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/************************************************************************************
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Filename : OVRLipSyncBuildPostProcessor.cs
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Content : Editor extension to generate LipSync-powered iOS apps
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Created : Feb 11th, 2019
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Copyright : Copyright Facebook Technologies, LLC and its affiliates.
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All rights reserved.
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Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
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you may not use the Oculus Audio SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/audio-3.3/
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Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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#if UNITY_IOS
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEditor.iOS.Xcode;
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using System.IO;
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using System.Text.RegularExpressions;
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class OVRLipSyncBuildPostProcessor : MonoBehaviour
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{
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[PostProcessBuildAttribute(1)]
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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{
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if (target == BuildTarget.iOS)
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{
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AddMicrophoneAccess(Path.Combine(pathToBuiltProject, "Info.plist"));
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AddEmbeddedBinary(PBXProject.GetPBXProjectPath(pathToBuiltProject));
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}
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}
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private static void AddMicrophoneAccess(string infoPlistPath)
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{
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const string micUsageProperty = "NSMicrophoneUsageDescription";
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var plist = new PlistDocument();
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plist.ReadFromFile(infoPlistPath);
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var rootDict = plist.root.AsDict();
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// Don't override the description other might have edited already
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if (rootDict.values.ContainsKey(micUsageProperty))
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{
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return;
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}
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rootDict.SetString(micUsageProperty, "To lipsync you");
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plist.WriteToFile(infoPlistPath);
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}
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private static void AddEmbeddedBinary(string projectPath)
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{
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const string buildPhaseName = "Embed Libraries";
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const string dylibName = "libOVRLipSync.dylib";
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var project = new PBXProject();
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project.ReadFromFile(projectPath);
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// Don't add the same library twice
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if (project.FindFileGuidByProjectPath(dylibName) != null)
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{
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return;
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}
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var targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
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// Limit the target to ARM64
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project.SetBuildProperty(targetGUID, "ARCHS", "arm64");
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// Add dylib to the project
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var dylibGUID = project.AddFile(
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Path.Combine(Application.dataPath, "Oculus/LipSync/Plugins/iOS/" + dylibName),
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dylibName);
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// Copy it to the same folder as executable
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var embedPhaseGuid = project.AddCopyFilesBuildPhase(targetGUID, buildPhaseName, "", "6");
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project.AddFileToBuildSection(targetGUID, embedPhaseGuid, dylibGUID);
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var content = project.WriteToString();
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// Add CodeSignOnCopy attribute ot the library using an ugly regex
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content = Regex.Replace(content,
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"(?<="+ buildPhaseName + ")(?:.*)(\\/\\* " + Regex.Escape(dylibName) + " \\*\\/)(?=; };)",
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m => m.Value.Replace(
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"/* " + dylibName + " */",
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"/* " + dylibName + " */; settings = {ATTRIBUTES = (CodeSignOnCopy, );}"
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)
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);
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File.WriteAllText(projectPath, content);
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}
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}
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#endif
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