// Adapted from The Lab Renderer's vr_quality_vis.shader, available at
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// https://github.com/ValveSoftware/the_lab_renderer/blob/ae64c48a8ccbe5406aba1e39b160d4f2f7156c2c/Assets/TheLabRenderer/Resources/vr_quality_vis.shader
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// For The Lab Renderer's license see THIRD_PARTY_NOTICES.
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Shader "VRTK/AdaptiveQualityDebugVisualization"
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{
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SubShader
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{
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Tags { "Queue" = "Overlay" "PreviewType" = "Plane" }
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Pass
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{
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Cull Off
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ZWrite Off
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ZTest Always
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CGPROGRAM
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#pragma only_renderers d3d11
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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v2f_img vert(appdata_img i)
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{
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v2f_img o = vert_img(i);
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o.uv.y = 1.0 - i.texcoord.y;
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return o;
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}
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CBUFFER_START(AdaptiveQualityDebugVisualization)
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uint _RenderScaleLevelsCount = 10;
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uint _DefaultRenderViewportScaleLevel = 6;
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uint _CurrentRenderViewportScaleLevel = 5;
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uint _CurrentRenderScaleLevel = 5;
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uint _LastFrameIsInBudget = 1;
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CBUFFER_END
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fixed4 frag(v2f_img i) : SV_TARGET0
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{
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fixed4 o;
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o.rgba = fixed4(0.0, 0.0, 0.0, 1.0);
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uint nLevel = i.uv.x * _RenderScaleLevelsCount;
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// Thin bar showing colors
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if (i.uv.y <= 0.1)
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{
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if (nLevel == 0)
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o.rgb = fixed3(0.5, 0.0, 0.0);
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else if (nLevel < _DefaultRenderViewportScaleLevel)
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o.rgb = fixed3(0.5, 0.5, 0.0);
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else
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o.rgb = fixed3(0.0, 0.5, 0.0);
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}
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// Current level
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else if (nLevel == _CurrentRenderViewportScaleLevel)
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{
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if (nLevel == _CurrentRenderScaleLevel && i.uv.y >= 0.9)
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o.rgb = fixed3(0.0, 1.0, 1.0);
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else if (_LastFrameIsInBudget == 0)
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o.rgb = fixed3(0.5, 0.0, 0.0);
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else if (nLevel < _DefaultRenderViewportScaleLevel)
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o.rgb = fixed3(0.5, 0.5, 0.0);
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else
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o.rgb = fixed3(0.0, 0.5, 0.0);
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}
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// Gray levels
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else
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{
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if (nLevel == _CurrentRenderScaleLevel && i.uv.y >= 0.9)
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o.rgb = fixed3(0.0, 1.0, 1.0);
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else if (nLevel & 0x1)
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o.rgb = fixed3(0.02, 0.02, 0.02);
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else
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o.rgb = fixed3(0.03, 0.03, 0.03);
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}
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return o;
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}
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ENDCG
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}
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}
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}
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