namespace VRTK.Examples { using UnityEngine; public class Whirlygig : VRTK_InteractableObject { float spinSpeed = 0f; Transform rotator; public override void StartUsing(VRTK_InteractUse currentUsingObject = null) { base.StartUsing(currentUsingObject); spinSpeed = 360f; } public override void StopUsing(VRTK_InteractUse previousUsingObject = null, bool resetUsingObjectState = true) { base.StopUsing(previousUsingObject, resetUsingObjectState); spinSpeed = 0f; } protected void Start() { rotator = transform.Find("Capsule"); } protected override void Update() { base.Update(); rotator.transform.Rotate(new Vector3(spinSpeed * Time.deltaTime, 0f, 0f)); } } }