/************************************************************************************
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Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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See SampleFramework license.txt for license terms. Unless required by applicable law
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or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the license for specific
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language governing permissions and limitations under the license.
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************************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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public class HandsActiveChecker : MonoBehaviour
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{
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[SerializeField]
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private GameObject _notificationPrefab = null;
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private GameObject _notification = null;
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private OVRCameraRig _cameraRig = null;
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private Transform _centerEye = null;
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private void Awake()
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{
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Assert.IsNotNull(_notificationPrefab);
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_notification = Instantiate(_notificationPrefab);
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StartCoroutine(GetCenterEye());
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}
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private void Update()
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{
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if (OVRPlugin.GetHandTrackingEnabled())
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{
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_notification.SetActive(false);
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}
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else
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{
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_notification.SetActive(true);
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if (_centerEye) {
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_notification.transform.position = _centerEye.position + _centerEye.forward * 0.5f;
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_notification.transform.rotation = _centerEye.rotation;
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}
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}
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}
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private IEnumerator GetCenterEye()
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{
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if ((_cameraRig = FindObjectOfType<OVRCameraRig>()) != null)
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{
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while (!_centerEye)
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{
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_centerEye = _cameraRig.centerEyeAnchor;
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yield return null;
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}
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}
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}
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}
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