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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/utilities-1.31
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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/// <summary>
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/// Rotates this GameObject at a given speed.
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/// </summary>
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public class OVRWaitCursor : MonoBehaviour
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{
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public Vector3 rotateSpeeds = new Vector3(0.0f, 0.0f, -60.0f);
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/// <summary>
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/// Auto rotates the attached cursor.
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/// </summary>
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void Update()
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{
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transform.Rotate(rotateSpeeds * Time.smoothDeltaTime);
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}
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}
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