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/************************************************************************************
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Filename : ONSPPropagationGeometryEditor.cs
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Content : Geometry editor class
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Attach to geometry to define material properties
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus SDK Version 3.5 (the "License");
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you may not use the Oculus SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/sdk-3.5/
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Unless required by applicable law or agreed to in writing, the Oculus SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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//#define ENABLE_DEBUG_EXPORT_OBJ
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(ONSPPropagationGeometry))]
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public class ONSPPropagationGeometryEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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ONSPPropagationGeometry mesh = (ONSPPropagationGeometry)target;
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EditorGUI.BeginChangeCheck();
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bool newIncludeChildMeshes = EditorGUILayout.Toggle( new GUIContent("Include Child Meshes","Include all child meshes into single geometry instance"), mesh.includeChildMeshes );
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Separator();
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#if UNITY_EDITOR
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string newFilePath = mesh.filePath;
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bool editedPath = false;
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bool writeMesh = false;
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EditorGUI.BeginDisabledGroup( Application.isPlaying );
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bool newFileEnabled = EditorGUILayout.Toggle( new GUIContent("File Enabled","If set, the serialized mesh file is used as the mesh data source"), mesh.fileEnabled );
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EditorGUILayout.LabelField( new GUIContent("File Path:","The path to the serialized mesh file, relative to the StreamingAssets directory" ),
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new GUIContent(mesh.filePathRelative != null ? mesh.filePathRelative : ""));
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel( " " );
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if ( GUILayout.Button("Set Path") )
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{
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if (!System.IO.Directory.Exists(Application.streamingAssetsPath))
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{
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System.IO.Directory.CreateDirectory(Application.streamingAssetsPath);
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}
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string directory = Application.streamingAssetsPath;
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string fileName = mesh.gameObject.name + "." + ONSPPropagationGeometry.GEOMETRY_FILE_EXTENSION;
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if (newFilePath != "")
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{
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directory = System.IO.Path.GetDirectoryName(newFilePath);
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fileName = System.IO.Path.GetFileName(newFilePath);
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}
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newFilePath = EditorUtility.SaveFilePanel(
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"Save baked mesh to file", directory, fileName,
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ONSPPropagationGeometry.GEOMETRY_FILE_EXTENSION);
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// If the user canceled, use the old path.
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if ( newFilePath == null || newFilePath.Length == 0 )
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newFilePath = mesh.filePath;
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else
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editedPath = true;
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}
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if ( GUILayout.Button("Bake Mesh to File") )
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writeMesh = true;
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EditorGUILayout.EndHorizontal();
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#if ENABLE_DEBUG_EXPORT_OBJ
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// this allows you to export the geometry to a .obj for viewing
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// in an external model viewer for debugging/validation
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if ( GUILayout.Button("Write to .obj (debug)") )
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mesh.WriteToObj();
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#endif
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EditorGUI.EndDisabledGroup();
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#endif
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if ( EditorGUI.EndChangeCheck() )
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{
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Undo.RecordObject( mesh, "Edited OVRAudioMesh" );
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mesh.includeChildMeshes = newIncludeChildMeshes;
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mesh.fileEnabled = newFileEnabled;
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newFilePath = newFilePath.Replace(Application.streamingAssetsPath + "/", "");
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if ( editedPath )
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mesh.filePathRelative = newFilePath;
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if ( editedPath || writeMesh )
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mesh.WriteFile();
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}
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if ( Application.isPlaying && GUILayout.Button("Upload Mesh") )
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mesh.UploadGeometry();
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}
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void Separator()
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{
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GUI.color = new Color(1, 1, 1, 0.25f);
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GUILayout.Box("", "HorizontalSlider", GUILayout.Height(16));
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GUI.color = Color.white;
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}
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}
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