// Oculus System|SDK_Oculus|002 namespace VRTK { /// /// The Oculus System SDK script provides a bridge to the Oculus SDK. /// [SDK_Description("Oculus Rift (Standalone:Oculus)", SDK_OculusDefines.ScriptingDefineSymbol, "Oculus", "Standalone")] [SDK_Description("GearVR (Android:Oculus)", SDK_OculusDefines.ScriptingDefineSymbol, "Oculus", "Android", 1)] public class SDK_OculusSystem #if VRTK_DEFINE_SDK_OCULUS : SDK_BaseSystem #else : SDK_FallbackSystem #endif { #if VRTK_DEFINE_SDK_OCULUS /// /// The IsDisplayOnDesktop method returns true if the display is extending the desktop. /// /// Returns true if the display is extending the desktop public override bool IsDisplayOnDesktop() { return false; } /// /// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing. /// /// Returns true if the Unity app should render with low resources. public override bool ShouldAppRenderWithLowResources() { return false; } /// /// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off. /// /// If true then Interleaved Reprojection will be forced on, if false it will not be forced on. public override void ForceInterleavedReprojectionOn(bool force) { } #endif } }