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using System;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Oculus.Avatar;
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using System.Threading;
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public class OvrAvatarComponent : MonoBehaviour
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{
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public static readonly string[] LayerKeywords = new[] { "LAYERS_0", "LAYERS_1", "LAYERS_2", "LAYERS_3", "LAYERS_4", "LAYERS_5", "LAYERS_6", "LAYERS_7", "LAYERS_8", };
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public static readonly string[] LayerSampleModeParameters = new[] { "_LayerSampleMode0", "_LayerSampleMode1", "_LayerSampleMode2", "_LayerSampleMode3", "_LayerSampleMode4", "_LayerSampleMode5", "_LayerSampleMode6", "_LayerSampleMode7", };
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public static readonly string[] LayerBlendModeParameters = new[] { "_LayerBlendMode0", "_LayerBlendMode1", "_LayerBlendMode2", "_LayerBlendMode3", "_LayerBlendMode4", "_LayerBlendMode5", "_LayerBlendMode6", "_LayerBlendMode7", };
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public static readonly string[] LayerMaskTypeParameters = new[] { "_LayerMaskType0", "_LayerMaskType1", "_LayerMaskType2", "_LayerMaskType3", "_LayerMaskType4", "_LayerMaskType5", "_LayerMaskType6", "_LayerMaskType7", };
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public static readonly string[] LayerColorParameters = new[] { "_LayerColor0", "_LayerColor1", "_LayerColor2", "_LayerColor3", "_LayerColor4", "_LayerColor5", "_LayerColor6", "_LayerColor7", };
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public static readonly string[] LayerSurfaceParameters = new[] { "_LayerSurface0", "_LayerSurface1", "_LayerSurface2", "_LayerSurface3", "_LayerSurface4", "_LayerSurface5", "_LayerSurface6", "_LayerSurface7", };
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public static readonly string[] LayerSampleParametersParameters = new[] { "_LayerSampleParameters0", "_LayerSampleParameters1", "_LayerSampleParameters2", "_LayerSampleParameters3", "_LayerSampleParameters4", "_LayerSampleParameters5", "_LayerSampleParameters6", "_LayerSampleParameters7", };
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public static readonly string[] LayerMaskParametersParameters = new[] { "_LayerMaskParameters0", "_LayerMaskParameters1", "_LayerMaskParameters2", "_LayerMaskParameters3", "_LayerMaskParameters4", "_LayerMaskParameters5", "_LayerMaskParameters6", "_LayerMaskParameters7", };
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public static readonly string[] LayerMaskAxisParameters = new[] { "_LayerMaskAxis0", "_LayerMaskAxis1", "_LayerMaskAxis2", "_LayerMaskAxis3", "_LayerMaskAxis4", "_LayerMaskAxis5", "_LayerMaskAxis6", "_LayerMaskAxis7", };
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private Dictionary<Material, ovrAvatarMaterialState> materialStates = new Dictionary<Material, ovrAvatarMaterialState>();
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public List<OvrAvatarRenderComponent> RenderParts = new List<OvrAvatarRenderComponent>();
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protected OvrAvatar owner = null;
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protected ovrAvatarComponent nativeAvatarComponent = new ovrAvatarComponent();
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public void SetOvrAvatarOwner(OvrAvatar ovrAvatarOwner)
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{
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owner = ovrAvatarOwner;
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}
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public void UpdateAvatar(IntPtr nativeComponent)
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{
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CAPI.ovrAvatarComponent_Get(nativeComponent, false, ref nativeAvatarComponent);
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OvrAvatar.ConvertTransform(nativeAvatarComponent.transform, transform);
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for (UInt32 renderPartIndex = 0; renderPartIndex < nativeAvatarComponent.renderPartCount; renderPartIndex++)
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{
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if (RenderParts.Count <= renderPartIndex)
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{
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break;
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}
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OvrAvatarRenderComponent renderComponent = RenderParts[(int)renderPartIndex];
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IntPtr renderPart = OvrAvatar.GetRenderPart(nativeAvatarComponent, renderPartIndex);
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ovrAvatarRenderPartType type = CAPI.ovrAvatarRenderPart_GetType(renderPart);
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switch (type)
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{
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case ovrAvatarRenderPartType.SkinnedMeshRender:
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((OvrAvatarSkinnedMeshRenderComponent)renderComponent).UpdateSkinnedMeshRender(this, owner, renderPart);
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break;
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case ovrAvatarRenderPartType.SkinnedMeshRenderPBS:
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((OvrAvatarSkinnedMeshRenderPBSComponent)renderComponent).UpdateSkinnedMeshRenderPBS(owner, renderPart, renderComponent.mesh.sharedMaterial);
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break;
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case ovrAvatarRenderPartType.SkinnedMeshRenderPBS_V2:
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((OvrAvatarSkinnedMeshPBSV2RenderComponent)renderComponent).UpdateSkinnedMeshRender(this, owner, renderPart);
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break;
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default:
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break;
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}
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}
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}
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protected void UpdateActive(OvrAvatar avatar, ovrAvatarVisibilityFlags mask)
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{
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bool active = avatar.ShowFirstPerson && (mask & ovrAvatarVisibilityFlags.FirstPerson) != 0;
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active |= avatar.ShowThirdPerson && (mask & ovrAvatarVisibilityFlags.ThirdPerson) != 0;
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this.gameObject.SetActive(active);
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}
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public void UpdateAvatarMaterial(Material mat, ovrAvatarMaterialState matState)
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{
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mat.SetColor("_BaseColor", matState.baseColor);
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mat.SetInt("_BaseMaskType", (int)matState.baseMaskType);
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mat.SetVector("_BaseMaskParameters", matState.baseMaskParameters);
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mat.SetVector("_BaseMaskAxis", matState.baseMaskAxis);
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if (matState.alphaMaskTextureID != 0)
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{
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mat.SetTexture("_AlphaMask", GetLoadedTexture(matState.alphaMaskTextureID));
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mat.SetTextureScale("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.x, matState.alphaMaskScaleOffset.y));
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mat.SetTextureOffset("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.z, matState.alphaMaskScaleOffset.w));
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}
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if (matState.normalMapTextureID != 0)
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{
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mat.EnableKeyword("NORMAL_MAP_ON");
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mat.SetTexture("_NormalMap", GetLoadedTexture(matState.normalMapTextureID));
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mat.SetTextureScale("_NormalMap", new Vector2(matState.normalMapScaleOffset.x, matState.normalMapScaleOffset.y));
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mat.SetTextureOffset("_NormalMap", new Vector2(matState.normalMapScaleOffset.z, matState.normalMapScaleOffset.w));
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}
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if (matState.parallaxMapTextureID != 0)
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{
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mat.SetTexture("_ParallaxMap", GetLoadedTexture(matState.parallaxMapTextureID));
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mat.SetTextureScale("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.x, matState.parallaxMapScaleOffset.y));
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mat.SetTextureOffset("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.z, matState.parallaxMapScaleOffset.w));
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}
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if (matState.roughnessMapTextureID != 0)
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{
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mat.EnableKeyword("ROUGHNESS_ON");
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mat.SetTexture("_RoughnessMap", GetLoadedTexture(matState.roughnessMapTextureID));
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mat.SetTextureScale("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.x, matState.roughnessMapScaleOffset.y));
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mat.SetTextureOffset("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.z, matState.roughnessMapScaleOffset.w));
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}
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mat.EnableKeyword(LayerKeywords[matState.layerCount]);
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for (ulong layerIndex = 0; layerIndex < matState.layerCount; layerIndex++)
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{
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ovrAvatarMaterialLayerState layer = matState.layers[layerIndex];
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mat.SetInt(LayerSampleModeParameters[layerIndex], (int)layer.sampleMode);
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mat.SetInt(LayerBlendModeParameters[layerIndex], (int)layer.blendMode);
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mat.SetInt(LayerMaskTypeParameters[layerIndex], (int)layer.maskType);
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mat.SetColor(LayerColorParameters[layerIndex], layer.layerColor);
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if (layer.sampleMode != ovrAvatarMaterialLayerSampleMode.Color)
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{
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string surfaceProperty = LayerSurfaceParameters[layerIndex];
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mat.SetTexture(surfaceProperty, GetLoadedTexture(layer.sampleTexture));
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mat.SetTextureScale(surfaceProperty, new Vector2(layer.sampleScaleOffset.x, layer.sampleScaleOffset.y));
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mat.SetTextureOffset(surfaceProperty, new Vector2(layer.sampleScaleOffset.z, layer.sampleScaleOffset.w));
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}
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if (layer.sampleMode == ovrAvatarMaterialLayerSampleMode.Parallax)
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{
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mat.EnableKeyword("PARALLAX_ON");
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}
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mat.SetColor(LayerSampleParametersParameters[layerIndex], layer.sampleParameters);
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mat.SetColor(LayerMaskParametersParameters[layerIndex], layer.maskParameters);
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mat.SetColor(LayerMaskAxisParameters[layerIndex], layer.maskAxis);
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}
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materialStates[mat] = matState;
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}
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public static Texture2D GetLoadedTexture(UInt64 assetId)
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{
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OvrAvatarAssetTexture tex = (OvrAvatarAssetTexture)OvrAvatarSDKManager.Instance.GetAsset(assetId);
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if (tex == null)
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{
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return null;
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}
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return tex.texture;
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}
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}
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