//This file is deprecated. Use the high level voip system instead:
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// https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip
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#if false
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namespace Oculus.Platform
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{
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using UnityEngine;
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using System.Collections.Generic;
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public class VoipAudioSource : MonoBehaviour
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{
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public bool spatialize = true;
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BufferedAudioStream bufferedAudioStream;
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Decoder decoder;
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protected List<float> debugOutputData;
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void Start()
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{
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AudioSource audioSource = gameObject.AddComponent<AudioSource>();
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Debug.Log(audioSource);
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audioSource.spatialize = spatialize;
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bufferedAudioStream = new BufferedAudioStream(audioSource);
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decoder = new Decoder();
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}
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public void Stop()
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{
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}
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public void AddCompressedData(byte[] compressedData)
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{
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if(decoder == null || bufferedAudioStream == null)
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{
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throw new System.Exception("VoipAudioSource failed to init");
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}
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float[] decompressedData = decoder.Decode(compressedData);
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if (decompressedData != null && decompressedData.Length > 0)
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{
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bufferedAudioStream.AddData(decompressedData);
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if (debugOutputData != null)
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{
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debugOutputData.AddRange(decompressedData);
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}
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}
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}
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void Update()
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{
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if (bufferedAudioStream == null)
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{
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throw new System.Exception("VoipAudioSource failed to init");
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}
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bufferedAudioStream.Update();
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}
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}
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}
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#endif
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