Assignment for RMIT Mixed Reality in 2020
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//====================================================================================
//
// Purpose: Provide a way of tagging game objects as player specific objects to
// allow other scripts to identify these specific objects without needing to use tags
// or without needing to append the name of the game object.
//
//====================================================================================
namespace VRTK
{
using UnityEngine;
public sealed class VRTK_PlayerObject : MonoBehaviour
{
/// <summary>
/// The type of object associated to the player.
/// </summary>
public enum ObjectTypes
{
/// <summary>
/// No defined object.
/// </summary>
Null,
/// <summary>
/// The object that represents the VR camera rig.
/// </summary>
CameraRig,
/// <summary>
/// The object that represents the VR headset.
/// </summary>
Headset,
/// <summary>
/// An object that represents a VR controller.
/// </summary>
Controller,
/// <summary>
/// An object that represents a player generated pointer.
/// </summary>
Pointer,
/// <summary>
/// An object that represents a player generated highlighter.
/// </summary>
Highlighter,
/// <summary>
/// An object that represents a player collider.
/// </summary>
Collider
}
public ObjectTypes objectType;
/// <summary>
/// The SetPlayerObject method tags the given game object with a special player object class for easier identification.
/// </summary>
/// <param name="obj">The game object to add the player object class to.</param>
/// <param name="objType">The type of player object that is to be assigned.</param>
public static void SetPlayerObject(GameObject obj, ObjectTypes objType)
{
VRTK_PlayerObject currentPlayerObject = obj.GetComponent<VRTK_PlayerObject>();
if (currentPlayerObject == null)
{
currentPlayerObject = obj.AddComponent<VRTK_PlayerObject>();
}
currentPlayerObject.objectType = objType;
}
/// <summary>
/// The IsPlayerObject method determines if the given game object is a player object and can also check if it's of a specific type.
/// </summary>
/// <param name="obj">The GameObjet to check if it's a player object.</param>
/// <param name="ofType">An optional ObjectType to check if the given GameObject is of a specific player object.</param>
/// <returns>Returns true if the object is a player object with the optional given type.</returns>
public static bool IsPlayerObject(GameObject obj, ObjectTypes ofType = ObjectTypes.Null)
{
VRTK_PlayerObject[] playerObjects = obj.GetComponentsInParent<VRTK_PlayerObject>(true);
for (int i = 0; i < playerObjects.Length; i++)
{
if (ofType == ObjectTypes.Null || ofType == playerObjects[i].objectType)
{
return true;
}
}
return false;
}
}
}