//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: This object's rigidbody goes to sleep when created
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class SleepOnAwake : MonoBehaviour
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{
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//-------------------------------------------------
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void Awake()
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{
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Rigidbody rigidbody = GetComponent<Rigidbody>();
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if ( rigidbody )
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{
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rigidbody.Sleep();
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}
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}
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}
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}
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