using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateLocalVarData { [SerializeField] private WirePortDataType m_dataType = WirePortDataType.OBJECT; [SerializeField] private string m_localVarName = string.Empty; [SerializeField] private int m_position = -1; [SerializeField] private bool m_isSpecialVar = false; [SerializeField] private TemplateInfoOnSematics m_specialVarType; [SerializeField] private MasterNodePortCategory m_category; [SerializeField] private string m_id; public TemplateLocalVarData( WirePortDataType dataType, MasterNodePortCategory category, string localVarName, int position ) { m_dataType = dataType; m_localVarName = localVarName; m_position = position; m_category = category; //Debug.Log( m_localVarName + " " + m_inputData.PortCategory + " " + m_inputData.PortName ); } public TemplateLocalVarData( TemplateInfoOnSematics specialVarType,string id, WirePortDataType dataType, MasterNodePortCategory category, string localVarName, int position ) { m_id = id; m_dataType = dataType; m_localVarName = localVarName; m_position = position; m_specialVarType = specialVarType; m_isSpecialVar = true; m_category = category; //Debug.Log( m_localVarName + " " + m_inputData.PortCategory + " " + m_inputData.PortName ); } public WirePortDataType DataType { get { return m_dataType; } } public string LocalVarName { get { return m_localVarName; } } public int Position { get { return m_position; } } public bool IsSpecialVar { get { return m_isSpecialVar; } } public TemplateInfoOnSematics SpecialVarType{ get { return m_specialVarType; } } public MasterNodePortCategory Category { get { return m_category; } } public string Id { get { return m_id; } } } }