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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/utilities-1.31
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using System.Collections;
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/// <summary>
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/// Simple helper script that conditionally enables rendering of a controller if it is connected.
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/// </summary>
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public class OVRControllerHelper : MonoBehaviour
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{
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/// <summary>
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/// The root GameObject that represents the GearVr Controller model.
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/// </summary>
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public GameObject m_modelGearVrController;
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/// <summary>
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/// The root GameObject that represents the Oculus Go Controller model.
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/// </summary>
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public GameObject m_modelOculusGoController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Left).
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/// </summary>
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public GameObject m_modelOculusTouchQuestAndRiftSLeftController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Quest And RiftS Controller model (Right).
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/// </summary>
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public GameObject m_modelOculusTouchQuestAndRiftSRightController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Rift Controller model (Left).
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/// </summary>
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public GameObject m_modelOculusTouchRiftLeftController;
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/// <summary>
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/// The root GameObject that represents the Oculus Touch for Rift Controller model (Right).
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/// </summary>
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public GameObject m_modelOculusTouchRiftRightController;
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/// <summary>
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/// The controller that determines whether or not to enable rendering of the controller model.
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/// </summary>
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public OVRInput.Controller m_controller;
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private enum ControllerType
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{
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GearVR, Go, QuestAndRiftS, Rift
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}
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private ControllerType activeControllerType = ControllerType.Rift;
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private bool m_prevControllerConnected = false;
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private bool m_prevControllerConnectedCached = false;
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void Start()
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{
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OVRPlugin.SystemHeadset headset = OVRPlugin.GetSystemHeadsetType();
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switch (headset)
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{
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case OVRPlugin.SystemHeadset.Oculus_Go:
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activeControllerType = ControllerType.Go;
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break;
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case OVRPlugin.SystemHeadset.Oculus_Quest:
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activeControllerType = ControllerType.QuestAndRiftS;
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break;
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case OVRPlugin.SystemHeadset.Rift_CV1:
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activeControllerType = ControllerType.Rift;
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break;
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case OVRPlugin.SystemHeadset.Rift_S:
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activeControllerType = ControllerType.QuestAndRiftS;
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break;
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case OVRPlugin.SystemHeadset.GearVR_R320:
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case OVRPlugin.SystemHeadset.GearVR_R321:
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case OVRPlugin.SystemHeadset.GearVR_R322:
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case OVRPlugin.SystemHeadset.GearVR_R323:
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case OVRPlugin.SystemHeadset.GearVR_R324:
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case OVRPlugin.SystemHeadset.GearVR_R325:
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activeControllerType = ControllerType.GearVR;
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break;
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default:
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#if UNITY_EDITOR || !UNITY_ANDROID
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activeControllerType = ControllerType.Rift;
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#else
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activeControllerType = ControllerType.GearVR;
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#endif
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break;
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}
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Debug.LogFormat("OVRControllerHelp: Active controller type: {0} for product {1}", activeControllerType, OVRPlugin.productName);
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if ((activeControllerType != ControllerType.GearVR) && (activeControllerType != ControllerType.Go))
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{
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if (m_controller == OVRInput.Controller.LTrackedRemote)
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{
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m_controller = OVRInput.Controller.LTouch;
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}
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else if (m_controller == OVRInput.Controller.RTrackedRemote)
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{
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m_controller = OVRInput.Controller.RTouch;
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}
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}
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else
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{
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if (m_controller == OVRInput.Controller.LTouch)
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{
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m_controller = OVRInput.Controller.LTrackedRemote;
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}
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else if (m_controller == OVRInput.Controller.RTouch)
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{
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m_controller = OVRInput.Controller.RTrackedRemote;
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}
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}
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}
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void Update()
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{
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bool controllerConnected = OVRInput.IsControllerConnected(m_controller);
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if ((controllerConnected != m_prevControllerConnected) || !m_prevControllerConnectedCached)
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{
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if (activeControllerType == ControllerType.GearVR || activeControllerType == ControllerType.Go)
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{
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m_modelOculusGoController.SetActive(controllerConnected && (activeControllerType == ControllerType.Go));
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m_modelGearVrController.SetActive(controllerConnected && (activeControllerType != ControllerType.Go));
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m_modelOculusTouchQuestAndRiftSLeftController.SetActive(false);
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m_modelOculusTouchQuestAndRiftSRightController.SetActive(false);
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m_modelOculusTouchRiftLeftController.SetActive(false);
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m_modelOculusTouchRiftRightController.SetActive(false);
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}
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else if (activeControllerType == ControllerType.QuestAndRiftS)
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{
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m_modelOculusGoController.SetActive(false);
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m_modelGearVrController.SetActive(false);
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m_modelOculusTouchQuestAndRiftSLeftController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.LTouch));
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m_modelOculusTouchQuestAndRiftSRightController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.RTouch));
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m_modelOculusTouchRiftLeftController.SetActive(false);
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m_modelOculusTouchRiftRightController.SetActive(false);
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}
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else // if (activeControllerType == ControllerType.Rift)
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{
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m_modelOculusGoController.SetActive(false);
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m_modelGearVrController.SetActive(false);
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m_modelOculusTouchQuestAndRiftSLeftController.SetActive(false);
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m_modelOculusTouchQuestAndRiftSRightController.SetActive(false);
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m_modelOculusTouchRiftLeftController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.LTouch));
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m_modelOculusTouchRiftRightController.SetActive(controllerConnected && (m_controller == OVRInput.Controller.RTouch));
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}
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m_prevControllerConnected = controllerConnected;
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m_prevControllerConnectedCached = true;
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}
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if (!controllerConnected)
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{
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return;
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}
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}
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}
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