// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public class TemplateModuleParent { private const string UnreadableDataMessagePrefix = "Unreadable data on Module "; protected string m_unreadableMessage; [SerializeField] protected bool m_validData = false; [SerializeField] protected bool m_isDirty = false; [SerializeField] protected string m_moduleName = string.Empty; //[SerializeField] //protected bool m_foldoutValue = false; [SerializeField] protected bool m_independentModule = true; public TemplateModuleParent( string moduleName ) { m_moduleName = moduleName; m_unreadableMessage = UnreadableDataMessagePrefix + moduleName; } public virtual void Draw( UndoParentNode owner , bool style = true) { } public virtual void ReadFromString( ref uint index, ref string[] nodeParams ) { } public virtual void WriteToString( ref string nodeInfo ) { } public virtual string GenerateShaderData( bool isSubShader ) { return string.Empty; } public virtual void Destroy() { } public bool ValidData { get { return m_validData; } } public bool ValidAndIndependent { get { return m_validData && m_independentModule; } } public virtual void ShowUnreadableDataMessage( ParentNode owner ) { ShowUnreadableDataMessage(); } public virtual void ShowUnreadableDataMessage() { EditorGUILayout.HelpBox( m_unreadableMessage, MessageType.Info ); } public bool IsDirty { get { return m_isDirty; } set { m_isDirty = value; } } public bool IndependentModule { get { return m_independentModule; } set { m_independentModule = value; } } } }