using UnityEngine;
|
|
using UnityEngine.Audio;
|
|
using System.Collections;
|
|
|
|
namespace OVR
|
|
{
|
|
|
|
/*
|
|
-----------------------
|
|
|
|
SoundEmitter()
|
|
|
|
-----------------------
|
|
*/
|
|
public class SoundEmitter : MonoBehaviour {
|
|
public enum FadeState {
|
|
Null,
|
|
FadingIn,
|
|
FadingOut,
|
|
Ducking,
|
|
}
|
|
|
|
// OPTIMIZE
|
|
|
|
public float volume { get { return audioSource.volume; } set { audioSource.volume = value; } }
|
|
public float pitch { get { return audioSource.pitch; } set { audioSource.pitch = value; } }
|
|
public AudioClip clip { get { return audioSource.clip; } set { audioSource.clip = value; } }
|
|
public float time { get { return audioSource.time; } set { audioSource.time = value; } }
|
|
public float length { get { return ( audioSource.clip != null ) ? audioSource.clip.length : 0.0f; } }
|
|
public bool loop { get { return audioSource.loop; } set { audioSource.loop = value; } }
|
|
public bool mute { get { return audioSource.mute; } set { audioSource.mute = value; } }
|
|
public AudioVelocityUpdateMode velocityUpdateMode { get { return audioSource.velocityUpdateMode; } set { audioSource.velocityUpdateMode = value; } }
|
|
public bool isPlaying { get { return audioSource.isPlaying; } }
|
|
|
|
public EmitterChannel channel = EmitterChannel.Reserved;
|
|
public bool disableSpatialization = false;
|
|
private FadeState state = FadeState.Null;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public AudioSource audioSource = null;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public SoundPriority priority = SoundPriority.Default;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public ONSPAudioSource osp = null;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public float endPlayTime = 0.0f;
|
|
private Transform lastParentTransform = null;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public float defaultVolume = 1.0f;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public Transform defaultParent = null;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public int originalIdx = -1;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public System.Action onFinished = null;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public System.Action<object> onFinishedObject = null;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public object onFinishedParam;
|
|
[System.NonSerialized]
|
|
[HideInInspector]
|
|
public SoundGroup playingSoundGroup = null;
|
|
|
|
/*
|
|
-----------------------
|
|
Awake()
|
|
-----------------------
|
|
*/
|
|
void Awake() {
|
|
// unity defaults to 'playOnAwake = true'
|
|
audioSource = GetComponent<AudioSource>();
|
|
if ( audioSource == null ) {
|
|
audioSource = gameObject.AddComponent<AudioSource>();
|
|
}
|
|
// is the spatialized audio enabled?
|
|
if ( AudioManager.enableSpatialization && !disableSpatialization ) {
|
|
osp = GetComponent<ONSPAudioSource>();
|
|
if ( osp == null ) {
|
|
osp = gameObject.AddComponent<ONSPAudioSource>();
|
|
}
|
|
}
|
|
audioSource.playOnAwake = false;
|
|
audioSource.Stop();
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
SetPlayingSoundGroup()
|
|
-----------------------
|
|
*/
|
|
public void SetPlayingSoundGroup( SoundGroup soundGroup ) {
|
|
playingSoundGroup = soundGroup;
|
|
if ( soundGroup != null ) {
|
|
soundGroup.IncrementPlayCount();
|
|
}
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
SetOnFinished()
|
|
-----------------------
|
|
*/
|
|
public void SetOnFinished( System.Action onFinished ) {
|
|
this.onFinished = onFinished;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
SetOnFinished()
|
|
-----------------------
|
|
*/
|
|
public void SetOnFinished( System.Action<object> onFinished, object obj ) {
|
|
onFinishedObject = onFinished;
|
|
onFinishedParam = obj;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
SetChannel()
|
|
-----------------------
|
|
*/
|
|
public void SetChannel( int _channel ) {
|
|
channel = (EmitterChannel)_channel;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
SetDefaultParent()
|
|
-----------------------
|
|
*/
|
|
public void SetDefaultParent( Transform parent ) {
|
|
defaultParent = parent;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
SetAudioMixer()
|
|
-----------------------
|
|
*/
|
|
public void SetAudioMixer( AudioMixerGroup _mixer ) {
|
|
if ( audioSource != null ) {
|
|
audioSource.outputAudioMixerGroup = _mixer;
|
|
}
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
IsPlaying()
|
|
-----------------------
|
|
*/
|
|
public bool IsPlaying() {
|
|
if ( loop && audioSource.isPlaying ) {
|
|
return true;
|
|
}
|
|
return endPlayTime > Time.time;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
Play()
|
|
-----------------------
|
|
*/
|
|
public void Play() {
|
|
// overrides everything
|
|
state = FadeState.Null;
|
|
endPlayTime = Time.time + length;
|
|
StopAllCoroutines();
|
|
audioSource.Play();
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
Pause()
|
|
-----------------------
|
|
*/
|
|
public void Pause() {
|
|
// overrides everything
|
|
state = FadeState.Null;
|
|
StopAllCoroutines();
|
|
audioSource.Pause();
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
Stop()
|
|
-----------------------
|
|
*/
|
|
public void Stop() {
|
|
// overrides everything
|
|
state = FadeState.Null;
|
|
StopAllCoroutines();
|
|
if ( audioSource != null ) {
|
|
audioSource.Stop();
|
|
}
|
|
if ( onFinished != null ) {
|
|
onFinished();
|
|
onFinished = null;
|
|
}
|
|
if ( onFinishedObject != null ) {
|
|
onFinishedObject( onFinishedParam );
|
|
onFinishedObject = null;
|
|
}
|
|
if ( playingSoundGroup != null ) {
|
|
playingSoundGroup.DecrementPlayCount();
|
|
playingSoundGroup = null;
|
|
}
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
GetSampleTime()
|
|
-----------------------
|
|
*/
|
|
int GetSampleTime() {
|
|
return audioSource.clip.samples - audioSource.timeSamples;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
ParentTo()
|
|
-----------------------
|
|
*/
|
|
public void ParentTo( Transform parent ) {
|
|
if ( lastParentTransform != null ) {
|
|
Debug.LogError( "[SoundEmitter] You must detach the sound emitter before parenting to another object!" );
|
|
return;
|
|
}
|
|
lastParentTransform = transform.parent;
|
|
transform.parent = parent;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
DetachFromParent()
|
|
-----------------------
|
|
*/
|
|
public void DetachFromParent() {
|
|
if ( lastParentTransform == null ) {
|
|
transform.parent = defaultParent;
|
|
return;
|
|
}
|
|
transform.parent = lastParentTransform;
|
|
lastParentTransform = null;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
ResetParent()
|
|
-----------------------
|
|
*/
|
|
public void ResetParent( Transform parent ) {
|
|
transform.parent = parent;
|
|
lastParentTransform = null;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
SyncTo()
|
|
-----------------------
|
|
*/
|
|
public void SyncTo( SoundEmitter other, float fadeTime, float toVolume ) {
|
|
StartCoroutine( DelayedSyncTo( other, fadeTime, toVolume ) );
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
DelayedSyncTo()
|
|
have to wait until the end of frame to do proper sync'ing
|
|
-----------------------
|
|
*/
|
|
IEnumerator DelayedSyncTo( SoundEmitter other, float fadeTime, float toVolume ) {
|
|
yield return new WaitForEndOfFrame();
|
|
//audio.timeSamples = other.GetSampleTime();
|
|
//audio.time = Mathf.Min( Mathf.Max( 0.0f, other.time - other.length ), other.time );
|
|
audioSource.time = other.time;
|
|
audioSource.Play();
|
|
FadeTo( fadeTime, toVolume );
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
FadeTo()
|
|
-----------------------
|
|
*/
|
|
public void FadeTo( float fadeTime, float toVolume ) {
|
|
//Log.Print( ">>> FADE TO: " + channel );
|
|
|
|
|
|
// don't override a fade out
|
|
if ( state == FadeState.FadingOut ) {
|
|
//Log.Print( " ....ABORTED" );
|
|
return;
|
|
}
|
|
state = FadeState.Ducking;
|
|
StopAllCoroutines();
|
|
StartCoroutine( FadeSoundChannelTo( fadeTime, toVolume ) );
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
FadeIn()
|
|
-----------------------
|
|
*/
|
|
public void FadeIn( float fadeTime, float defaultVolume ) {
|
|
|
|
//Log.Print( ">>> FADE IN: " + channel );
|
|
audioSource.volume = 0.0f;
|
|
state = FadeState.FadingIn;
|
|
StopAllCoroutines();
|
|
StartCoroutine( FadeSoundChannel( 0.0f, fadeTime, Fade.In, defaultVolume ) );
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
FadeIn()
|
|
-----------------------
|
|
*/
|
|
public void FadeIn( float fadeTime ) {
|
|
|
|
//Log.Print( ">>> FADE IN: " + channel );
|
|
audioSource.volume = 0.0f;
|
|
state = FadeState.FadingIn;
|
|
StopAllCoroutines();
|
|
StartCoroutine( FadeSoundChannel( 0.0f, fadeTime, Fade.In, defaultVolume ) );
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
FadeOut()
|
|
-----------------------
|
|
*/
|
|
public void FadeOut( float fadeTime ) {
|
|
//Log.Print( ">>> FADE OUT: " + channel );
|
|
if ( !audioSource.isPlaying ) {
|
|
//Log.Print( " ... SKIPPING" );
|
|
return;
|
|
}
|
|
state = FadeState.FadingOut;
|
|
StopAllCoroutines();
|
|
StartCoroutine( FadeSoundChannel( 0.0f, fadeTime, Fade.Out, audioSource.volume ) );
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
FadeOutDelayed()
|
|
-----------------------
|
|
*/
|
|
public void FadeOutDelayed( float delayedSecs, float fadeTime ) {
|
|
//Log.Print( ">>> FADE OUT DELAYED: " + channel );
|
|
if ( !audioSource.isPlaying ) {
|
|
//Log.Print( " ... SKIPPING" );
|
|
return;
|
|
}
|
|
state = FadeState.FadingOut;
|
|
StopAllCoroutines();
|
|
StartCoroutine( FadeSoundChannel( delayedSecs, fadeTime, Fade.Out, audioSource.volume ) );
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
FadeSoundChannelTo()
|
|
-----------------------
|
|
*/
|
|
IEnumerator FadeSoundChannelTo( float fadeTime, float toVolume ) {
|
|
float start = audioSource.volume;
|
|
float end = toVolume;
|
|
float startTime = Time.realtimeSinceStartup;
|
|
float elapsedTime = 0.0f;
|
|
|
|
while ( elapsedTime < fadeTime ) {
|
|
elapsedTime = Time.realtimeSinceStartup - startTime;
|
|
float t = elapsedTime / fadeTime;
|
|
audioSource.volume = Mathf.Lerp( start, end, t );
|
|
yield return 0;
|
|
}
|
|
state = FadeState.Null;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
FadeSoundChannel()
|
|
-----------------------
|
|
*/
|
|
IEnumerator FadeSoundChannel( float delaySecs, float fadeTime, Fade fadeType, float defaultVolume ) {
|
|
if ( delaySecs > 0.0f ) {
|
|
yield return new WaitForSeconds( delaySecs );
|
|
}
|
|
float start = ( fadeType == Fade.In ) ? 0.0f : defaultVolume;
|
|
float end = ( fadeType == Fade.In ) ? defaultVolume : 0.0f;
|
|
bool restartPlay = false;
|
|
|
|
if ( fadeType == Fade.In ) {
|
|
if ( Time.time == 0.0f ) {
|
|
restartPlay = true;
|
|
}
|
|
audioSource.volume = 0.0f;
|
|
audioSource.Play();
|
|
}
|
|
|
|
float startTime = Time.realtimeSinceStartup;
|
|
float elapsedTime = 0.0f;
|
|
|
|
while ( elapsedTime < fadeTime ) {
|
|
elapsedTime = Time.realtimeSinceStartup - startTime;
|
|
float t = elapsedTime / fadeTime;
|
|
audioSource.volume = Mathf.Lerp( start, end, t );
|
|
yield return 0;
|
|
if ( restartPlay && ( Time.time > 0.0f ) ) {
|
|
audioSource.Play();
|
|
restartPlay = false;
|
|
}
|
|
if ( !audioSource.isPlaying ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( fadeType == Fade.Out ) {
|
|
Stop();
|
|
}
|
|
state = FadeState.Null;
|
|
}
|
|
}
|
|
|
|
} // namespace OVR
|