namespace Oculus.Platform.Models
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{
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using UnityEngine;
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using System;
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using System.ComponentModel;
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public class PingResult
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{
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public PingResult(UInt64 id, UInt64? pingTimeUsec) {
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this.ID = id;
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this.pingTimeUsec = pingTimeUsec;
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}
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public UInt64 ID { get; private set; }
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public UInt64 PingTimeUsec {
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get {
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return pingTimeUsec.HasValue ? pingTimeUsec.Value : 0;
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}
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}
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public bool IsTimeout {
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get {
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return !pingTimeUsec.HasValue;
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}
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}
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private UInt64? pingTimeUsec;
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}
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}
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