Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: This object won't be destroyed when a new scene is loaded
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class DontDestroyOnLoad : MonoBehaviour
{
//-------------------------------------------------
void Awake()
{
DontDestroyOnLoad( this );
}
}
}