Assignment for RMIT Mixed Reality in 2020
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namespace Oculus.Platform.Samples.VrBoardGame
{
using UnityEngine;
using Oculus.Platform;
using Oculus.Platform.Models;
using UnityEngine.UI;
// This class coordinates In-App-Purchases (IAP) for the application. Follow the
// instructions in the Readme for setting up IAP on the Oculus Dashboard. Only
// one consumable IAP item is used is the demo: the Power-Ball!
public class IAPManager : MonoBehaviour
{
// the game controler to notify when the user purchaes more powerballs
[SerializeField] private GameController m_gameController = null;
// where to record to display the current price for the IAP item
[SerializeField] private Text m_priceText = null;
// purchasable IAP products we've configured on the Oculus Dashboard
private const string CONSUMABLE_1 = "PowerballPack1";
void Start()
{
FetchProductPrices();
FetchPurchasedProducts();
}
// get the current price for the configured IAP item
public void FetchProductPrices()
{
string[] skus = { CONSUMABLE_1 };
IAP.GetProductsBySKU(skus).OnComplete(GetProductsBySKUCallback);
}
void GetProductsBySKUCallback(Message<ProductList> msg)
{
if (msg.IsError)
{
PlatformManager.TerminateWithError(msg);
return;
}
foreach (Product p in msg.GetProductList())
{
Debug.LogFormat("Product: sku:{0} name:{1} price:{2}", p.Sku, p.Name, p.FormattedPrice);
if (p.Sku == CONSUMABLE_1)
{
m_priceText.text = p.FormattedPrice;
}
}
}
// fetches the Durable purchased IAP items. should return none unless you are expanding the
// to sample to include them.
public void FetchPurchasedProducts()
{
IAP.GetViewerPurchases().OnComplete(GetViewerPurchasesCallback);
}
void GetViewerPurchasesCallback(Message<PurchaseList> msg)
{
if (msg.IsError)
{
PlatformManager.TerminateWithError(msg);
return;
}
foreach (Purchase p in msg.GetPurchaseList())
{
Debug.LogFormat("Purchased: sku:{0} granttime:{1} id:{2}", p.Sku, p.GrantTime, p.ID);
}
}
public void BuyPowerBallsPressed()
{
#if UNITY_EDITOR
m_gameController.AddPowerballs(1);
#else
IAP.LaunchCheckoutFlow(CONSUMABLE_1).OnComplete(LaunchCheckoutFlowCallback);
#endif
}
private void LaunchCheckoutFlowCallback(Message<Purchase> msg)
{
if (msg.IsError)
{
PlatformManager.TerminateWithError(msg);
return;
}
Purchase p = msg.GetPurchase();
Debug.Log("purchased " + p.Sku);
m_gameController.AddPowerballs(3);
}
}
}