using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace OVR
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{
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/*
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-----------------------
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SoundFXRefPropertyDrawer
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-----------------------
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*/
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[CustomPropertyDrawer(typeof(SoundFXRef))]
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public class SoundFXRefPropertyDrawer : PropertyDrawer {
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static private GUIStyle disabledStyle = null;
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/*
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-----------------------
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OnGUI()
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-----------------------
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*/
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public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
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int idx = 0;
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Rect buttonPosition = position;
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buttonPosition.x = position.x + position.width - 40f;
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buttonPosition.width = 20f;
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position.width = buttonPosition.x - position.x - 2f;
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SerializedProperty nameProp = prop.FindPropertyRelative( "soundFXName" );
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if ( AudioManager.GetGameObject() == null ) {
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if ( disabledStyle == null ) {
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disabledStyle = new GUIStyle();
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disabledStyle.normal.textColor = Color.gray;
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}
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EditorGUI.LabelField(position, label.text, nameProp.stringValue, disabledStyle );
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}
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else {
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string[] soundFXNames = AudioManager.GetSoundFXNames( nameProp.stringValue, out idx );
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idx = EditorGUI.Popup( position, label.text, idx, soundFXNames );
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nameProp.stringValue = AudioManager.NameMinusGroup( soundFXNames[idx] );
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// play button
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if ( GUI.Button( buttonPosition, "\u25BA" ) ) {
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if ( AudioManager.IsSoundPlaying( nameProp.stringValue ) ) {
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AudioManager.StopSound( nameProp.stringValue );
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} else {
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AudioManager.PlaySound( nameProp.stringValue );
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}
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}
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buttonPosition.x += 22.0f;
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// select audio manager
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if ( GUI.Button( buttonPosition, "\u2630" ) ) {
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Selection.activeGameObject = AudioManager.GetGameObject();
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}
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}
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}
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}
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} // namespace OVR
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