invalid textures.
|
|
if (oculusUserIDInternal == 0)
|
|
{
|
|
AvatarLogger.LogWarning("Oculus User ID set to 0. Provide actual user ID: " + gameObject.name);
|
|
CombineMeshes = false;
|
|
}
|
|
|
|
AvatarLogger.Log("Starting OvrAvatar " + gameObject.name);
|
|
AvatarLogger.Log(AvatarLogger.Tab + "LOD: " + LevelOfDetail.ToString());
|
|
AvatarLogger.Log(AvatarLogger.Tab + "Combine Meshes: " + CombineMeshes);
|
|
AvatarLogger.Log(AvatarLogger.Tab + "Force Mobile Textures: " + USE_MOBILE_TEXTURE_FORMAT);
|
|
AvatarLogger.Log(AvatarLogger.Tab + "Oculus User ID: " + oculusUserIDInternal);
|
|
|
|
Capabilities = 0;
|
|
|
|
bool is3Dof = false;
|
|
var headsetType = OVRPlugin.GetSystemHeadsetType();
|
|
switch (headsetType)
|
|
{
|
|
case OVRPlugin.SystemHeadset.GearVR_R320:
|
|
case OVRPlugin.SystemHeadset.GearVR_R321:
|
|
case OVRPlugin.SystemHeadset.GearVR_R322:
|
|
case OVRPlugin.SystemHeadset.GearVR_R323:
|
|
case OVRPlugin.SystemHeadset.GearVR_R324:
|
|
case OVRPlugin.SystemHeadset.GearVR_R325:
|
|
case OVRPlugin.SystemHeadset.Oculus_Go:
|
|
is3Dof = true;
|
|
break;
|
|
case OVRPlugin.SystemHeadset.Oculus_Quest:
|
|
case OVRPlugin.SystemHeadset.Rift_S:
|
|
case OVRPlugin.SystemHeadset.Rift_DK1:
|
|
case OVRPlugin.SystemHeadset.Rift_DK2:
|
|
case OVRPlugin.SystemHeadset.Rift_CV1:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// The SDK 3 DOF Arm Model requires the body skeleton to pose itself. It will crash without it
|
|
// The likely use case here is trying to have an invisible body.
|
|
// T45010595
|
|
if (is3Dof && !EnableBody)
|
|
{
|
|
AvatarLogger.Log("Forcing the Body component for 3Dof hand tracking, and setting the visibility to 1st person");
|
|
EnableBody = true;
|
|
ShowFirstPerson = true;
|
|
ShowThirdPerson = false;
|
|
}
|
|
|
|
if (EnableBody) Capabilities |= ovrAvatarCapabilities.Body;
|
|
if (EnableHands) Capabilities |= ovrAvatarCapabilities.Hands;
|
|
if (EnableBase && EnableBody) Capabilities |= ovrAvatarCapabilities.Base;
|
|
if (EnableExpressive) Capabilities |= ovrAvatarCapabilities.Expressive;
|
|
|
|
// Enable body tilt on 6dof devices
|
|
if(OVRPlugin.positionSupported)
|
|
{
|
|
Capabilities |= ovrAvatarCapabilities.BodyTilt;
|
|
}
|
|
|
|
ShowLeftController(StartWithControllers);
|
|
ShowRightController(StartWithControllers);
|
|
|
|
OvrAvatarSDKManager.AvatarSpecRequestParams avatarSpecRequest = new OvrAvatarSDKManager.AvatarSpecRequestParams(
|
|
oculusUserIDInternal,
|
|
this.AvatarSpecificationCallback,
|
|
CombineMeshes,
|
|
LevelOfDetail,
|
|
USE_MOBILE_TEXTURE_FORMAT,
|
|
LookAndFeelVersion,
|
|
FallbackLookAndFeelVersion,
|
|
EnableExpressive);
|
|
|
|
OvrAvatarSDKManager.Instance.RequestAvatarSpecification(avatarSpecRequest);
|
|
OvrAvatarSDKManager.Instance.AddLoadingAvatar(GetInstanceID());
|
|
|
|
waitingForCombinedMesh = CombineMeshes;
|
|
if (Driver != null)
|
|
{
|
|
Driver.Mode = UseSDKPackets ? OvrAvatarDriver.PacketMode.SDK : OvrAvatarDriver.PacketMode.Unity;
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (!OvrAvatarSDKManager.Instance || sdkAvatar == IntPtr.Zero || materialManager == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Driver != null)
|
|
{
|
|
Driver.UpdateTransforms(sdkAvatar);
|
|
|
|
foreach (float[] voiceUpdate in voiceUpdates)
|
|
{
|
|
CAPI.ovrAvatarPose_UpdateVoiceVisualization(sdkAvatar, voiceUpdate);
|
|
}
|
|
|
|
voiceUpdates.Clear();
|
|
#if AVATAR_INTERNAL
|
|
if (BlendController != null)
|
|
{
|
|
BlendController.UpdateBlend(sdkAvatar);
|
|
}
|
|
#endif
|
|
CAPI.ovrAvatarPose_Finalize(sdkAvatar, Time.deltaTime);
|
|
}
|
|
|
|
if (RecordPackets)
|
|
{
|
|
RecordFrame();
|
|
}
|
|
|
|
if (assetLoadingIds.Count == 0)
|
|
{
|
|
if (!assetsFinishedLoading)
|
|
{
|
|
try
|
|
{
|
|
BuildRenderComponents();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
assetsFinishedLoading = true;
|
|
throw e; // rethrow the original exception to preserve callstack
|
|
}
|
|
#if AVATAR_INTERNAL
|
|
AssetsDoneLoading.Invoke();
|
|
#endif
|
|
InitPostLoad();
|
|
assetsFinishedLoading = true;
|
|
OvrAvatarSDKManager.Instance.RemoveLoadingAvatar(GetInstanceID());
|
|
}
|
|
|
|
UpdateVoiceBehavior();
|
|
UpdateCustomPoses();
|
|
if (EnableExpressive)
|
|
{
|
|
UpdateExpressive();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static ovrAvatarHandInputState CreateInputState(ovrAvatarTransform transform, OvrAvatarDriver.ControllerPose pose)
|
|
{
|
|
ovrAvatarHandInputState inputState = new ovrAvatarHandInputState();
|
|
inputState.transform = transform;
|
|
inputState.buttonMask = pose.buttons;
|
|
inputState.touchMask = pose.touches;
|
|
inputState.joystickX = pose.joystickPosition.x;
|
|
inputState.joystickY = pose.joystickPosition.y;
|
|
inputState.indexTrigger = pose.indexTrigger;
|
|
inputState.handTrigger = pose.handTrigger;
|
|
inputState.isActive = pose.isActive;
|
|
return inputState;
|
|
}
|
|
|
|
public void ShowControllers(bool show)
|
|
{
|
|
ShowLeftController(show);
|
|
ShowRightController(show);
|
|
}
|
|
|
|
public void ShowLeftController(bool show)
|
|
{
|
|
if (sdkAvatar != IntPtr.Zero)
|
|
{
|
|
CAPI.ovrAvatar_SetLeftControllerVisibility(sdkAvatar, show);
|
|
}
|
|
showLeftController = show;
|
|
}
|
|
|
|
public void ShowRightController(bool show)
|
|
{
|
|
if (sdkAvatar != IntPtr.Zero)
|
|
{
|
|
CAPI.ovrAvatar_SetRightControllerVisibility(sdkAvatar, show);
|
|
}
|
|
showRightController = show;
|
|
}
|
|
|
|
public void UpdateVoiceVisualization(float[] voiceSamples)
|
|
{
|
|
voiceUpdates.Add(voiceSamples);
|
|
}
|
|
|
|
void RecordFrame()
|
|
{
|
|
if(UseSDKPackets)
|
|
{
|
|
RecordSDKFrame();
|
|
}
|
|
else
|
|
{
|
|
RecordUnityFrame();
|
|
}
|
|
}
|
|
|
|
// Meant to be used mutually exclusively with RecordSDKFrame to give user more options to optimize or tweak packet data
|
|
private void RecordUnityFrame()
|
|
{
|
|
var deltaSeconds = Time.deltaTime;
|
|
var frame = Driver.GetCurrentPose();
|
|
// If this is our first packet, store the pose as the initial frame
|
|
if (CurrentUnityPacket == null)
|
|
{
|
|
CurrentUnityPacket = new OvrAvatarPacket(frame);
|
|
deltaSeconds = 0;
|
|
}
|
|
|
|
float recordedSeconds = 0;
|
|
while (recordedSeconds < deltaSeconds)
|
|
{
|
|
float remainingSeconds = deltaSeconds - recordedSeconds;
|
|
float remainingPacketSeconds = PacketSettings.UpdateRate - CurrentUnityPacket.Duration;
|
|
|
|
// If we're not going to fill the packet, just add the frame
|
|
if (remainingSeconds < remainingPacketSeconds)
|
|
{
|
|
CurrentUnityPacket.AddFrame(frame, remainingSeconds);
|
|
recordedSeconds += remainingSeconds;
|
|
}
|
|
|
|
// If we're going to fill the packet, interpolate the pose, send the packet,
|
|
// and open a new one
|
|
else
|
|
{
|
|
// Interpolate between the packet's last frame and our target pose
|
|
// to compute a pose at the end of the packet time.
|
|
OvrAvatarDriver.PoseFrame a = CurrentUnityPacket.FinalFrame;
|
|
OvrAvatarDriver.PoseFrame b = frame;
|
|
float t = remainingPacketSeconds / remainingSeconds;
|
|
OvrAvatarDriver.PoseFrame intermediatePose = OvrAvatarDriver.PoseFrame.Interpolate(a, b, t);
|
|
CurrentUnityPacket.AddFrame(intermediatePose, remainingPacketSeconds);
|
|
recordedSeconds += remainingPacketSeconds;
|
|
|
|
// Broadcast the recorded packet
|
|
if (PacketRecorded != null)
|
|
{
|
|
PacketRecorded(this, new PacketEventArgs(CurrentUnityPacket));
|
|
}
|
|
|
|
// Open a new packet
|
|
CurrentUnityPacket = new OvrAvatarPacket(intermediatePose);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void RecordSDKFrame()
|
|
{
|
|
if (sdkAvatar == IntPtr.Zero)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!PacketSettings.RecordingFrames)
|
|
{
|
|
CAPI.ovrAvatarPacket_BeginRecording(sdkAvatar);
|
|
PacketSettings.AccumulatedTime = 0.0f;
|
|
PacketSettings.RecordingFrames = true;
|
|
}
|
|
|
|
PacketSettings.AccumulatedTime += Time.deltaTime;
|
|
|
|
if (PacketSettings.AccumulatedTime >= PacketSettings.UpdateRate)
|
|
{
|
|
PacketSettings.AccumulatedTime = 0.0f;
|
|
var packet = CAPI.ovrAvatarPacket_EndRecording(sdkAvatar);
|
|
CAPI.ovrAvatarPacket_BeginRecording(sdkAvatar);
|
|
|
|
if (PacketRecorded != null)
|
|
{
|
|
PacketRecorded(this, new PacketEventArgs(new OvrAvatarPacket { ovrNativePacket = packet }));
|
|
}
|
|
|
|
CAPI.ovrAvatarPacket_Free(packet);
|
|
}
|
|
}
|
|
|
|
private void AddRenderParts(
|
|
OvrAvatarComponent ovrComponent,
|
|
ovrAvatarComponent component,
|
|
Transform parent)
|
|
{
|
|
bool isBody = ovrComponent.name == "body";
|
|
bool isLeftController = ovrComponent.name == "controller_left";
|
|
bool isReftController = ovrComponent.name == "controller_right";
|
|
|
|
for (UInt32 renderPartIndex = 0; renderPartIndex < component.renderPartCount; renderPartIndex++)
|
|
{
|
|
GameObject renderPartObject = new GameObject();
|
|
renderPartObject.name = GetRenderPartName(component, renderPartIndex);
|
|
renderPartObject.transform.SetParent(parent);
|
|
IntPtr renderPart = GetRenderPart(component, renderPartIndex);
|
|
ovrAvatarRenderPartType type = CAPI.ovrAvatarRenderPart_GetType(renderPart);
|
|
OvrAvatarRenderComponent ovrRenderPart = null;
|
|
switch (type)
|
|
{
|
|
case ovrAvatarRenderPartType.SkinnedMeshRender:
|
|
ovrRenderPart = AddSkinnedMeshRenderComponent(renderPartObject, CAPI.ovrAvatarRenderPart_GetSkinnedMeshRender(renderPart));
|
|
break;
|
|
case ovrAvatarRenderPartType.SkinnedMeshRenderPBS:
|
|
ovrRenderPart = AddSkinnedMeshRenderPBSComponent(renderPartObject, CAPI.ovrAvatarRenderPart_GetSkinnedMeshRenderPBS(renderPart));
|
|
break;
|
|
case ovrAvatarRenderPartType.SkinnedMeshRenderPBS_V2:
|
|
{
|
|
ovrRenderPart = AddSkinnedMeshRenderPBSV2Component(
|
|
renderPart,
|
|
renderPartObject,
|
|
CAPI.ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2(renderPart),
|
|
isBody && renderPartIndex == 0,
|
|
isLeftController || isReftController);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (ovrRenderPart != null)
|
|
{
|
|
ovrComponent.RenderParts.Add(ovrRenderPart);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void RefreshBodyParts()
|
|
{
|
|
if (Body != null)
|
|
{
|
|
foreach (var part in Body.RenderParts)
|
|
{
|
|
Destroy(part.gameObject);
|
|
}
|
|
|
|
Body.RenderParts.Clear();
|
|
|
|
var nativeAvatarComponent = Body.GetNativeAvatarComponent();
|
|
if (nativeAvatarComponent.HasValue)
|
|
{
|
|
AddRenderParts(Body, nativeAvatarComponent.Value, Body.gameObject.transform);
|
|
}
|
|
}
|
|
}
|
|
|
|
public ovrAvatarBodyComponent? GetBodyComponent()
|
|
{
|
|
if (Body != null)
|
|
{
|
|
CAPI.ovrAvatarPose_GetBodyComponent(sdkAvatar, ref Body.component);
|
|
return Body.component;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public Transform GetHandTransform(HandType hand, HandJoint joint)
|
|
{
|
|
if (hand >= HandType.Max || joint >= HandJoint.Max)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
var HandObject = hand == HandType.Left ? HandLeft : HandRight;
|
|
|
|
if (HandObject != null)
|
|
{
|
|
var AvatarComponent = HandObject.GetComponent<OvrAvatarComponent>();
|
|
if (AvatarComponent != null && AvatarComponent.RenderParts.Count > 0)
|
|
{
|
|
var SkinnedMesh = AvatarComponent.RenderParts[0];
|
|
return SkinnedMesh.transform.Find(HandJoints[(int)hand, (int)joint]);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public void GetPointingDirection(HandType hand, ref Vector3 forward, ref Vector3 up)
|
|
{
|
|
Transform handBase = GetHandTransform(hand, HandJoint.HandBase);
|
|
|
|
if (handBase != null)
|
|
{
|
|
forward = handBase.forward;
|
|
up = handBase.up;
|
|
}
|
|
}
|
|
|
|
static Vector3 MOUTH_POSITION_OFFSET = new Vector3(0, -0.018f, 0.1051f);
|
|
static string VOICE_PROPERTY = "_Voice";
|
|
static string MOUTH_POSITION_PROPERTY = "_MouthPosition";
|
|
static string MOUTH_DIRECTION_PROPERTY = "_MouthDirection";
|
|
static string MOUTH_SCALE_PROPERTY = "_MouthEffectScale";
|
|
|
|
static float MOUTH_SCALE_GLOBAL = 0.007f;
|
|
static float MOUTH_MAX_GLOBAL = 0.007f;
|
|
static string NECK_JONT = "root_JNT/body_JNT/chest_JNT/neckBase_JNT/neck_JNT";
|
|
|
|
public float VoiceAmplitude = 0f;
|
|
public bool EnableMouthVertexAnimation = false;
|
|
|
|
private void UpdateVoiceBehavior()
|
|
{
|
|
if (!EnableMouthVertexAnimation)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Body != null)
|
|
{
|
|
OvrAvatarComponent component = Body.GetComponent<OvrAvatarComponent>();
|
|
|
|
VoiceAmplitude = Mathf.Clamp(VoiceAmplitude, 0f, 1f);
|
|
|
|
if (component.RenderParts.Count > 0)
|
|
{
|
|
var material = component.RenderParts[0].mesh.sharedMaterial;
|
|
var neckJoint = component.RenderParts[0].mesh.transform.Find(NECK_JONT);
|
|
var scaleDiff = neckJoint.TransformPoint(Vector3.up) - neckJoint.position;
|
|
|
|
material.SetFloat(MOUTH_SCALE_PROPERTY, scaleDiff.magnitude);
|
|
|
|
material.SetFloat(
|
|
VOICE_PROPERTY,
|
|
Mathf.Min(scaleDiff.magnitude * MOUTH_MAX_GLOBAL, scaleDiff.magnitude * VoiceAmplitude * MOUTH_SCALE_GLOBAL));
|
|
|
|
material.SetVector(
|
|
MOUTH_POSITION_PROPERTY,
|
|
neckJoint.TransformPoint(MOUTH_POSITION_OFFSET));
|
|
|
|
material.SetVector(MOUTH_DIRECTION_PROPERTY, neckJoint.up);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool IsValidMic()
|
|
{
|
|
string[] devices = Microphone.devices;
|
|
|
|
if (devices.Length < 1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int selectedDeviceIndex = 0;
|
|
#if UNITY_STANDALONE_WIN
|
|
for (int i = 1; i < devices.Length; i++)
|
|
{
|
|
if (devices[i].ToUpper().Contains("RIFT"))
|
|
{
|
|
selectedDeviceIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
string selectedDevice = devices[selectedDeviceIndex];
|
|
|
|
int minFreq;
|
|
int maxFreq;
|
|
Microphone.GetDeviceCaps(selectedDevice, out minFreq, out maxFreq);
|
|
|
|
if (maxFreq == 0)
|
|
{
|
|
maxFreq = 44100;
|
|
}
|
|
|
|
AudioClip clip = Microphone.Start(selectedDevice, true, 1, maxFreq);
|
|
if (clip == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Microphone.End(selectedDevice);
|
|
return true;
|
|
}
|
|
|
|
void InitPostLoad()
|
|
{
|
|
ExpressiveGlobalInit();
|
|
|
|
ConfigureHelpers();
|
|
|
|
if (GetComponent<OvrAvatarLocalDriver>() != null)
|
|
{
|
|
// Use mic.
|
|
lipsyncContext.audioLoopback = false;
|
|
if (CanOwnMicrophone && IsValidMic())
|
|
{
|
|
micInput = MouthAnchor.gameObject.AddComponent<OVRLipSyncMicInput>();
|
|
micInput.enableMicSelectionGUI = false;
|
|
micInput.MicFrequency = 44100;
|
|
micInput.micControl = OVRLipSyncMicInput.micActivation.ConstantSpeak;
|
|
}
|
|
|
|
// Set lipsync animation parameters in SDK
|
|
CAPI.ovrAvatar_SetActionUnitOnsetSpeed(sdkAvatar, ACTION_UNIT_ONSET_SPEED);
|
|
CAPI.ovrAvatar_SetActionUnitFalloffSpeed(sdkAvatar, ACTION_UNIT_FALLOFF_SPEED);
|
|
CAPI.ovrAvatar_SetVisemeMultiplier(sdkAvatar, VISEME_LEVEL_MULTIPLIER);
|
|
}
|
|
}
|
|
|
|
static ovrAvatarLights ovrLights = new ovrAvatarLights();
|
|
static void ExpressiveGlobalInit()
|
|
{
|
|
if (doneExpressiveGlobalInit)
|
|
{
|
|
return;
|
|
}
|
|
|
|
doneExpressiveGlobalInit = true;
|
|
|
|
// This array size has to match the 'MarshalAs' attribute in the ovrAvatarLights declaration.
|
|
const int MAXSIZE = 16;
|
|
ovrLights.lights = new ovrAvatarLight[MAXSIZE];
|
|
|
|
InitializeLights();
|
|
}
|
|
|
|
static void InitializeLights()
|
|
{
|
|
// Set light info. Lights are shared across all avatar instances.
|
|
ovrLights.ambientIntensity = RenderSettings.ambientLight.grayscale * 0.5f;
|
|
|
|
Light[] sceneLights = FindObjectsOfType(typeof(Light)) as Light[];
|
|
int i = 0;
|
|
for (i = 0; i < sceneLights.Length && i < ovrLights.lights.Length; ++i)
|
|
{
|
|
Light sceneLight = sceneLights[i];
|
|
if (sceneLight && sceneLight.enabled)
|
|
{
|
|
uint instanceID = (uint)sceneLight.transform.GetInstanceID();
|
|
switch (sceneLight.type)
|
|
{
|
|
case LightType.Directional:
|
|
{
|
|
CreateLightDirectional(instanceID, sceneLight.transform.forward, sceneLight.intensity, ref ovrLights.lights[i]);
|
|
break;
|
|
}
|
|
case LightType.Point:
|
|
{
|
|
CreateLightPoint(instanceID, sceneLight.transform.position, sceneLight.range, sceneLight.intensity, ref ovrLights.lights[i]);
|
|
break;
|
|
}
|
|
case LightType.Spot:
|
|
{
|
|
CreateLightSpot(instanceID, sceneLight.transform.position, sceneLight.transform.forward, sceneLight.spotAngle, sceneLight.range, sceneLight.intensity, ref ovrLights.lights[i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ovrLights.lightCount = (uint)i;
|
|
|
|
CAPI.ovrAvatar_UpdateLights(ovrLights);
|
|
}
|
|
|
|
static ovrAvatarLight CreateLightDirectional(uint id, Vector3 direction, float intensity, ref ovrAvatarLight light)
|
|
{
|
|
light.id = id;
|
|
light.type = ovrAvatarLightType.Direction;
|
|
light.worldDirection = new Vector3(direction.x, direction.y, -direction.z);
|
|
light.intensity = intensity;
|
|
return light;
|
|
}
|
|
|
|
static ovrAvatarLight CreateLightPoint(uint id, Vector3 position, float range, float intensity, ref ovrAvatarLight light)
|
|
{
|
|
light.id = id;
|
|
light.type = ovrAvatarLightType.Point;
|
|
light.worldPosition = new Vector3(position.x, position.y, -position.z);
|
|
light.range = range;
|
|
light.intensity = intensity;
|
|
return light;
|
|
}
|
|
|
|
static ovrAvatarLight CreateLightSpot(uint id, Vector3 position, Vector3 direction, float spotAngleDeg, float range, float intensity, ref ovrAvatarLight light)
|
|
{
|
|
light.id = id;
|
|
light.type = ovrAvatarLightType.Spot;
|
|
light.worldPosition = new Vector3(position.x, position.y, -position.z);
|
|
light.worldDirection = new Vector3(direction.x, direction.y, -direction.z);
|
|
light.spotAngleDeg = spotAngleDeg;
|
|
light.range = range;
|
|
light.intensity = intensity;
|
|
return light;
|
|
}
|
|
|
|
void UpdateExpressive()
|
|
{
|
|
ovrAvatarTransform baseTransform = OvrAvatar.CreateOvrAvatarTransform(transform.position, transform.rotation);
|
|
CAPI.ovrAvatar_UpdateWorldTransform(sdkAvatar, baseTransform);
|
|
|
|
UpdateFacewave();
|
|
}
|
|
|
|
private void ConfigureHelpers()
|
|
{
|
|
Transform head =
|
|
transform.Find("body/body_renderPart_0/root_JNT/body_JNT/chest_JNT/neckBase_JNT/neck_JNT/head_JNT");
|
|
if (head == null)
|
|
{
|
|
AvatarLogger.LogError("Avatar helper config failed. Cannot find head transform. All helpers spawning on root avatar transform");
|
|
head = transform;
|
|
}
|
|
|
|
if (MouthAnchor == null)
|
|
{
|
|
MouthAnchor = CreateHelperObject(head, MOUTH_HEAD_OFFSET, MOUTH_HELPER_NAME);
|
|
}
|
|
|
|
if (GetComponent<OvrAvatarLocalDriver>() != null)
|
|
{
|
|
if (audioSource == null)
|
|
{
|
|
audioSource = MouthAnchor.gameObject.AddComponent<AudioSource>();
|
|
}
|
|
spatializedSource = MouthAnchor.GetComponent<ONSPAudioSource>();
|
|
|
|
if (spatializedSource == null)
|
|
{
|
|
spatializedSource = MouthAnchor.gameObject.AddComponent<ONSPAudioSource>();
|
|
}
|
|
|
|
spatializedSource.UseInvSqr = true;
|
|
spatializedSource.EnableRfl = false;
|
|
spatializedSource.EnableSpatialization = true;
|
|
spatializedSource.Far = 100f;
|
|
spatializedSource.Near = 0.1f;
|
|
|
|
// Add phoneme context to the mouth anchor
|
|
lipsyncContext = MouthAnchor.GetComponent<OVRLipSyncContext>();
|
|
if (lipsyncContext == null)
|
|
{
|
|
lipsyncContext = MouthAnchor.gameObject.AddComponent<OVRLipSyncContext>();
|
|
}
|
|
|
|
lipsyncContext.provider = EnableLaughter
|
|
? OVRLipSync.ContextProviders.Enhanced_with_Laughter
|
|
: OVRLipSync.ContextProviders.Enhanced;
|
|
|
|
// Ignore audio callback if microphone is owned by VoIP
|
|
lipsyncContext.skipAudioSource = !CanOwnMicrophone;
|
|
|
|
StartCoroutine(WaitForMouthAudioSource());
|
|
}
|
|
|
|
if (GetComponent<OvrAvatarRemoteDriver>() != null)
|
|
{
|
|
GazeTarget headTarget = head.gameObject.AddComponent<GazeTarget>();
|
|
headTarget.Type = ovrAvatarGazeTargetType.AvatarHead;
|
|
AvatarLogger.Log("Added head as gaze target");
|
|
|
|
Transform hand = transform.Find("hand_left");
|
|
if (hand == null)
|
|
{
|
|
AvatarLogger.LogWarning("Gaze target helper config failed: Cannot find left hand transform");
|
|
}
|
|
else
|
|
{
|
|
GazeTarget handTarget = hand.gameObject.AddComponent<GazeTarget>();
|
|
handTarget.Type = ovrAvatarGazeTargetType.AvatarHand;
|
|
AvatarLogger.Log("Added left hand as gaze target");
|
|
}
|
|
|
|
hand = transform.Find("hand_right");
|
|
if (hand == null)
|
|
{
|
|
AvatarLogger.Log("Gaze target helper config failed: Cannot find right hand transform");
|
|
}
|
|
else
|
|
{
|
|
GazeTarget handTarget = hand.gameObject.AddComponent<GazeTarget>();
|
|
handTarget.Type = ovrAvatarGazeTargetType.AvatarHand;
|
|
AvatarLogger.Log("Added right hand as gaze target");
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerator WaitForMouthAudioSource()
|
|
{
|
|
while (MouthAnchor.GetComponent<AudioSource>() == null)
|
|
{
|
|
yield return new WaitForSeconds(0.1f);
|
|
}
|
|
AudioSource AS = MouthAnchor.GetComponent<AudioSource>();
|
|
AS.minDistance = 0.3f;
|
|
AS.maxDistance = 4f;
|
|
AS.rolloffMode = AudioRolloffMode.Logarithmic;
|
|
AS.loop = true;
|
|
AS.playOnAwake = true;
|
|
AS.spatialBlend = 1.0f;
|
|
AS.spatialize = true;
|
|
AS.spatializePostEffects = true;
|
|
}
|
|
|
|
public void DestroyHelperObjects()
|
|
{
|
|
if (MouthAnchor)
|
|
{
|
|
DestroyImmediate(MouthAnchor.gameObject);
|
|
}
|
|
}
|
|
|
|
public GameObject CreateHelperObject(Transform parent, Vector3 localPositionOffset, string helperName,
|
|
string helperTag = "")
|
|
{
|
|
GameObject helper = new GameObject();
|
|
helper.name = helperName;
|
|
if (helperTag != "")
|
|
{
|
|
helper.tag = helperTag;
|
|
}
|
|
helper.transform.SetParent(parent);
|
|
helper.transform.localRotation = Quaternion.identity;
|
|
helper.transform.localPosition = localPositionOffset;
|
|
return helper;
|
|
}
|
|
|
|
public void UpdateVoiceData(short[] pcmData, int numChannels)
|
|
{
|
|
if (lipsyncContext != null && micInput == null)
|
|
{
|
|
lipsyncContext.ProcessAudioSamplesRaw(pcmData, numChannels);
|
|
}
|
|
}
|
|
public void UpdateVoiceData(float[] pcmData, int numChannels)
|
|
{
|
|
if (lipsyncContext != null && micInput == null)
|
|
{
|
|
lipsyncContext.ProcessAudioSamplesRaw(pcmData, numChannels);
|
|
}
|
|
}
|
|
|
|
|
|
private void UpdateFacewave()
|
|
{
|
|
if (lipsyncContext != null && (micInput != null || CanOwnMicrophone == false))
|
|
{
|
|
// Get the current viseme frame
|
|
currentFrame = lipsyncContext.GetCurrentPhonemeFrame();
|
|
|
|
// Verify length (-1 for laughter)
|
|
if (currentFrame.Visemes.Length != (VISEME_COUNT - 1))
|
|
{
|
|
Debug.LogError("Unexpected number of visemes " + currentFrame.Visemes);
|
|
return;
|
|
}
|
|
|
|
// Copy to viseme array
|
|
currentFrame.Visemes.CopyTo(visemes, 0);
|
|
// Copy laughter as final element
|
|
visemes[VISEME_COUNT - 1] = EnableLaughter ? currentFrame.laughterScore : 0.0f;
|
|
|
|
// Send visemes to native implementation.
|
|
for (int i = 0; i < VISEME_COUNT; i++)
|
|
{
|
|
RuntimeVisemes.visemeParams[i] = visemes[i];
|
|
}
|
|
CAPI.ovrAvatar_SetVisemes(sdkAvatar, RuntimeVisemes);
|
|
}
|
|
}
|
|
}
|