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// Unity Controller|SDK_Unity|003
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namespace VRTK
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{
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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/// <summary>
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/// The Unity Controller SDK script provides a bridge to the base Unity input device support.
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/// </summary>
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[SDK_Description(typeof(SDK_UnitySystem))]
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[SDK_Description(typeof(SDK_UnitySystem), 1)]
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[SDK_Description(typeof(SDK_UnitySystem), 2)]
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[SDK_Description(typeof(SDK_UnitySystem), 3)]
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[SDK_Description(typeof(SDK_UnitySystem), 4)]
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[SDK_Description(typeof(SDK_UnitySystem), 5)]
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public class SDK_UnityController : SDK_BaseController
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{
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protected VRTK_TrackedController cachedLeftController;
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protected VRTK_TrackedController cachedRightController;
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protected SDK_UnityControllerTracker cachedLeftTracker;
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protected SDK_UnityControllerTracker cachedRightTracker;
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protected VRTK_VelocityEstimator cachedLeftVelocityEstimator;
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protected VRTK_VelocityEstimator cachedRightVelocityEstimator;
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protected Vector2 buttonPressThreshold = new Vector2(0.2f, 0.5f);
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protected Dictionary<ButtonTypes, bool> rightAxisButtonPressState = new Dictionary<ButtonTypes, bool>()
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{
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{ ButtonTypes.Trigger, false },
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{ ButtonTypes.Grip, false },
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};
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protected Dictionary<ButtonTypes, bool> leftAxisButtonPressState = new Dictionary<ButtonTypes, bool>()
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{
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{ ButtonTypes.Trigger, false },
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{ ButtonTypes.Grip, false },
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};
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protected List<string> validRightHands = new List<string>()
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{
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"OpenVR Controller - Right",
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"OpenVR Controller(Vive. Controller MV) - Right",
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"OpenVR Controller(VIVE Controller Pro MV) - Right",
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"Oculus Touch - Right",
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"Oculus Remote"
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};
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protected List<string> validLeftHands = new List<string>()
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{
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"OpenVR Controller - Left",
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"OpenVR Controller(Vive. Controller MV) - Left",
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"OpenVR Controller(VIVE Controller Pro MV) - Left",
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"Oculus Touch - Left"
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};
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/*
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Axis Codes
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Left Trackpad Horizontal 1
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Left Trackpad Vertical 2
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Right Trackpad Horizontal 4
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Right Trackpad Vertical 5
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Left Trigger 9
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Right Trigger 10
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Left Grip 11
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Right Grip 12
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Left Trigger NearTouch 13
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Right Trigger NearTouch 14
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Left Trackpad NearTouch 15
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Right Trackpad NearTouch 16
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*/
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protected int[] rightControllerTouchCodes = new int[] { 15, 17, 10, 11 };
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protected int[] rightControllerPressCodes = new int[] { 9, 1, 0, 7 };
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protected int[] rightOculusRemotePressCodes = new int[] { 9, 0, 1, 7 };
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protected int[] leftControllerTouchCodes = new int[] { 14, 16, 12, 13 };
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protected int[] leftControllerPressCodes = new int[] { 8, 3, 2, 7 };
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protected ControllerType cachedControllerType = ControllerType.Custom;
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protected Dictionary<ButtonTypes, KeyCode?> rightControllerTouchKeyCodes = new Dictionary<ButtonTypes, KeyCode?>()
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{
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{ ButtonTypes.Trigger, KeyCode.JoystickButton15 },
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{ ButtonTypes.TriggerHairline, null },
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{ ButtonTypes.Grip, null },
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{ ButtonTypes.GripHairline, null },
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{ ButtonTypes.Touchpad, KeyCode.JoystickButton17 },
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{ ButtonTypes.ButtonOne, KeyCode.JoystickButton10 },
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{ ButtonTypes.ButtonTwo, KeyCode.JoystickButton11 },
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{ ButtonTypes.StartMenu, null }
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};
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protected Dictionary<ButtonTypes, KeyCode?> rightControllerPressKeyCodes = new Dictionary<ButtonTypes, KeyCode?>()
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{
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{ ButtonTypes.Trigger, null },
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{ ButtonTypes.TriggerHairline, null },
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{ ButtonTypes.Grip, null },
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{ ButtonTypes.GripHairline, null },
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{ ButtonTypes.Touchpad, KeyCode.JoystickButton9 },
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{ ButtonTypes.ButtonOne, KeyCode.JoystickButton1 },
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{ ButtonTypes.ButtonTwo, KeyCode.JoystickButton0 },
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{ ButtonTypes.StartMenu, KeyCode.JoystickButton7 }
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};
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protected Dictionary<ButtonTypes, KeyCode?> leftControllerTouchKeyCodes = new Dictionary<ButtonTypes, KeyCode?>()
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{
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{ ButtonTypes.Trigger, KeyCode.JoystickButton14 },
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{ ButtonTypes.TriggerHairline, null },
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{ ButtonTypes.Grip, null },
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{ ButtonTypes.GripHairline, null },
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{ ButtonTypes.Touchpad, KeyCode.JoystickButton16 },
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{ ButtonTypes.ButtonOne, KeyCode.JoystickButton12 },
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{ ButtonTypes.ButtonTwo, KeyCode.JoystickButton13 },
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{ ButtonTypes.StartMenu, null }
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};
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protected Dictionary<ButtonTypes, KeyCode?> leftControllerPressKeyCodes = new Dictionary<ButtonTypes, KeyCode?>()
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{
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{ ButtonTypes.Trigger, null },
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{ ButtonTypes.TriggerHairline, null },
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{ ButtonTypes.Grip, null },
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{ ButtonTypes.GripHairline, null },
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{ ButtonTypes.Touchpad, KeyCode.JoystickButton8 },
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{ ButtonTypes.ButtonOne, KeyCode.JoystickButton3 },
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{ ButtonTypes.ButtonTwo, KeyCode.JoystickButton2 },
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{ ButtonTypes.StartMenu, KeyCode.JoystickButton7 }
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};
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private bool settingCaches = false;
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/// <summary>
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/// The ProcessUpdate method enables an SDK to run logic for every Unity Update
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/// </summary>
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/// <param name="controllerReference">The reference for the controller.</param>
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/// <param name="options">A dictionary of generic options that can be used to within the update.</param>
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public override void ProcessUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options)
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{
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}
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/// <summary>
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/// The ProcessFixedUpdate method enables an SDK to run logic for every Unity FixedUpdate
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/// </summary>
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/// <param name="controllerReference">The reference for the controller.</param>
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/// <param name="options">A dictionary of generic options that can be used to within the fixed update.</param>
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public override void ProcessFixedUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options)
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{
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}
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/// <summary>
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/// The GetCurrentControllerType method returns the current used ControllerType based on the SDK and headset being used.
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/// </summary>
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/// <param name="controllerReference">The reference to the controller to get type of.</param>
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/// <returns>The ControllerType based on the SDK and headset being used.</returns>
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public override ControllerType GetCurrentControllerType(VRTK_ControllerReference controllerReference = null)
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{
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SetTrackedControllerCaches();
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return cachedControllerType;
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}
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/// <summary>
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/// The GetControllerDefaultColliderPath returns the path to the prefab that contains the collider objects for the default controller of this SDK.
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/// </summary>
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/// <param name="hand">The controller hand to check for</param>
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/// <returns>A path to the resource that contains the collider GameObject.</returns>
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public override string GetControllerDefaultColliderPath(ControllerHand hand)
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{
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return "ControllerColliders/Fallback";
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}
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/// <summary>
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/// The GetControllerElementPath returns the path to the game object that the given controller element for the given hand resides in.
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/// </summary>
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/// <param name="element">The controller element to look up.</param>
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/// <param name="hand">The controller hand to look up.</param>
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/// <param name="fullPath">Whether to get the initial path or the full path to the element.</param>
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/// <returns>A string containing the path to the game object that the controller element resides in.</returns>
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public override string GetControllerElementPath(ControllerElements element, ControllerHand hand, bool fullPath = false)
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{
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switch (element)
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{
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case ControllerElements.AttachPoint:
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return "AttachPoint";
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}
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return "";
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}
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/// <summary>
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/// The GetControllerIndex method returns the index of the given controller.
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/// </summary>
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/// <param name="controller">The GameObject containing the controller.</param>
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/// <returns>The index of the given controller.</returns>
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public override uint GetControllerIndex(GameObject controller)
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{
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VRTK_TrackedController trackedObject = GetTrackedObject(controller);
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return (trackedObject != null ? trackedObject.index : uint.MaxValue);
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}
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/// <summary>
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/// The GetControllerByIndex method returns the GameObject of a controller with a specific index.
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/// </summary>
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/// <param name="index">The index of the controller to find.</param>
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/// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
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/// <returns>The GameObject of the controller</returns>
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public override GameObject GetControllerByIndex(uint index, bool actual = false)
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{
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SetTrackedControllerCaches();
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VRTK_SDKManager sdkManager = VRTK_SDKManager.instance;
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if (sdkManager != null)
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{
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if (cachedLeftController != null && cachedLeftController.index == index)
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{
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return (actual ? sdkManager.loadedSetup.actualLeftController : sdkManager.scriptAliasLeftController);
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}
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if (cachedRightController != null && cachedRightController.index == index)
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{
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return (actual ? sdkManager.loadedSetup.actualRightController : sdkManager.scriptAliasRightController);
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}
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}
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return null;
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}
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/// <summary>
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/// The GetControllerOrigin method returns the origin of the given controller.
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/// </summary>
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/// <param name="controllerReference">The reference to the controller to retrieve the origin from.</param>
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/// <returns>A Transform containing the origin of the controller.</returns>
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public override Transform GetControllerOrigin(VRTK_ControllerReference controllerReference)
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{
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return VRTK_SDK_Bridge.GetPlayArea();
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}
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/// <summary>
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/// The GenerateControllerPointerOrigin method can create a custom pointer origin Transform to represent the pointer position and forward.
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/// </summary>
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/// <param name="parent">The GameObject that the origin will become parent of. If it is a controller then it will also be used to determine the hand if required.</param>
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/// <returns>A generated Transform that contains the custom pointer origin.</returns>
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[System.Obsolete("GenerateControllerPointerOrigin has been deprecated and will be removed in a future version of VRTK.")]
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public override Transform GenerateControllerPointerOrigin(GameObject parent)
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{
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return null;
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}
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/// <summary>
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/// The GetControllerLeftHand method returns the GameObject containing the representation of the left hand controller.
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/// </summary>
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/// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
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/// <returns>The GameObject containing the left hand controller.</returns>
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public override GameObject GetControllerLeftHand(bool actual = false)
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{
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GameObject controller = GetSDKManagerControllerLeftHand(actual);
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if (controller == null && actual)
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{
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controller = VRTK_SharedMethods.FindEvenInactiveGameObject<SDK_UnityCameraRig>("LeftHandAnchor", true);
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}
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return controller;
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}
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/// <summary>
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/// The GetControllerRightHand method returns the GameObject containing the representation of the right hand controller.
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/// </summary>
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/// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
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/// <returns>The GameObject containing the right hand controller.</returns>
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public override GameObject GetControllerRightHand(bool actual = false)
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{
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GameObject controller = GetSDKManagerControllerRightHand(actual);
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if (controller == null && actual)
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{
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controller = VRTK_SharedMethods.FindEvenInactiveGameObject<SDK_UnityCameraRig>("RightHandAnchor", true);
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}
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return controller;
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}
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/// <summary>
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/// The IsControllerLeftHand/1 method is used to check if the given controller is the the left hand controller.
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/// </summary>
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/// <param name="controller">The GameObject to check.</param>
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/// <returns>Returns true if the given controller is the left hand controller.</returns>
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public override bool IsControllerLeftHand(GameObject controller)
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{
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return CheckActualOrScriptAliasControllerIsLeftHand(controller);
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}
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/// <summary>
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/// The IsControllerRightHand/1 method is used to check if the given controller is the the right hand controller.
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/// </summary>
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/// <param name="controller">The GameObject to check.</param>
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/// <returns>Returns true if the given controller is the right hand controller.</returns>
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public override bool IsControllerRightHand(GameObject controller)
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{
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return CheckActualOrScriptAliasControllerIsRightHand(controller);
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}
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/// <summary>
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/// The IsControllerLeftHand/2 method is used to check if the given controller is the the left hand controller.
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/// </summary>
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/// <param name="controller">The GameObject to check.</param>
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/// <param name="actual">If true it will check the actual controller, if false it will check the script alias controller.</param>
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/// <returns>Returns true if the given controller is the left hand controller.</returns>
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public override bool IsControllerLeftHand(GameObject controller, bool actual)
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{
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return CheckControllerLeftHand(controller, actual);
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}
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/// <summary>
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/// The IsControllerRightHand/2 method is used to check if the given controller is the the right hand controller.
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/// </summary>
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/// <param name="controller">The GameObject to check.</param>
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/// <param name="actual">If true it will check the actual controller, if false it will check the script alias controller.</param>
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/// <returns>Returns true if the given controller is the right hand controller.</returns>
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public override bool IsControllerRightHand(GameObject controller, bool actual)
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{
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return CheckControllerRightHand(controller, actual);
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}
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/// <summary>
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/// The WaitForControllerModel method determines whether the controller model for the given hand requires waiting to load in on scene start.
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/// </summary>
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/// <param name="hand">The hand to determine if the controller model will be ready for.</param>
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/// <returns>Returns true if the controller model requires loading in at runtime and therefore needs waiting for. Returns false if the controller model will be available at start.</returns>
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public override bool WaitForControllerModel(ControllerHand hand)
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{
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return false;
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}
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/// <summary>
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/// The GetControllerModel method returns the model alias for the given GameObject.
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/// </summary>
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/// <param name="controller">The GameObject to get the model alias for.</param>
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/// <returns>The GameObject that has the model alias within it.</returns>
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public override GameObject GetControllerModel(GameObject controller)
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{
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return GetControllerModelFromController(controller);
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}
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/// <summary>
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/// The GetControllerModel method returns the model alias for the given controller hand.
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/// </summary>
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/// <param name="hand">The hand enum of which controller model to retrieve.</param>
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/// <returns>The GameObject that has the model alias within it.</returns>
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public override GameObject GetControllerModel(ControllerHand hand)
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{
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GameObject model = GetSDKManagerControllerModelForHand(hand);
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if (model == null)
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{
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GameObject controller = null;
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switch (hand)
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{
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case ControllerHand.Left:
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controller = GetControllerLeftHand(true);
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break;
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case ControllerHand.Right:
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controller = GetControllerRightHand(true);
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break;
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}
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if (controller != null)
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{
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model = controller.transform.Find("Model").gameObject;
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}
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}
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return model;
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}
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/// <summary>
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/// The GetControllerRenderModel method gets the game object that contains the given controller's render model.
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/// </summary>
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/// <param name="controllerReference">The reference to the controller to check.</param>
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/// <returns>A GameObject containing the object that has a render model for the controller.</returns>
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public override GameObject GetControllerRenderModel(VRTK_ControllerReference controllerReference)
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{
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return null;
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}
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/// <summary>
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/// The SetControllerRenderModelWheel method sets the state of the scroll wheel on the controller render model.
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/// </summary>
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/// <param name="renderModel">The GameObject containing the controller render model.</param>
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/// <param name="state">If true and the render model has a scroll wheen then it will be displayed, if false then the scroll wheel will be hidden.</param>
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public override void SetControllerRenderModelWheel(GameObject renderModel, bool state)
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{
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}
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/// <summary>
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/// The HapticPulse/2 method is used to initiate a simple haptic pulse on the tracked object of the given controller reference.
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/// </summary>
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/// <param name="controllerReference">The reference to the tracked object to initiate the haptic pulse on.</param>
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/// <param name="strength">The intensity of the rumble of the controller motor. `0` to `1`.</param>
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public override void HapticPulse(VRTK_ControllerReference controllerReference, float strength = 0.5f)
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{
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}
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/// <summary>
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/// The HapticPulse/2 method is used to initiate a haptic pulse based on an audio clip on the tracked object of the given controller reference.
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/// </summary>
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/// <param name="controllerReference">The reference to the tracked object to initiate the haptic pulse on.</param>
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/// <param name="clip">The audio clip to use for the haptic pattern.</param>
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public override bool HapticPulse(VRTK_ControllerReference controllerReference, AudioClip clip)
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{
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//Return true so it just always prevents doing a fallback routine.
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return true;
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}
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/// <summary>
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/// The GetHapticModifiers method is used to return modifiers for the duration and interval if the SDK handles it slightly differently.
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/// </summary>
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/// <returns>An SDK_ControllerHapticModifiers object with a given `durationModifier` and an `intervalModifier`.</returns>
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public override SDK_ControllerHapticModifiers GetHapticModifiers()
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{
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return new SDK_ControllerHapticModifiers();
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}
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/// <summary>
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/// The GetVelocity method is used to determine the current velocity of the tracked object on the given controller reference.
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/// </summary>
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/// <param name="controllerReference">The reference to the tracked object to check for.</param>
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/// <returns>A Vector3 containing the current velocity of the tracked object.</returns>
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public override Vector3 GetVelocity(VRTK_ControllerReference controllerReference)
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{
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if (VRTK_ControllerReference.IsValid(controllerReference))
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{
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if (controllerReference.hand == ControllerHand.Left && cachedLeftVelocityEstimator != null)
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{
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return cachedLeftVelocityEstimator.GetVelocityEstimate();
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}
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else if (controllerReference.hand == ControllerHand.Right && cachedRightVelocityEstimator != null)
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{
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return cachedRightVelocityEstimator.GetVelocityEstimate();
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}
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}
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return Vector3.zero;
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}
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/// <summary>
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/// The GetAngularVelocity method is used to determine the current angular velocity of the tracked object on the given controller reference.
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/// </summary>
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/// <param name="controllerReference">The reference to the tracked object to check for.</param>
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/// <returns>A Vector3 containing the current angular velocity of the tracked object.</returns>
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public override Vector3 GetAngularVelocity(VRTK_ControllerReference controllerReference)
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{
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if (VRTK_ControllerReference.IsValid(controllerReference))
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{
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if (controllerReference.hand == ControllerHand.Left && cachedLeftVelocityEstimator != null)
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{
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return cachedLeftVelocityEstimator.GetAngularVelocityEstimate();
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}
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else if (controllerReference.hand == ControllerHand.Right && cachedRightVelocityEstimator != null)
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{
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return cachedRightVelocityEstimator.GetAngularVelocityEstimate();
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}
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}
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return Vector3.zero;
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}
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/// <summary>
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/// The IsTouchpadStatic method is used to determine if the touchpad is currently not being moved.
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/// </summary>
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/// <param name="currentAxisValues"></param>
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/// <param name="previousAxisValues"></param>
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/// <param name="compareFidelity"></param>
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/// <returns>Returns true if the touchpad is not currently being touched or moved.</returns>
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public override bool IsTouchpadStatic(bool isTouched, Vector2 currentAxisValues, Vector2 previousAxisValues, int compareFidelity)
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{
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return (!isTouched || VRTK_SharedMethods.Vector2ShallowCompare(currentAxisValues, previousAxisValues, compareFidelity));
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}
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/// <summary>
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/// The GetButtonAxis method retrieves the current X/Y axis values for the given button type on the given controller reference.
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/// </summary>
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/// <param name="buttonType">The type of button to check for the axis on.</param>
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/// <param name="controllerReference">The reference to the controller to check the button axis on.</param>
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/// <returns>A Vector2 of the X/Y values of the button axis. If no axis values exist for the given button, then a Vector2.Zero is returned.</returns>
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public override Vector2 GetButtonAxis(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
|
|
{
|
|
if (!VRTK_ControllerReference.IsValid(controllerReference))
|
|
{
|
|
return Vector2.zero;
|
|
}
|
|
|
|
bool isRightController = (controllerReference.hand == ControllerHand.Right);
|
|
|
|
if ((isRightController && cachedRightTracker == null) || (!isRightController && cachedLeftTracker == null))
|
|
{
|
|
return Vector2.zero;
|
|
}
|
|
|
|
switch (buttonType)
|
|
{
|
|
case ButtonTypes.Trigger:
|
|
return new Vector2(GetAxisValue((isRightController ? cachedRightTracker.triggerAxisName : cachedLeftTracker.triggerAxisName)), 0f);
|
|
case ButtonTypes.Grip:
|
|
return new Vector2(GetAxisValue((isRightController ? cachedRightTracker.gripAxisName : cachedLeftTracker.gripAxisName)), 0f);
|
|
case ButtonTypes.Touchpad:
|
|
return new Vector2(GetAxisValue((isRightController ? cachedRightTracker.touchpadHorizontalAxisName : cachedLeftTracker.touchpadHorizontalAxisName)), GetAxisValue((isRightController ? cachedRightTracker.touchpadVerticalAxisName : cachedLeftTracker.touchpadVerticalAxisName)));
|
|
}
|
|
return Vector2.zero;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The GetButtonSenseAxis method retrieves the current sense axis value for the given button type on the given controller reference.
|
|
/// </summary>
|
|
/// <param name="buttonType">The type of button to check for the sense axis on.</param>
|
|
/// <param name="controllerReference">The reference to the controller to check the sense axis on.</param>
|
|
/// <returns>The current sense axis value.</returns>
|
|
public override float GetButtonSenseAxis(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
|
|
{
|
|
return 0f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The GetButtonHairlineDelta method is used to get the difference between the current button press and the previous frame button press.
|
|
/// </summary>
|
|
/// <param name="buttonType">The type of button to get the hairline delta for.</param>
|
|
/// <param name="controllerReference">The reference to the controller to get the hairline delta for.</param>
|
|
/// <returns>The delta between the button presses.</returns>
|
|
public override float GetButtonHairlineDelta(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
|
|
{
|
|
return 0f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The GetControllerButtonState method is used to determine if the given controller button for the given press type on the given controller reference is currently taking place.
|
|
/// </summary>
|
|
/// <param name="buttonType">The type of button to check for the state of.</param>
|
|
/// <param name="pressType">The button state to check for.</param>
|
|
/// <param name="controllerReference">The reference to the controller to check the button state on.</param>
|
|
/// <returns>Returns true if the given button is in the state of the given press type on the given controller reference.</returns>
|
|
public override bool GetControllerButtonState(ButtonTypes buttonType, ButtonPressTypes pressType, VRTK_ControllerReference controllerReference)
|
|
{
|
|
if (!VRTK_ControllerReference.IsValid(controllerReference))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool isRightController = (controllerReference.hand == ControllerHand.Right);
|
|
|
|
KeyCode? touchButton = VRTK_SharedMethods.GetDictionaryValue((isRightController ? rightControllerTouchKeyCodes : leftControllerTouchKeyCodes), buttonType);
|
|
KeyCode? pressButton = VRTK_SharedMethods.GetDictionaryValue((isRightController ? rightControllerPressKeyCodes : leftControllerPressKeyCodes), buttonType);
|
|
|
|
switch (buttonType)
|
|
{
|
|
case ButtonTypes.Trigger:
|
|
switch (pressType)
|
|
{
|
|
case ButtonPressTypes.Touch:
|
|
case ButtonPressTypes.TouchDown:
|
|
case ButtonPressTypes.TouchUp:
|
|
return IsButtonPressed(pressType, touchButton, pressButton);
|
|
case ButtonPressTypes.Press:
|
|
case ButtonPressTypes.PressDown:
|
|
case ButtonPressTypes.PressUp:
|
|
return (IsMouseAliasPress(isRightController, buttonType, pressType) || IsAxisButtonPress(controllerReference, buttonType, pressType));
|
|
}
|
|
break;
|
|
case ButtonTypes.Grip:
|
|
return (IsMouseAliasPress(isRightController, buttonType, pressType) || IsAxisButtonPress(controllerReference, buttonType, pressType));
|
|
case ButtonTypes.Touchpad:
|
|
return IsButtonPressed(pressType, touchButton, pressButton);
|
|
case ButtonTypes.ButtonOne:
|
|
return IsButtonPressed(pressType, touchButton, pressButton);
|
|
case ButtonTypes.ButtonTwo:
|
|
return IsButtonPressed(pressType, touchButton, pressButton);
|
|
case ButtonTypes.StartMenu:
|
|
return IsButtonPressed(pressType, touchButton, pressButton);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected virtual bool IsMouseAliasPress(bool validController, ButtonTypes buttonType, ButtonPressTypes pressType)
|
|
{
|
|
if (validController)
|
|
{
|
|
switch (buttonType)
|
|
{
|
|
case ButtonTypes.Trigger:
|
|
return MousePressType(pressType, 0);
|
|
case ButtonTypes.Grip:
|
|
return MousePressType(pressType, 1);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected virtual bool MousePressType(ButtonPressTypes pressType, int buttonIndex)
|
|
{
|
|
switch (pressType)
|
|
{
|
|
case ButtonPressTypes.Press:
|
|
return Input.GetMouseButton(buttonIndex);
|
|
case ButtonPressTypes.PressDown:
|
|
return Input.GetMouseButtonDown(buttonIndex);
|
|
case ButtonPressTypes.PressUp:
|
|
return Input.GetMouseButtonUp(buttonIndex);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected virtual float GetAxisValue(string axisName)
|
|
{
|
|
try
|
|
{
|
|
return Input.GetAxis(axisName);
|
|
}
|
|
catch (ArgumentException)
|
|
{
|
|
//Don't do any logging here because it will spam the console
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
protected virtual bool IsAxisOnHandButtonPress(Dictionary<ButtonTypes, bool> axisHandState, ButtonTypes buttonType, ButtonPressTypes pressType, Vector2 axisValue)
|
|
{
|
|
bool previousAxisState = VRTK_SharedMethods.GetDictionaryValue(axisHandState, buttonType);
|
|
if (pressType == ButtonPressTypes.PressDown && !previousAxisState)
|
|
{
|
|
bool currentAxisState = GetAxisPressState(previousAxisState, axisValue.x);
|
|
VRTK_SharedMethods.AddDictionaryValue(axisHandState, buttonType, currentAxisState, true);
|
|
return currentAxisState;
|
|
}
|
|
if (pressType == ButtonPressTypes.PressUp && previousAxisState)
|
|
{
|
|
bool currentAxisState = GetAxisPressState(previousAxisState, axisValue.x);
|
|
VRTK_SharedMethods.AddDictionaryValue(axisHandState, buttonType, currentAxisState, true);
|
|
return !currentAxisState;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected virtual bool IsAxisButtonPress(VRTK_ControllerReference controllerReference, ButtonTypes buttonType, ButtonPressTypes pressType)
|
|
{
|
|
bool isRightController = (controllerReference.hand == ControllerHand.Right);
|
|
Vector2 axisValue = GetButtonAxis(buttonType, controllerReference);
|
|
return IsAxisOnHandButtonPress((isRightController ? rightAxisButtonPressState : leftAxisButtonPressState), buttonType, pressType, axisValue);
|
|
}
|
|
|
|
protected virtual bool GetAxisPressState(bool currentState, float axisValue)
|
|
{
|
|
if (currentState && axisValue <= buttonPressThreshold.x)
|
|
{
|
|
currentState = false;
|
|
}
|
|
else if (!currentState && axisValue >= buttonPressThreshold.y)
|
|
{
|
|
currentState = true;
|
|
}
|
|
return currentState;
|
|
}
|
|
|
|
protected virtual bool IsButtonPressed(ButtonPressTypes pressType, KeyCode? touchKey, KeyCode? pressKey)
|
|
{
|
|
switch (pressType)
|
|
{
|
|
case ButtonPressTypes.Touch:
|
|
return (touchKey != null && Input.GetKey((KeyCode)touchKey));
|
|
case ButtonPressTypes.TouchDown:
|
|
return (touchKey != null && Input.GetKeyDown((KeyCode)touchKey));
|
|
case ButtonPressTypes.TouchUp:
|
|
return (touchKey != null && Input.GetKeyUp((KeyCode)touchKey));
|
|
case ButtonPressTypes.Press:
|
|
return (pressKey != null && Input.GetKey((KeyCode)pressKey));
|
|
case ButtonPressTypes.PressDown:
|
|
return (pressKey != null && Input.GetKeyDown((KeyCode)pressKey));
|
|
case ButtonPressTypes.PressUp:
|
|
return (pressKey != null && Input.GetKeyUp((KeyCode)pressKey));
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected virtual void SetTrackedControllerCaches(bool forceRefresh = false)
|
|
{
|
|
if (settingCaches)
|
|
{
|
|
return;
|
|
}
|
|
|
|
settingCaches = true;
|
|
|
|
if (forceRefresh)
|
|
{
|
|
cachedLeftController = null;
|
|
cachedRightController = null;
|
|
}
|
|
|
|
VRTK_SDKManager sdkManager = VRTK_SDKManager.instance;
|
|
if (sdkManager != null && sdkManager.loadedSetup != null)
|
|
{
|
|
if (cachedLeftController == null && sdkManager.loadedSetup.actualLeftController != null)
|
|
{
|
|
cachedLeftController = sdkManager.loadedSetup.actualLeftController.GetComponent<VRTK_TrackedController>();
|
|
SetControllerIndex(ref cachedLeftController);
|
|
if (cachedLeftController != null)
|
|
{
|
|
cachedLeftTracker = cachedLeftController.GetComponent<SDK_UnityControllerTracker>();
|
|
cachedLeftVelocityEstimator = cachedLeftController.GetComponent<VRTK_VelocityEstimator>();
|
|
SetControllerButtons(ControllerHand.Left);
|
|
}
|
|
}
|
|
if (cachedRightController == null && sdkManager.loadedSetup.actualRightController != null)
|
|
{
|
|
cachedRightController = sdkManager.loadedSetup.actualRightController.GetComponent<VRTK_TrackedController>();
|
|
SetControllerIndex(ref cachedRightController);
|
|
if (cachedRightController != null)
|
|
{
|
|
cachedRightTracker = cachedRightController.GetComponent<SDK_UnityControllerTracker>();
|
|
cachedRightVelocityEstimator = cachedRightController.GetComponent<VRTK_VelocityEstimator>();
|
|
SetControllerButtons(ControllerHand.Right);
|
|
}
|
|
}
|
|
}
|
|
|
|
settingCaches = false;
|
|
}
|
|
|
|
protected virtual void SetControllerButtons(ControllerHand hand)
|
|
{
|
|
List<string> checkhands = (hand == ControllerHand.Right ? validRightHands : validLeftHands);
|
|
|
|
bool joystickFound = false;
|
|
int validJoystickIndex = 0;
|
|
string[] availableJoysticks = Input.GetJoystickNames();
|
|
for (int i = 0; i < availableJoysticks.Length; i++)
|
|
{
|
|
if (checkhands.Contains(availableJoysticks[i]))
|
|
{
|
|
SetCachedControllerType(availableJoysticks[i]);
|
|
joystickFound = true;
|
|
validJoystickIndex = i + 1;
|
|
}
|
|
}
|
|
|
|
//If the joystick isn't found then try and match on headset type
|
|
if (!joystickFound)
|
|
{
|
|
switch (VRTK_DeviceFinder.GetHeadsetType())
|
|
{
|
|
case SDK_BaseHeadset.HeadsetType.GoogleDaydream:
|
|
SetCachedControllerType("googledaydream");
|
|
joystickFound = true;
|
|
validJoystickIndex = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (joystickFound)
|
|
{
|
|
if (hand == ControllerHand.Right)
|
|
{
|
|
var pressCodes = cachedControllerType == ControllerType.Oculus_OculusRemote ? rightOculusRemotePressCodes : rightControllerPressCodes;
|
|
SetControllerButtonValues(ref rightControllerTouchKeyCodes, ref rightControllerPressKeyCodes, validJoystickIndex, rightControllerTouchCodes, pressCodes);
|
|
}
|
|
else
|
|
{
|
|
SetControllerButtonValues(ref leftControllerTouchKeyCodes, ref leftControllerPressKeyCodes, validJoystickIndex, leftControllerTouchCodes, leftControllerPressCodes);
|
|
}
|
|
}
|
|
else if (availableJoysticks.Length > 0 && VRTK_ControllerReference.GetControllerReference(hand) != null && VRTK_ControllerReference.GetControllerReference(hand).actual.gameObject.activeInHierarchy)
|
|
{
|
|
VRTK_Logger.Warn("Failed setting controller buttons on [" + hand + "] due to no valid joystick type found in `GetJoyStickNames` -> " + string.Join(", ", availableJoysticks));
|
|
}
|
|
}
|
|
|
|
protected virtual void SetCachedControllerType(string givenType)
|
|
{
|
|
givenType = givenType.ToLower();
|
|
//try direct matching
|
|
switch (givenType)
|
|
{
|
|
case "googledaydream":
|
|
cachedControllerType = ControllerType.Daydream_Controller;
|
|
return;
|
|
case "oculus remote":
|
|
cachedControllerType = ControllerType.Oculus_OculusRemote;
|
|
return;
|
|
}
|
|
|
|
//fallback to fuzzy matching
|
|
if (givenType.Contains("openvr controller"))
|
|
{
|
|
switch (VRTK_DeviceFinder.GetHeadsetType())
|
|
{
|
|
case SDK_BaseHeadset.HeadsetType.HTCVive:
|
|
cachedControllerType = ControllerType.SteamVR_ViveWand;
|
|
break;
|
|
case SDK_BaseHeadset.HeadsetType.OculusRift:
|
|
cachedControllerType = ControllerType.SteamVR_OculusTouch;
|
|
break;
|
|
}
|
|
}
|
|
else if (givenType.Contains("oculus touch"))
|
|
{
|
|
cachedControllerType = ControllerType.Oculus_OculusTouch;
|
|
}
|
|
}
|
|
|
|
protected virtual void SetControllerButtonValues(ref Dictionary<ButtonTypes, KeyCode?> touchKeyCodes, ref Dictionary<ButtonTypes, KeyCode?> pressKeyCodes, int joystickIndex, int[] touchCodes, int[] pressCodes)
|
|
{
|
|
VRTK_SharedMethods.AddDictionaryValue(touchKeyCodes, ButtonTypes.Trigger, StringToKeyCode(joystickIndex, touchCodes[0]), true);
|
|
VRTK_SharedMethods.AddDictionaryValue(touchKeyCodes, ButtonTypes.Touchpad, StringToKeyCode(joystickIndex, touchCodes[1]), true);
|
|
VRTK_SharedMethods.AddDictionaryValue(touchKeyCodes, ButtonTypes.ButtonOne, StringToKeyCode(joystickIndex, touchCodes[2]), true);
|
|
VRTK_SharedMethods.AddDictionaryValue(touchKeyCodes, ButtonTypes.ButtonTwo, StringToKeyCode(joystickIndex, touchCodes[3]), true);
|
|
|
|
VRTK_SharedMethods.AddDictionaryValue(pressKeyCodes, ButtonTypes.Touchpad, StringToKeyCode(joystickIndex, pressCodes[0]), true);
|
|
VRTK_SharedMethods.AddDictionaryValue(pressKeyCodes, ButtonTypes.ButtonOne, StringToKeyCode(joystickIndex, pressCodes[1]), true);
|
|
VRTK_SharedMethods.AddDictionaryValue(pressKeyCodes, ButtonTypes.ButtonTwo, StringToKeyCode(joystickIndex, pressCodes[2]), true);
|
|
VRTK_SharedMethods.AddDictionaryValue(pressKeyCodes, ButtonTypes.StartMenu, StringToKeyCode(joystickIndex, pressCodes[3]), true);
|
|
}
|
|
|
|
protected virtual KeyCode StringToKeyCode(int index, int code)
|
|
{
|
|
return (KeyCode)Enum.Parse(typeof(KeyCode), "Joystick" + index + "Button" + code);
|
|
}
|
|
|
|
protected virtual void SetControllerIndex(ref VRTK_TrackedController trackedController)
|
|
{
|
|
if (trackedController != null)
|
|
{
|
|
SDK_UnityControllerTracker tracker = trackedController.GetComponent<SDK_UnityControllerTracker>();
|
|
if (tracker != null)
|
|
{
|
|
trackedController.index = tracker.index;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual VRTK_TrackedController GetTrackedObject(GameObject controller)
|
|
{
|
|
SetTrackedControllerCaches();
|
|
VRTK_TrackedController trackedObject = null;
|
|
|
|
if (IsControllerLeftHand(controller))
|
|
{
|
|
trackedObject = cachedLeftController;
|
|
}
|
|
else if (IsControllerRightHand(controller))
|
|
{
|
|
trackedObject = cachedRightController;
|
|
}
|
|
return trackedObject;
|
|
}
|
|
}
|
|
}
|