Assignment for RMIT Mixed Reality in 2020
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using System;
using UnityEngine;
using Oculus.Platform;
using Oculus.Platform.Models;
namespace Oculus.Platform.Samples.EntitlementCheck
{
public class EntitlementCheck : MonoBehaviour
{
// Implements a default behavior for entitlement check failures by simply exiting the app.
// Set to false if the app wants to provide custom logic to handle entitlement check failures.
// For example, the app can instead display a modal dialog to the user and exit gracefully.
public bool exitAppOnFailure = true;
// The app can optionally subscribe to these events to do custom entitlement check logic.
public static event Action UserFailedEntitlementCheck;
public static event Action UserPassedEntitlementCheck;
void Start()
{
try
{
// Init the Oculust Platform SDK and send an entitlement check request.
if (!Oculus.Platform.Core.IsInitialized())
{
Oculus.Platform.Core.Initialize();
}
Entitlements.IsUserEntitledToApplication().OnComplete(EntitlementCheckCallback);
}
catch
{
// Treat any potential initialization exceptions as an entitlement check failure.
HandleEntitlementCheckResult(false);
}
}
// Called when the Oculus Platform completes the async entitlement check request and a result is available.
void EntitlementCheckCallback(Message msg)
{
// If the user passed the entitlement check, msg.IsError will be false.
// If the user failed the entitlement check, msg.IsError will be true.
HandleEntitlementCheckResult(msg.IsError == false);
}
void HandleEntitlementCheckResult(bool result)
{
if (result) // User passed entitlement check
{
Debug.Log("Oculus user entitlement check successful.");
try
{
// Raise the user passed entitlement check event if the app subscribed a handler to it.
if (UserPassedEntitlementCheck != null)
{
UserPassedEntitlementCheck();
}
}
catch
{
// Suppressing any exceptions to avoid potential exceptions in the app-provided event handler.
Debug.LogError("Suppressed exception in app-provided UserPassedEntitlementCheck() event handler.");
}
}
else // User failed entitlement check
{
try
{
// Raise the user failed entitlement check event if the app subscribed a handler to it.
if (UserFailedEntitlementCheck != null)
{
UserFailedEntitlementCheck();
}
}
catch
{
// Suppressing any exceptions to avoid potential exceptions in the app-provided event handler.
// Ensures the default entitlement check behavior will still execute, if enabled.
Debug.LogError("Suppressed exception in app-provided UserFailedEntitlementCheck() event handler.");
}
if (exitAppOnFailure)
{
// Implements a default behavior for an entitlement check failure -- log the failure and exit the app.
Debug.LogError("Oculus user entitlement check failed. Exiting now.");
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
UnityEngine.Application.Quit();
#endif
}
else
{
Debug.LogError("Oculus user entitlement check failed.");
}
}
}
}
}