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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus SDK License Version 3.4.1 (the "License");
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you may not use the Oculus SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.4.1
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Unless required by applicable law or agreed to in writing, the Oculus SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class OVRDeviceSelector
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{
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public static bool isTargetDeviceGearVrOrGo
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{
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get
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{
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OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig();
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return projectConfig.targetDeviceTypes.Contains(OVRProjectConfig.DeviceType.GearVrOrGo);
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}
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}
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public static bool isTargetDeviceQuest
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{
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get
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{
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OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig();
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return projectConfig.targetDeviceTypes.Contains(OVRProjectConfig.DeviceType.Quest);
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}
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}
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}
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