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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace OVR
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{
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/*
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-----------------------
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SoundFXPropertyDrawer
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-----------------------
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*/
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[CustomPropertyDrawer(typeof(SoundFX))]
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public class SoundFXPropertyDrawer : PropertyDrawer {
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static float lineHeight = EditorGUIUtility.singleLineHeight + 2.0f;
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static string[] props = new string[] { "name", "playback", "volume", "pitchVariance", "falloffDistance", "falloffCurve", "reverbZoneMix", "spread", "pctChanceToPlay", "priority", "delay", "looping", "ospProps", "soundClips" };
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/*
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-----------------------
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OnGUI()
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-----------------------
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*/
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public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
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EditorGUILayout.BeginVertical();
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for ( int i = 0; i < props.Length; i++ ) {
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EditorGUI.indentLevel = 2;
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SerializedProperty property = prop.FindPropertyRelative( props[i] );
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if ( props[i] == "reverbZoneMix" ) {
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EditorGUILayout.BeginHorizontal();
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SerializedProperty reverbCurve = prop.FindPropertyRelative( "reverbZoneMix" );
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EditorGUILayout.PropertyField( reverbCurve, true, GUILayout.Width( Screen.width - 130.0f ) );
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if ( GUILayout.Button( "Reset", GUILayout.Width( 50.0f ) ) ) {
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reverbCurve.animationCurveValue = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
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}
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EditorGUILayout.EndHorizontal();
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} else {
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EditorGUILayout.PropertyField( property, true, GUILayout.Width( Screen.width - 80.0f ) );
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position.y += lineHeight + 4.0f;
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if ( props[i] == "falloffCurve" ) {
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if ( property.enumValueIndex == (int)AudioRolloffMode.Custom ) {
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EditorGUILayout.PropertyField( prop.FindPropertyRelative( "volumeFalloffCurve" ), true, GUILayout.Width( Screen.width - 80.0f ) );
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position.y += lineHeight + 4.0f;
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}
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}
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}
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}
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EditorGUILayout.EndVertical();
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GUILayout.Space( 5.0f );
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}
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/*
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-----------------------
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GetPropertyHeight()
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-----------------------
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*/
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public override float GetPropertyHeight (SerializedProperty prop, GUIContent label) {
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return base.GetPropertyHeight( prop, label );
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}
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}
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} // namespace OVR
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