// Oculus Boundaries|SDK_Oculus|005 namespace VRTK { #if VRTK_DEFINE_SDK_OCULUS using UnityEngine; #endif /// /// The Oculus Boundaries SDK script provides a bridge to the Oculus SDK play area. /// [SDK_Description(typeof(SDK_OculusSystem))] [SDK_Description(typeof(SDK_OculusSystem), 1)] public class SDK_OculusBoundaries #if VRTK_DEFINE_SDK_OCULUS : SDK_BaseBoundaries #else : SDK_FallbackBoundaries #endif { #if VRTK_DEFINE_SDK_OCULUS /// /// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start. /// public override void InitBoundaries() { #if VRTK_DEFINE_SDK_OCULUS_AVATAR GetAvatar(); #endif } /// /// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene. /// /// A transform of the object representing the play area in the scene. public override Transform GetPlayArea() { cachedPlayArea = GetSDKManagerPlayArea(); if (cachedPlayArea == null) { OVRManager ovrManager = VRTK_SharedMethods.FindEvenInactiveComponent(true); if (ovrManager != null) { cachedPlayArea = ovrManager.transform; } } return cachedPlayArea; } /// /// The GetPlayAreaVertices method returns the points of the play area boundaries. /// /// A Vector3 array of the points in the scene that represent the play area boundaries. public override Vector3[] GetPlayAreaVertices() { OVRBoundary area = new OVRBoundary(); if (area.GetConfigured()) { Vector3 outerBoundary = area.GetDimensions(OVRBoundary.BoundaryType.OuterBoundary); float thickness = 0.1f; Vector3[] vertices = new Vector3[8]; vertices[0] = new Vector3(outerBoundary.x - thickness, 0f, outerBoundary.z - thickness); vertices[1] = new Vector3(0f + thickness, 0f, outerBoundary.z - thickness); vertices[2] = new Vector3(0f + thickness, 0f, 0f + thickness); vertices[3] = new Vector3(outerBoundary.x - thickness, 0f, 0f + thickness); vertices[4] = new Vector3(outerBoundary.x, 0f, outerBoundary.z); vertices[5] = new Vector3(0f, 0f, outerBoundary.z); vertices[6] = new Vector3(0f, 0f, 0f); vertices[7] = new Vector3(outerBoundary.x, 0f, 0f); return vertices; } return null; } /// /// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area. /// /// The thickness of the drawn border. public override float GetPlayAreaBorderThickness() { return 0.1f; } /// /// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors. /// /// Returns true if the play area size has been auto calibrated and set by external sensors. public override bool IsPlayAreaSizeCalibrated() { return true; } /// /// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed. /// /// Returns true if the drawn border is being displayed. public override bool GetDrawAtRuntime() { return false; } /// /// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime. /// /// The state of whether the drawn border should be displayed or not. public override void SetDrawAtRuntime(bool value) { } #if VRTK_DEFINE_SDK_OCULUS_AVATAR private OvrAvatar avatarContainer; /// /// The GetAvatar method is used to retrieve the Oculus Avatar object if it exists in the scene. This method is only available if the Oculus Avatar package is installed. /// /// The OvrAvatar script for managing the Oculus Avatar. public virtual OvrAvatar GetAvatar() { if (avatarContainer == null) { avatarContainer = VRTK_SharedMethods.FindEvenInactiveComponent(true); if (avatarContainer != null && avatarContainer.GetComponent() == null) { VRTK_TransformFollow objectFollow = avatarContainer.gameObject.AddComponent(); objectFollow.gameObjectToFollow = GetPlayArea().gameObject; } } return avatarContainer; } #endif #endif } }