Shader "Oculus/OVRMRClipPlane"
|
|
{
|
|
Properties
|
|
{
|
|
_Color("Chroma Key Color", Color) = (0,1,0,1)
|
|
_Visible("Visible", Range(0.0,1.0)) = 1.0
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" }
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
fixed4 _Color;
|
|
fixed _Visible;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.vertex *= _Visible;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
fixed4 col = _Color;
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|