// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { public enum PreviewLocation { Auto, TopCenter, BottomCenter, Left, Right } public enum NodeMessageType { Error, Warning, Info } [Serializable] public class ParentNode : UndoParentNode, ISerializationCallbackReceiver { public const int PreviewWidth = 128; public const int PreviewHeight = 128; protected readonly string[] PrecisionLabels = { "Float", "Half" }; protected readonly string[] PrecisionLabelsExtra = { "Float", "Half", "Inherit" }; private const double NodeClickTime = 0.2; protected GUIContent PrecisionContent = new GUIContent( "Precision", "Changes the precision of internal calculations, using lower types saves some performance\nDefault: Float" ); private const int MoveCountBuffer = 3;// When testing for stopped movement we need to take Layout and Repaint into account for them not to interfere with tests private const float MinInsideBoxWidth = 20; private const float MinInsideBoxHeight = 10; private const string WikiLinkStr = "online reference"; public delegate void OnNodeEvent( ParentNode node, bool testOnlySelected, InteractionMode interactionMode ); public delegate void OnNodeGenericEvent( ParentNode node ); public delegate void OnNodeReOrder( ParentNode node, int index ); public delegate void DrawPropertySection(); public delegate void OnSRPAction( int outputId, ref MasterNodeDataCollector dataCollector ); [SerializeField] protected PrecisionType m_currentPrecisionType = PrecisionType.Inherit; [SerializeField] protected bool m_customPrecision = false; [SerializeField] protected InteractionMode m_defaultInteractionMode = InteractionMode.Other; public event OnNodeEvent OnNodeStoppedMovingEvent; public OnNodeGenericEvent OnNodeChangeSizeEvent; public OnNodeGenericEvent OnNodeDestroyedEvent; public event OnNodeReOrder OnNodeReOrderEvent; public OnSRPAction OnLightweightAction; public OnSRPAction OnHDAction; [SerializeField] private int m_uniqueId; [SerializeField] protected Rect m_position; [SerializeField] protected Rect m_unpreviewedPosition; [SerializeField] protected GUIContent m_content; [SerializeField] protected GUIContent m_additionalContent; [SerializeField] protected bool m_initialized; [SerializeField] protected NodeConnectionStatus m_connStatus; protected bool m_selfPowered = false; [SerializeField] protected int m_activeConnections; [SerializeField] protected System.Type m_activeType; [SerializeField] protected int m_activePort; [SerializeField] protected int m_activeNode; protected NodeRestrictions m_restrictions; [SerializeField] protected Color m_statusColor; [SerializeField] protected Rect m_propertyDrawPos; // Ports [SerializeField] protected List m_inputPorts = new List(); protected Dictionary m_inputPortsDict = new Dictionary(); [SerializeField] protected List m_outputPorts = new List(); protected Dictionary m_outputPortsDict = new Dictionary(); [SerializeField] protected Rect m_globalPosition; [SerializeField] protected Rect m_headerPosition; //private Vector2 m_tooltipOffset; [SerializeField] protected bool m_sizeIsDirty = false; [SerializeField] protected Vector2 m_extraSize; [SerializeField] protected Vector2 m_insideSize; [SerializeField] protected float m_fontHeight; // Editor State save on Play Button [SerializeField] protected bool m_isDirty; [SerializeField] private int m_isMoving = 0; [SerializeField] private Rect m_lastPosition; // Live Shader Gen [SerializeField] private bool m_saveIsDirty; [SerializeField] protected bool m_requireMaterialUpdate = false; [SerializeField] protected int m_commentaryParent = -1; [SerializeField] protected int m_depth = -1; [SerializeField] protected bool m_materialMode = false; [SerializeField] protected bool m_showPreview = false; [SerializeField] protected int m_previewMaterialPassId = -1; protected bool m_useSquareNodeTitle = false; [SerializeField] protected bool m_continuousPreviewRefresh = false; private bool m_previewIsDirty = true; // Error Box Messages private Rect m_errorBox; private bool m_previousErrorMessage = false; protected bool m_showErrorMessage = false; protected NodeMessageType m_errorMessageTypeIsError = NodeMessageType.Error; protected string m_errorMessageTooltip = string.Empty; private GUIContent m_errorIcon = new GUIContent(); private GUIContent m_errorMessage = new GUIContent(); private GUIStyle m_errorCurrentStyle; private const string ErrorTitle = "ERROR"; private const string WarningTitle = "WARNING"; private const string InfoTitle = "INFO"; // Drawing Node protected PreviewLocation m_selectedLocation = PreviewLocation.Auto; private int m_extraHeaderHeight = 0; protected bool m_isVisible; protected bool m_selected = false; protected bool m_rmbIgnore; protected GUIContent m_sizeContentAux; protected uint m_currentReadParamIdx = 1; protected bool m_reorderLocked = false; protected Rect m_cachedPos; protected Vector2 m_accumDelta = Vector2.zero; private bool m_isOnGrid = false; protected bool m_useInternalPortData = false; protected bool m_autoDrawInternalPortData = true; protected DrawOrder m_drawOrder = DrawOrder.Default; protected bool m_movingInFrame = false; protected float m_anchorAdjust = -1; protected Color m_headerColor; [SerializeField] // needs to be serialized because of Undo protected Color m_headerColorModifier = Color.white; protected bool m_infiniteLoopDetected = false; protected int m_textLabelWidth = -1; private bool m_linkVisibility = false; [SerializeField] protected bool m_hasTooltipLink = true; protected int m_category = 0; protected double m_lastTimeSelected; private double m_tooltipTimestamp; protected string m_tooltipText; protected Rect m_unscaledRemainingBox; protected Rect m_remainingBox; private int m_visibleInputs = 0; private int m_visibleOutputs = 0; private double m_doubleClickTimestamp; private const double DoubleClickTime = 0.25; protected bool m_canExpand = true; protected bool m_firstDraw = true; protected int m_matrixId = -1; private float m_paddingTitleLeft = 0; private float m_paddingTitleRight = 0; // Preview Fields private Material m_previewMaterial = null; private Shader m_previewShader = null; protected string m_previewShaderGUID = string.Empty; protected float m_marginPreviewLeft = 0; protected bool m_globalShowPreview = false; protected Rect m_unscaledPreviewRect; protected Rect m_previewRect; protected bool m_drawPreviewMaskButtons = true; private int m_channelNumber = 0; protected bool m_firstPreviewDraw = true; [SerializeField] protected bool m_drawPreview = true; protected bool m_drawPreviewExpander = true; private bool m_spherePreview = false; protected bool m_drawPreviewAsSphere = false; protected bool m_forceDrawPreviewAsPlane = false; private bool m_finishPreviewRender = false; private int m_cachedMainTexId = -1; private int m_cachedMaskTexId = -1; private int m_cachedPortsId = -1; private int m_cachedPortId = -1; private int m_cachedDrawSphereId = -1; private int m_cachedInvertedZoomId = -1; //private int m_cachedIsLinearId = -1; private bool[] m_previewChannels = { true, true, true, false }; // Others protected bool m_hasSubtitle = false; protected bool m_showSubtitle = true; protected bool m_hasLeftDropdown = false; protected bool m_autoWrapProperties = false; protected bool m_internalDataFoldout = true; protected bool m_propertiesFoldout = true; protected bool m_repopulateDictionaries = true; protected Vector2 m_lastInputBottomRight = Vector2.zero; protected Vector2 m_lastOutputBottomLeft = Vector2.zero; private Vector4 m_portMask = Vector4.zero; private Vector2 m_auxVector2 = Vector4.zero; protected Rect m_auxRect; protected PreviewLocation m_autoLocation; protected Rect m_titlePos; protected Rect m_addTitlePos; protected Rect m_expandRect; protected Rect m_dropdownRect; protected Rect m_currInputPortPos; protected Rect m_currOutputPortPos; protected Color m_colorBuffer; [SerializeField] protected bool m_docking = false; [SerializeField] protected int m_visiblePorts = 0; protected int m_graphDepth = 0; protected int m_oldInputCount = -1; protected bool m_dropdownEditing = false; protected bool m_isNodeBeingCopied = false; protected string m_previousTitle = string.Empty; protected string m_previousAdditonalTitle = string.Empty; private bool m_alive = true; private bool m_wasDeprecated = false; private double m_timedUpdateInitialValue; private double m_timedUpdateInterval; private bool m_fireTimedUpdateRequest = false; public ParentNode() { m_position = new Rect( 0, 0, 0, 0 ); m_content = new GUIContent( GUIContent.none ); m_additionalContent = new GUIContent( GUIContent.none ); CommonInit( -1 ); } public ParentNode( int uniqueId, float x, float y, float width, float height ) { m_position = new Rect( x, y, width, height ); m_content = new GUIContent( GUIContent.none ); m_additionalContent = new GUIContent( GUIContent.none ); CommonInit( uniqueId ); } public virtual void OnEnable() { hideFlags = HideFlags.HideAndDontSave; if( m_nodeAttribs != null ) { if( UIUtils.HasColorCategory( m_nodeAttribs.Category ) ) { m_headerColor = UIUtils.GetColorFromCategory( m_nodeAttribs.Category ); } else { if( !string.IsNullOrEmpty( m_nodeAttribs.CustomCategoryColor ) ) { m_headerColor = UIUtils.AddColorCategory( m_nodeAttribs.Category, m_nodeAttribs.CustomCategoryColor ); } } } m_tooltipTimestamp = Time.realtimeSinceStartup; hideFlags = HideFlags.DontSave; } protected virtual void CommonInit( int uniqueId ) { m_uniqueId = uniqueId; m_isOnGrid = false; ConnStatus = NodeConnectionStatus.Not_Connected; m_inputPorts = new List(); m_inputPortsDict = new Dictionary(); m_outputPorts = new List(); m_outputPortsDict = new Dictionary(); System.Reflection.MemberInfo info = this.GetType(); m_nodeAttribs = info.GetCustomAttributes( true )[ 0 ] as NodeAttributes; if( m_nodeAttribs != null ) { m_content.text = m_nodeAttribs.Name; //m_content.tooltip = m_nodeAttribs.Description; m_tooltipText = m_nodeAttribs.Description; m_selected = false; } m_sizeContentAux = new GUIContent(); m_extraSize = new Vector2( 0, 0 ); m_insideSize = new Vector2( 0, 0 ); m_sizeIsDirty = true; m_initialized = true; m_restrictions = new NodeRestrictions(); m_propertyDrawPos = new Rect(); } public virtual void AfterCommonInit() { if( PreviewShader && !HasPreviewShader ) { m_drawPreview = false; m_drawPreviewExpander = false; m_canExpand = false; } if( m_drawPreviewExpander || m_hasLeftDropdown ) { m_paddingTitleRight += Constants.PreviewExpanderWidth + Constants.IconsLeftRightMargin; m_paddingTitleLeft = Constants.PreviewExpanderWidth + Constants.IconsLeftRightMargin; } } public virtual void Destroy() { m_alive = false; if( OnNodeDestroyedEvent != null ) { OnNodeDestroyedEvent( this ); OnNodeDestroyedEvent = null; } OnLightweightAction = null; OnHDAction = null; OnNodeStoppedMovingEvent = null; OnNodeChangeSizeEvent = null; OnNodeReOrderEvent = null; if( m_restrictions != null ) m_restrictions.Destroy(); m_restrictions = null; if( m_inputPorts != null ) { int inputCount = m_inputPorts.Count; for( int i = 0; i < inputCount; i++ ) { m_inputPorts[ i ].Destroy(); } m_inputPorts.Clear(); m_inputPorts = null; } if( m_outputPorts != null ) { int outputCount = m_outputPorts.Count; for( int i = 0; i < outputCount; i++ ) { m_outputPorts[ i ].Destroy(); } m_outputPorts.Clear(); m_outputPorts = null; } if( m_inputPortsDict != null ) m_inputPortsDict.Clear(); m_inputPortsDict = null; if( m_outputPortsDict != null ) m_outputPortsDict.Clear(); m_outputPortsDict = null; if( m_previewMaterial != null ) DestroyImmediate( m_previewMaterial ); m_previewMaterial = null; m_previewShader = null; //m_containerGraph = null; } public virtual void Move( Vector2 delta ) { if( m_docking ) return; Move( delta, false ); } public virtual void Move( Vector2 delta, bool snap ) { if( m_docking ) return; if( m_isMoving == 0 ) { m_cachedPos = m_position; m_accumDelta = Vector2.zero; } m_isMoving = MoveCountBuffer; m_accumDelta += delta; if( snap ) { m_position.x = Mathf.Round( ( m_cachedPos.x + m_accumDelta.x ) / 16 ) * 16; m_position.y = Mathf.Round( ( m_cachedPos.y + m_accumDelta.y ) / 16 ) * 16; } else { m_position.x += delta.x; m_position.y += delta.y; } //if(Event.current.type == EventType.Layout) m_movingInFrame = true; } public virtual void UpdateMaterial( Material mat ) { m_requireMaterialUpdate = false; } public virtual void SetMaterialMode( Material mat, bool fetchMaterialValues ) { m_materialMode = ( mat != null ); } public virtual bool UpdateShaderDefaults( ref Shader shader, ref TextureDefaultsDataColector defaultCol ) { return false; } public virtual void ForceUpdateFromMaterial( Material material ) { } public void SetSaveIsDirty() { if( m_connStatus == NodeConnectionStatus.Connected ) { SaveIsDirty = true; } } public void ActivateNodeReordering( int index ) { if( OnNodeReOrderEvent != null ) OnNodeReOrderEvent( this, index ); } void RecalculateInputPortIdx() { m_inputPortsDict.Clear(); int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_inputPorts[ i ].IsConnected ) { int nodeId = m_inputPorts[ i ].ExternalReferences[ 0 ].NodeId; int portId = m_inputPorts[ i ].ExternalReferences[ 0 ].PortId; ParentNode node = UIUtils.GetNode( nodeId ); if( node != null ) { OutputPort outputPort = node.GetOutputPortByUniqueId( portId ); int outputCount = outputPort.ExternalReferences.Count; for( int j = 0; j < outputCount; j++ ) { if( outputPort.ExternalReferences[ j ].NodeId == m_uniqueId && outputPort.ExternalReferences[ j ].PortId == m_inputPorts[ i ].PortId ) { outputPort.ExternalReferences[ j ].PortId = i; } } } } m_inputPorts[ i ].PortId = i; m_inputPortsDict.Add( i, m_inputPorts[ i ] ); } } public void SwapInputPorts( int fromIdx, int toIdx ) { InputPort port = m_inputPorts[ fromIdx ]; //if( toIdx > fromIdx ) // toIdx--; m_inputPorts.Remove( port ); m_inputPorts.Insert( toIdx, port ); RecalculateInputPortIdx(); SetSaveIsDirty(); } public void RemoveInputPort( int idx ) { if( idx < m_inputPorts.Count ) { m_inputPortsDict.Remove( m_inputPorts[ idx ].PortId ); m_inputPorts.RemoveAt( idx ); SetSaveIsDirty(); m_sizeIsDirty = true; } } public void RemoveOutputPort( string name ) { int count = m_outputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_outputPorts[ i ].Name.Equals( name ) ) { if( m_outputPorts[ i ].IsConnected ) { m_containerGraph.DeleteConnection( false, m_uniqueId, m_outputPorts[ i ].PortId, false, true ); m_outputPortsDict.Remove( m_outputPorts[ i ].PortId ); m_outputPorts.RemoveAt( i ); SetSaveIsDirty(); m_sizeIsDirty = true; } } } } public void RemoveOutputPort( int idx, bool isArrayIndex = true ) { if( isArrayIndex ) { // idx represents a position on the output port array if( idx < m_outputPorts.Count ) { if( m_outputPorts[ idx ].IsConnected ) { m_containerGraph.DeleteConnection( false, m_uniqueId, m_outputPorts[ idx ].PortId, false, true ); } m_outputPortsDict.Remove( m_outputPorts[ idx ].PortId ); m_outputPorts.RemoveAt( idx ); SetSaveIsDirty(); m_sizeIsDirty = true; } } else { // idx represents a port unique id int count = m_outputPorts.Count; int arrIdx = -1; for( int i = 0; i < count; i++ ) { if( m_outputPorts[ i ].PortId == idx ) { arrIdx = i; break; } } if( arrIdx >= 0 ) { if( m_outputPorts[ arrIdx ].IsConnected ) { m_containerGraph.DeleteConnection( false, m_uniqueId, idx, false, true ); } m_outputPortsDict.Remove( idx ); m_outputPorts.RemoveAt( arrIdx ); SetSaveIsDirty(); m_sizeIsDirty = true; } } } // Manually add Ports public InputPort AddInputPort( WirePortDataType type, bool typeLocked, string name, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, int uniquePortId = -1 ) { InputPort port = new InputPort( m_uniqueId, ( uniquePortId < 0 ? m_inputPorts.Count : uniquePortId ), type, name, typeLocked, ( orderId >= 0 ? orderId : m_inputPorts.Count ), category ); m_inputPorts.Add( port ); m_inputPortsDict.Add( port.PortId, port ); SetSaveIsDirty(); m_sizeIsDirty = true; return port; } public InputPort AddInputPort( WirePortDataType type, bool typeLocked, string name, string dataName, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, int uniquePortId = -1 ) { InputPort port = new InputPort( m_uniqueId, ( uniquePortId < 0 ? m_inputPorts.Count : uniquePortId ), type, name, dataName, typeLocked, ( orderId >= 0 ? orderId : m_inputPorts.Count ), category ); m_inputPorts.Add( port ); m_inputPortsDict.Add( port.PortId, port ); SetSaveIsDirty(); m_sizeIsDirty = true; return port; } public InputPort AddInputPortAt( int idx, WirePortDataType type, bool typeLocked, string name, int orderId = -1, MasterNodePortCategory category = MasterNodePortCategory.Fragment, int uniquePortId = -1 ) { InputPort port = new InputPort( m_uniqueId, ( uniquePortId < 0 ? m_inputPorts.Count : uniquePortId ), type, name, typeLocked, ( orderId >= 0 ? orderId : m_inputPorts.Count ), category ); m_inputPorts.Insert( idx, port ); m_inputPortsDict.Add( port.PortId, port ); SetSaveIsDirty(); m_sizeIsDirty = true; RecalculateInputPortIdx(); return port; } public void AddOutputPort( WirePortDataType type, string name, int uniquePortId = -1 ) { m_outputPorts.Add( new OutputPort( this, m_uniqueId, ( uniquePortId < 0 ? m_outputPorts.Count : uniquePortId ), type, name ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); SetSaveIsDirty(); m_sizeIsDirty = true; } public void AddOutputPortAt( int idx, WirePortDataType type, string name, int uniquePortId = -1 ) { OutputPort port = new OutputPort( this, m_uniqueId, ( uniquePortId < 0 ? m_outputPorts.Count : uniquePortId ), type, name ); m_outputPorts.Insert( idx, port ); m_outputPortsDict.Add( port.PortId, port ); SetSaveIsDirty(); m_sizeIsDirty = true; } public void AddOutputVectorPorts( WirePortDataType type, string name ) { m_sizeIsDirty = true; m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, type, name ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); switch( type ) { case WirePortDataType.FLOAT2: { m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "X" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "Y" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); } break; case WirePortDataType.FLOAT3: { m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "X" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "Y" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "Z" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); } break; case WirePortDataType.FLOAT4: { m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "X" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "Y" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "Z" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "W" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); } break; } SetSaveIsDirty(); } public void SetPreviewDirtyFromOutputs() { PreviewIsDirty = true; } public string GetOutputVectorItem( int vectorPortId, int currentPortId, string result ) { if( m_outputPorts[ 0 ].DataType == WirePortDataType.COLOR ) { switch( currentPortId - vectorPortId ) { case 1: result += ".r"; break; case 2: result += ".g"; break; case 3: result += ".b"; break; case 4: result += ".a"; break; } } else { switch( currentPortId - vectorPortId ) { case 1: result += ".x"; break; case 2: result += ".y"; break; case 3: result += ".z"; break; case 4: result += ".w"; break; } } return result; } public void AddOutputColorPorts( string name, bool addAlpha = true ) { m_sizeIsDirty = true; //Main port m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, addAlpha ? WirePortDataType.COLOR : WirePortDataType.FLOAT3, name ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); //Color components port m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "R" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts[ m_outputPorts.Count - 1 ].CustomColor = Color.red; m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "G" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts[ m_outputPorts.Count - 1 ].CustomColor = Color.green; m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "B" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts[ m_outputPorts.Count - 1 ].CustomColor = Color.blue; if( addAlpha ) { m_outputPorts.Add( new OutputPort( this, m_uniqueId, m_outputPorts.Count, WirePortDataType.FLOAT, "A" ) ); m_outputPortsDict.Add( m_outputPorts[ m_outputPorts.Count - 1 ].PortId, m_outputPorts[ m_outputPorts.Count - 1 ] ); m_outputPorts[ m_outputPorts.Count - 1 ].CustomColor = Color.white; } } public void ConvertFromVectorToColorPorts() { m_outputPorts[ 0 ].ChangeType( WirePortDataType.COLOR, false ); m_outputPorts[ 1 ].Name = "R"; m_outputPorts[ 1 ].CustomColor = Color.red; m_outputPorts[ 2 ].Name = "G"; m_outputPorts[ 2 ].CustomColor = Color.green; m_outputPorts[ 3 ].Name = "B"; m_outputPorts[ 3 ].CustomColor = Color.blue; m_outputPorts[ 4 ].Name = "A"; m_outputPorts[ 4 ].CustomColor = Color.white; } public string GetOutputColorItem( int vectorPortId, int currentPortId, string result ) { switch( currentPortId - vectorPortId ) { case 1: result += ".r"; break; case 2: result += ".g"; break; case 3: result += ".b"; break; case 4: result += ".a"; break; } return result; } public void ChangeOutputType( WirePortDataType type, bool invalidateConnections ) { int outputCount = m_outputPorts.Count; for( int i = 0; i < outputCount; i++ ) { m_outputPorts[ i ].ChangeType( type, invalidateConnections ); } } public void ChangeInputType( WirePortDataType type, bool invalidateConnections ) { int inputCount = m_inputPorts.Count; for( int i = 0; i < inputCount; i++ ) { m_inputPorts[ i ].ChangeType( type, invalidateConnections ); } } public void ChangeOutputProperties( int outputID, string newName, WirePortDataType newType, bool invalidateConnections = true ) { if( outputID < m_outputPorts.Count ) { m_outputPorts[ outputID ].ChangeProperties( newName, newType, invalidateConnections ); IsDirty = true; m_sizeIsDirty = true; SetSaveIsDirty(); } } public void ChangeOutputName( int outputArrayIdx, string newName ) { if( outputArrayIdx < m_outputPorts.Count ) { m_outputPorts[ outputArrayIdx ].Name = newName; IsDirty = true; m_sizeIsDirty = true; } } public InputPort CheckInputPortAt( Vector3 pos ) { int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_inputPorts[ i ].InsideActiveArea( pos ) ) return m_inputPorts[ i ]; } return null; } public InputPort GetFirstInputPortOfType( WirePortDataType dataType, bool countObjectTypeAsValid ) { int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { if( ( m_inputPorts[ i ].CheckValidType( dataType ) ) || ( countObjectTypeAsValid && m_inputPorts[ i ].DataType == WirePortDataType.OBJECT ) ) return m_inputPorts[ i ]; } return null; } public OutputPort CheckOutputPortAt( Vector3 pos ) { int count = m_outputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_outputPorts[ i ].InsideActiveArea( pos ) ) return m_outputPorts[ i ]; } return null; } public OutputPort GetFirstOutputPortOfType( WirePortDataType dataType, bool checkForCasts ) { int count = m_outputPorts.Count; for( int i = 0; i < count; i++ ) { if( ( m_outputPorts[ i ].CheckValidType( dataType ) ) || ( checkForCasts && UIUtils.CanCast( dataType, m_outputPorts[ i ].DataType ) ) ) return m_outputPorts[ i ]; } return null; } virtual protected void ChangeSizeFinished() { m_firstPreviewDraw = true; /*MarkForPreviewUpdate();*/ } protected void ChangeSize() { m_cachedPos = m_position; //UIUtils.ResetMainSkin(); Vector2 inSize = Vector2.zero; int inputCount = 0; int inputSize = m_inputPorts.Count; for( int i = 0; i < inputSize; i++ ) { if( m_inputPorts[ i ].Visible ) { if( m_inputPorts[ i ].DirtyLabelSize || m_inputPorts[ i ].LabelSize == Vector2.zero ) { m_inputPorts[ i ].DirtyLabelSize = false; m_sizeContentAux.text = m_inputPorts[ i ].Name; m_inputPorts[ i ].UnscaledLabelSize = UIUtils.UnZoomedInputPortStyle.CalcSize( m_sizeContentAux ); } inSize.x = Mathf.Max( inSize.x, m_inputPorts[ i ].UnscaledLabelSize.x ); inSize.y = Mathf.Max( inSize.y, m_inputPorts[ i ].UnscaledLabelSize.y ); inputCount += 1; } } if( inSize.x > 0 ) inSize.x += UIUtils.PortsSize.x + Constants.PORT_TO_LABEL_SPACE_X * 2; inSize.x += m_marginPreviewLeft; inSize.y = Mathf.Max( inSize.y, UIUtils.PortsSize.y ); Vector2 outSize = Vector2.zero; int outputCount = 0; int outputSize = m_outputPorts.Count; for( int i = 0; i < outputSize; i++ ) { if( m_outputPorts[ i ].Visible ) { if( m_outputPorts[ i ].DirtyLabelSize || m_outputPorts[ i ].LabelSize == Vector2.zero ) { m_outputPorts[ i ].DirtyLabelSize = false; m_sizeContentAux.text = m_outputPorts[ i ].Name; m_outputPorts[ i ].UnscaledLabelSize = UIUtils.UnZoomedOutputPortPortStyle.CalcSize( m_sizeContentAux ); } outSize.x = Mathf.Max( outSize.x, m_outputPorts[ i ].UnscaledLabelSize.x ); outSize.y = Mathf.Max( outSize.y, m_outputPorts[ i ].UnscaledLabelSize.y ); outputCount += 1; } } if( outSize.x > 0 ) outSize.x += UIUtils.PortsSize.x + Constants.PORT_TO_LABEL_SPACE_X * 2; outSize.y = Mathf.Max( outSize.y, UIUtils.PortsSize.y ); if( m_additionalContent.text.Length > 0 ) { m_extraHeaderHeight = (int)Constants.NODE_HEADER_EXTRA_HEIGHT; m_hasSubtitle = true && m_showSubtitle; } else { m_extraHeaderHeight = 0; m_hasSubtitle = false; } float headerWidth = Mathf.Max( UIUtils.UnZoomedNodeTitleStyle.CalcSize( m_content ).x + m_paddingTitleLeft + m_paddingTitleRight, UIUtils.UnZoomedPropertyValuesTitleStyle.CalcSize( m_additionalContent ).x + m_paddingTitleLeft + m_paddingTitleRight ); m_position.width = Mathf.Max( headerWidth, Mathf.Max( MinInsideBoxWidth, m_insideSize.x ) + inSize.x + outSize.x ) + Constants.NODE_HEADER_LEFTRIGHT_MARGIN * 2; //m_position.width += m_extraSize.x; m_fontHeight = Mathf.Max( inSize.y, outSize.y ); m_position.height = Mathf.Max( inputCount, outputCount ) * ( m_fontHeight + Constants.INPUT_PORT_DELTA_Y );// + Constants.INPUT_PORT_DELTA_Y; m_position.height = Mathf.Max( m_position.height, Mathf.Max( MinInsideBoxHeight, m_insideSize.y ) ); m_position.height += UIUtils.HeaderMaxHeight + m_extraHeaderHeight + Constants.INPUT_PORT_DELTA_Y;// + m_extraSize.y; if( m_showErrorMessage ) m_position.height += 24; m_unpreviewedPosition = m_position; //UIUtils.CurrentWindow.CameraDrawInfo.InvertedZoom = cachedZoom; if( OnNodeChangeSizeEvent != null ) { OnNodeChangeSizeEvent( this ); } ChangeSizeFinished(); } public virtual void Reset() { } public virtual void OnOutputPortConnected( int portId, int otherNodeId, int otherPortId ) { } public virtual void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { InputPort port = GetInputPortByUniqueId( portId ); if( activateNode && m_connStatus == NodeConnectionStatus.Connected ) { port.GetOutputNode().ActivateNode( m_activeNode, m_activePort, m_activeType ); } PreviewIsDirty = true; OnNodeChange(); SetSaveIsDirty(); } public virtual void OnInputPortDisconnected( int portId ) { PreviewIsDirty = true; OnNodeChange(); } public virtual void OnOutputPortDisconnected( int portId ) { } public virtual void OnNodeChange() { CheckSpherePreview(); int count = m_outputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_outputPorts[ i ].IsConnected ) { for( int f = 0; f < m_outputPorts[ i ].ExternalReferences.Count; f++ ) { ContainerGraph.GetNode( m_outputPorts[ i ].ExternalReferences[ f ].NodeId ).OnNodeChange(); } } } } public virtual void ActivateNode( int signalGenNodeId, int signalGenPortId, System.Type signalGenNodeType ) { if( m_selfPowered ) return; ConnStatus = m_restrictions.GetRestiction( signalGenNodeType, signalGenPortId ) ? NodeConnectionStatus.Error : NodeConnectionStatus.Connected; m_activeConnections += 1; if( m_activeConnections == 1 ) { m_activeType = signalGenNodeType; m_activeNode = signalGenNodeId; m_activePort = signalGenPortId; for( int i = 0; i < m_inputPorts.Count; i++ ) { if( m_inputPorts[ i ].IsConnected ) { m_inputPorts[ i ].GetOutputNode().ActivateNode( signalGenNodeId, signalGenPortId, signalGenNodeType ); } } } // saveisdirty might be needed, gonna leave this here for now // SetSaveIsDirty(); } public virtual void DeactivateInputPortNode( int deactivatedPort, bool forceComplete ) { GetInputPortByUniqueId( deactivatedPort ).GetOutputNode().DeactivateNode( deactivatedPort, false ); } public virtual void DeactivateNode( int deactivatedPort, bool forceComplete ) { if( m_selfPowered ) return; // saveisdirty might be needed, gonna leave this here for now // SetSaveIsDirty(); m_activeConnections -= 1; if( forceComplete || m_activeConnections <= 0 ) { m_activeConnections = 0; ConnStatus = NodeConnectionStatus.Not_Connected; for( int i = 0; i < m_inputPorts.Count; i++ ) { if( m_inputPorts[ i ].IsConnected ) { ParentNode node = m_inputPorts[ i ].GetOutputNode(); if( node != null ) node.DeactivateNode( deactivatedPort == -1 ? m_inputPorts[ i ].PortId : deactivatedPort, false ); } } } } public Rect GlobalToLocalPosition( DrawInfo drawInfo ) { float width = m_globalPosition.width / drawInfo.InvertedZoom; float height = m_globalPosition.height / drawInfo.InvertedZoom; float x = m_globalPosition.x / drawInfo.InvertedZoom - drawInfo.CameraOffset.x; float y = m_globalPosition.y / drawInfo.InvertedZoom - drawInfo.CameraOffset.y; return new Rect( x, y, width, height ); } protected void CalculatePositionAndVisibility( DrawInfo drawInfo ) { //m_movingInFrame = false; m_globalPosition = m_position; m_globalPosition.x = drawInfo.InvertedZoom * ( m_globalPosition.x + drawInfo.CameraOffset.x ); m_globalPosition.y = drawInfo.InvertedZoom * ( m_globalPosition.y + drawInfo.CameraOffset.y ); m_globalPosition.width *= drawInfo.InvertedZoom; m_globalPosition.height *= drawInfo.InvertedZoom; m_isVisible = ( m_globalPosition.x + m_globalPosition.width > 0 ) && ( m_globalPosition.x < drawInfo.CameraArea.width ) && ( m_globalPosition.y + m_globalPosition.height > 0 ) && ( m_globalPosition.y < drawInfo.CameraArea.height ); if( m_isMoving > 0 && drawInfo.CurrentEventType != EventType.MouseDrag ) { float deltaX = Mathf.Abs( m_lastPosition.x - m_position.x ); float deltaY = Mathf.Abs( m_lastPosition.y - m_position.y ); if( deltaX < 0.01f && deltaY < 0.01f ) { m_isMoving -= 1; if( m_isMoving == 0 ) { OnSelfStoppedMovingEvent(); } } else { m_isMoving = MoveCountBuffer; } m_lastPosition = m_position; } } public void FireStoppedMovingEvent( bool testOnlySelected, InteractionMode interactionMode ) { if( OnNodeStoppedMovingEvent != null ) OnNodeStoppedMovingEvent( this, testOnlySelected, interactionMode ); } public virtual void OnSelfStoppedMovingEvent() { FireStoppedMovingEvent( true, m_defaultInteractionMode ); } protected void DrawPrecisionProperty( bool withInherit = true ) { if( withInherit ) m_currentPrecisionType = (PrecisionType)EditorGUILayoutPopup( PrecisionContent.text, (int)m_currentPrecisionType, PrecisionLabelsExtra ); else m_currentPrecisionType = (PrecisionType)EditorGUILayoutPopup( PrecisionContent.text, (int)m_currentPrecisionType, PrecisionLabels ); } public virtual void DrawTitle( Rect titlePos ) { if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD3 ) { GUI.Label( titlePos, m_content, UIUtils.GetCustomStyle( CustomStyle.NodeTitle ) ); } } public virtual void DrawPreview( DrawInfo drawInfo, Rect rect ) { //if ( !m_drawPreview ) // return; if( m_cachedDrawSphereId == -1 ) m_cachedDrawSphereId = Shader.PropertyToID( "_DrawSphere" ); if( m_cachedInvertedZoomId == -1 ) m_cachedInvertedZoomId = Shader.PropertyToID( "_InvertedZoom" ); m_channelNumber = 0; Vector4 mask = Vector4.one; if( m_outputPorts.Count > 0 ) { switch( m_outputPorts[ 0 ].DataType ) { case WirePortDataType.FLOAT: m_channelNumber = 1; mask.Set( 1, 1, 1, 0 ); break; case WirePortDataType.FLOAT2: m_channelNumber = 2; mask.Set( m_previewChannels[ 0 ] ? 1 : 0, m_previewChannels[ 1 ] ? 1 : 0, 1, 0 ); break; case WirePortDataType.COLOR: case WirePortDataType.FLOAT4: case WirePortDataType.SAMPLER1D: case WirePortDataType.SAMPLER2D: case WirePortDataType.SAMPLER3D: case WirePortDataType.SAMPLERCUBE: case WirePortDataType.SAMPLER2DARRAY: m_channelNumber = 4; mask.Set( m_previewChannels[ 0 ] ? 1 : 0, m_previewChannels[ 1 ] ? 1 : 0, m_previewChannels[ 2 ] ? 1 : 0, m_previewChannels[ 3 ] ? 1 : 0 ); break; default: m_channelNumber = 3; mask.Set( m_previewChannels[ 0 ] ? 1 : 0, m_previewChannels[ 1 ] ? 1 : 0, m_previewChannels[ 2 ] ? 1 : 0, 0 ); break; } } UIUtils.LinearMaterial.SetFloat( m_cachedDrawSphereId, ( SpherePreview ? 1 : 0 ) ); UIUtils.LinearMaterial.SetFloat( m_cachedInvertedZoomId, drawInfo.InvertedZoom ); UIUtils.LinearMaterial.SetVector( "_Mask", mask ); bool cached = GL.sRGBWrite; GL.sRGBWrite = true; //EditorGUI.DrawPreviewTexture( rect, PreviewTexture, UIUtils.LinearMaterial ); int pass = 0; if( SpherePreview ) { if( mask.w == 1 ) pass = 3; else pass = 1; } else if( mask.w == 1 ) pass = 2; Graphics.DrawTexture( rect, PreviewTexture, UIUtils.LinearMaterial, pass ); GL.sRGBWrite = cached; //Preview buttons if( m_drawPreviewMaskButtons ) DrawPreviewMaskButtonsRepaint( drawInfo, rect ); } protected void DrawPreviewMaskButtonsLayout( DrawInfo drawInfo, Rect rect ) { if( rect.Contains( drawInfo.MousePosition ) && m_channelNumber > 1 && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) { Rect buttonRect = rect; buttonRect.height = 14 * drawInfo.InvertedZoom; buttonRect.y = rect.yMax - buttonRect.height; buttonRect.width = 14 * drawInfo.InvertedZoom; if( m_channelNumber == 2 ) { m_previewChannels[ 0 ] = GUI.Toggle( buttonRect, m_previewChannels[ 0 ], string.Empty, GUIStyle.none ); buttonRect.x += 14 * drawInfo.InvertedZoom; m_previewChannels[ 1 ] = GUI.Toggle( buttonRect, m_previewChannels[ 1 ], string.Empty, GUIStyle.none ); } else if( m_channelNumber == 3 ) { m_previewChannels[ 0 ] = GUI.Toggle( buttonRect, m_previewChannels[ 0 ], string.Empty, GUIStyle.none ); buttonRect.x += 14 * drawInfo.InvertedZoom; m_previewChannels[ 1 ] = GUI.Toggle( buttonRect, m_previewChannels[ 1 ], string.Empty, GUIStyle.none ); buttonRect.x += 14 * drawInfo.InvertedZoom; m_previewChannels[ 2 ] = GUI.Toggle( buttonRect, m_previewChannels[ 2 ], string.Empty, GUIStyle.none ); } else if( m_channelNumber == 4 ) { m_previewChannels[ 0 ] = GUI.Toggle( buttonRect, m_previewChannels[ 0 ], string.Empty, GUIStyle.none ); buttonRect.x += 14 * drawInfo.InvertedZoom; m_previewChannels[ 1 ] = GUI.Toggle( buttonRect, m_previewChannels[ 1 ], string.Empty, GUIStyle.none ); buttonRect.x += 14 * drawInfo.InvertedZoom; m_previewChannels[ 2 ] = GUI.Toggle( buttonRect, m_previewChannels[ 2 ], string.Empty, GUIStyle.none ); buttonRect.x += 14 * drawInfo.InvertedZoom; m_previewChannels[ 3 ] = GUI.Toggle( buttonRect, m_previewChannels[ 3 ], string.Empty, GUIStyle.none ); } } } protected void DrawPreviewMaskButtonsRepaint( DrawInfo drawInfo, Rect rect ) { if( drawInfo.CurrentEventType == EventType.Repaint && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 && rect.Contains( drawInfo.MousePosition ) && m_channelNumber > 1 ) { Rect buttonRect = rect; buttonRect.height = 14 * drawInfo.InvertedZoom; buttonRect.y = rect.yMax - buttonRect.height; buttonRect.width = 14 * drawInfo.InvertedZoom; if( m_channelNumber == 2 ) { UIUtils.MiniButtonTopMid.Draw( buttonRect, "R", false, false, m_previewChannels[ 0 ], false ); buttonRect.x += 14 * drawInfo.InvertedZoom; UIUtils.MiniButtonTopRight.Draw( buttonRect, "G", false, false, m_previewChannels[ 1 ], false ); } else if( m_channelNumber == 3 ) { UIUtils.MiniButtonTopMid.Draw( buttonRect, "R", false, false, m_previewChannels[ 0 ], false ); buttonRect.x += 14 * drawInfo.InvertedZoom; UIUtils.MiniButtonTopMid.Draw( buttonRect, "G", false, false, m_previewChannels[ 1 ], false ); buttonRect.x += 14 * drawInfo.InvertedZoom; UIUtils.MiniButtonTopRight.Draw( buttonRect, "B", false, false, m_previewChannels[ 2 ], false ); } else if( m_channelNumber == 4 ) { UIUtils.MiniButtonTopMid.Draw( buttonRect, "R", false, false, m_previewChannels[ 0 ], false ); buttonRect.x += 14 * drawInfo.InvertedZoom; UIUtils.MiniButtonTopMid.Draw( buttonRect, "G", false, false, m_previewChannels[ 1 ], false ); buttonRect.x += 14 * drawInfo.InvertedZoom; UIUtils.MiniButtonTopMid.Draw( buttonRect, "B", false, false, m_previewChannels[ 2 ], false ); buttonRect.x += 14 * drawInfo.InvertedZoom; UIUtils.MiniButtonTopRight.Draw( buttonRect, "A", false, false, m_previewChannels[ 3 ], false ); } } } public void SetTimedUpdate( double timerInterval ) { m_timedUpdateInitialValue = EditorApplication.timeSinceStartup; m_timedUpdateInterval = timerInterval; m_fireTimedUpdateRequest = true; } public virtual void FireTimedUpdate() { } /// /// /// /// public virtual void OnNodeLogicUpdate( DrawInfo drawInfo ) { if( m_fireTimedUpdateRequest && ( EditorApplication.timeSinceStartup - m_timedUpdateInitialValue ) > m_timedUpdateInterval ) { m_fireTimedUpdateRequest = false; FireTimedUpdate(); } if( m_repopulateDictionaries ) { m_repopulateDictionaries = false; m_inputPortsDict.Clear(); int inputCount = m_inputPorts.Count; for( int i = 0; i < inputCount; i++ ) { m_inputPortsDict.Add( m_inputPorts[ i ].PortId, m_inputPorts[ i ] ); } m_outputPortsDict.Clear(); int outputCount = m_outputPorts.Count; for( int i = 0; i < outputCount; i++ ) { m_outputPortsDict.Add( m_outputPorts[ i ].PortId, m_outputPorts[ i ] ); } } } /// /// This method should only be called to calculate layouts of elements to be draw later, only runs once per frame and before wires are drawn /// /// public virtual void OnNodeLayout( DrawInfo drawInfo ) { if( ContainerGraph.ChangedLightingModel ) { m_sizeIsDirty = true; m_firstPreviewDraw = true; } if( m_firstDraw ) { m_firstDraw = false; AfterCommonInit(); OnNodeChange(); } if( m_previousErrorMessage != m_showErrorMessage ) { m_sizeIsDirty = true; } if( m_sizeIsDirty ) { m_sizeIsDirty = false; ChangeSize(); } CalculatePositionAndVisibility( drawInfo ); m_unscaledRemainingBox = m_position; m_remainingBox = m_globalPosition; m_lastInputBottomRight = m_position.position; m_lastOutputBottomLeft = m_position.position; m_lastOutputBottomLeft.x += m_position.width; m_visibleInputs = 0; m_visibleOutputs = 0; if( m_hasSubtitle ) m_extraHeaderHeight = (int)Constants.NODE_HEADER_EXTRA_HEIGHT; else m_extraHeaderHeight = 0; m_lastInputBottomRight.y += UIUtils.HeaderMaxHeight + m_extraHeaderHeight; m_lastOutputBottomLeft.y += UIUtils.HeaderMaxHeight + m_extraHeaderHeight; m_unscaledRemainingBox.y += UIUtils.HeaderMaxHeight + m_extraHeaderHeight; if( m_isVisible ) { // Header m_headerPosition = m_globalPosition; m_headerPosition.height = UIUtils.CurrentHeaderHeight + m_extraHeaderHeight * drawInfo.InvertedZoom; // Title m_titlePos = m_globalPosition; m_titlePos.height = m_headerPosition.height; if( m_hasSubtitle ) m_titlePos.yMin += ( 4 * drawInfo.InvertedZoom ); else m_titlePos.yMin += ( 7 * drawInfo.InvertedZoom ); m_titlePos.width -= ( m_paddingTitleLeft + m_paddingTitleRight ) * drawInfo.InvertedZoom; m_titlePos.x += m_paddingTitleLeft * drawInfo.InvertedZoom; // Additional Title if( m_hasSubtitle ) { m_addTitlePos = m_titlePos; m_addTitlePos.y = m_globalPosition.y; m_addTitlePos.yMin += ( 19 * drawInfo.InvertedZoom ); } // Left Dropdown if( m_hasLeftDropdown && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 ) { m_dropdownRect = m_headerPosition; m_dropdownRect.width = Constants.NodeButtonSizeX * drawInfo.InvertedZoom; m_dropdownRect.x = m_globalPosition.x + ( Constants.IconsLeftRightMargin + 1 ) * drawInfo.InvertedZoom; m_dropdownRect.height = Constants.NodeButtonSizeY * drawInfo.InvertedZoom; m_dropdownRect.y = m_globalPosition.y + m_headerPosition.height * 0.5f - 14 * drawInfo.InvertedZoom * 0.5f; } // Expander if( m_drawPreviewExpander && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 ) { m_expandRect = m_globalPosition; m_expandRect.width = Constants.PreviewExpanderWidth * drawInfo.InvertedZoom; m_expandRect.x = m_globalPosition.x + m_globalPosition.width - ( Constants.IconsLeftRightMargin + Constants.PreviewExpanderWidth ) * drawInfo.InvertedZoom; //titlePos.x + titlePos.width; m_expandRect.height = Constants.PreviewExpanderHeight * drawInfo.InvertedZoom; m_expandRect.y = m_globalPosition.y + m_headerPosition.height * 0.5f - Constants.PreviewExpanderHeight * drawInfo.InvertedZoom * 0.5f; } } if( m_anchorAdjust < 0 ) { m_anchorAdjust = UIUtils.GetCustomStyle( CustomStyle.PortEmptyIcon ).normal.background.width; } m_unscaledRemainingBox.y += Constants.INPUT_PORT_DELTA_Y; m_lastOutputBottomLeft.y += Constants.INPUT_PORT_DELTA_Y; m_lastInputBottomRight.y += Constants.INPUT_PORT_DELTA_Y; // Input Ports { m_currInputPortPos = m_globalPosition; m_currInputPortPos.width = drawInfo.InvertedZoom * UIUtils.PortsSize.x; m_currInputPortPos.height = drawInfo.InvertedZoom * UIUtils.PortsSize.y; m_currInputPortPos.x += drawInfo.InvertedZoom * Constants.PORT_INITIAL_X; m_currInputPortPos.y += drawInfo.InvertedZoom * Constants.PORT_INITIAL_Y + m_extraHeaderHeight * drawInfo.InvertedZoom; int inputCount = m_inputPorts.Count; float initialX = m_lastInputBottomRight.x; for( int i = 0; i < inputCount; i++ ) { if( m_inputPorts[ i ].Visible ) { m_visibleInputs++; // Button m_inputPorts[ i ].Position = m_currInputPortPos; // Label m_inputPorts[ i ].LabelPosition = m_currInputPortPos; float deltaX = 1f * drawInfo.InvertedZoom * ( UIUtils.PortsSize.x + Constants.PORT_TO_LABEL_SPACE_X ); m_auxRect = m_inputPorts[ i ].LabelPosition; m_auxRect.x += deltaX; m_inputPorts[ i ].LabelPosition = m_auxRect; //if( m_inputPorts[ i ].DirtyLabelSize || m_inputPorts[ i ].LabelSize == Vector2.zero ) //{ // m_inputPorts[ i ].DirtyLabelSize = false; // m_sizeContentAux.text = m_inputPorts[ i ].Name; // m_inputPorts[ i ].UnscaledLabelSize = UIUtils.UnZoomedInputPortStyle.CalcSize( m_sizeContentAux ); //} m_inputPorts[ i ].LabelSize = m_inputPorts[ i ].UnscaledLabelSize * drawInfo.InvertedZoom; m_lastInputBottomRight.x = Mathf.Max( m_lastInputBottomRight.x, initialX + m_inputPorts[ i ].UnscaledLabelSize.x + Constants.PORT_INITIAL_X + Constants.PORT_TO_LABEL_SPACE_X + UIUtils.PortsSize.x ); if( !m_inputPorts[ i ].Locked ) { float overflow = 2; float scaledOverflow = 4 * drawInfo.InvertedZoom; m_auxRect = m_currInputPortPos; m_auxRect.yMin -= scaledOverflow + overflow; m_auxRect.yMax += scaledOverflow + overflow; m_auxRect.xMin -= Constants.PORT_INITIAL_X * drawInfo.InvertedZoom + scaledOverflow + overflow; if( m_containerGraph.ParentWindow.WireReferenceUtils.OutputPortReference.IsValid ) m_auxRect.xMax += m_inputPorts[ i ].LabelSize.x + Constants.PORT_TO_LABEL_SPACE_X * drawInfo.InvertedZoom + scaledOverflow + overflow; else m_auxRect.xMax += Constants.PORT_TO_LABEL_SPACE_X * drawInfo.InvertedZoom + scaledOverflow + overflow; m_inputPorts[ i ].ActivePortArea = m_auxRect; } m_currInputPortPos.y += drawInfo.InvertedZoom * ( m_fontHeight + Constants.INPUT_PORT_DELTA_Y ); //GUI.Label( m_inputPorts[ i ].ActivePortArea, string.Empty, UIUtils.Box ); } } if( m_visibleInputs > 0 ) m_lastInputBottomRight.y += m_fontHeight * m_visibleInputs + Constants.INPUT_PORT_DELTA_Y * ( m_visibleInputs - 1 ); } // Output Ports { m_currOutputPortPos = m_globalPosition; m_currOutputPortPos.width = drawInfo.InvertedZoom * UIUtils.PortsSize.x; m_currOutputPortPos.height = drawInfo.InvertedZoom * UIUtils.PortsSize.y; m_currOutputPortPos.x += ( m_globalPosition.width - drawInfo.InvertedZoom * ( Constants.PORT_INITIAL_X + m_anchorAdjust ) ); m_currOutputPortPos.y += drawInfo.InvertedZoom * Constants.PORT_INITIAL_Y + m_extraHeaderHeight * drawInfo.InvertedZoom; int outputCount = m_outputPorts.Count; float initialX = m_lastOutputBottomLeft.x; for( int i = 0; i < outputCount; i++ ) { if( m_outputPorts[ i ].Visible ) { m_visibleOutputs++; //Button m_outputPorts[ i ].Position = m_currOutputPortPos; // Label m_outputPorts[ i ].LabelPosition = m_currOutputPortPos; float deltaX = 1f * drawInfo.InvertedZoom * ( UIUtils.PortsSize.x + Constants.PORT_TO_LABEL_SPACE_X ); m_auxRect = m_outputPorts[ i ].LabelPosition; m_auxRect.x -= deltaX; m_outputPorts[ i ].LabelPosition = m_auxRect; m_outputPorts[ i ].LabelSize = m_outputPorts[ i ].UnscaledLabelSize * drawInfo.InvertedZoom; m_lastOutputBottomLeft.x = Mathf.Min( m_lastOutputBottomLeft.x, initialX - m_outputPorts[ i ].UnscaledLabelSize.x - Constants.PORT_INITIAL_X - Constants.PORT_TO_LABEL_SPACE_X - UIUtils.PortsSize.x ); if( !m_outputPorts[ i ].Locked ) { float overflow = 2; float scaledOverflow = 4 * drawInfo.InvertedZoom; m_auxRect = m_currOutputPortPos; m_auxRect.yMin -= scaledOverflow + overflow; m_auxRect.yMax += scaledOverflow + overflow; if( m_containerGraph.ParentWindow.WireReferenceUtils.InputPortReference.IsValid ) m_auxRect.xMin -= m_outputPorts[ i ].LabelSize.x + Constants.PORT_TO_LABEL_SPACE_X * drawInfo.InvertedZoom + scaledOverflow + overflow; else m_auxRect.xMin -= Constants.PORT_TO_LABEL_SPACE_X * drawInfo.InvertedZoom + scaledOverflow + overflow; m_auxRect.xMax += Constants.PORT_INITIAL_X * drawInfo.InvertedZoom + scaledOverflow + overflow; m_outputPorts[ i ].ActivePortArea = m_auxRect; } m_currOutputPortPos.y += drawInfo.InvertedZoom * ( m_fontHeight + Constants.INPUT_PORT_DELTA_Y ); //GUI.Label( m_outputPorts[ i ].ActivePortArea, string.Empty, UIUtils.Box ); } } if( m_visibleOutputs > 0 ) m_lastOutputBottomLeft.y += m_fontHeight * m_visibleOutputs + Constants.INPUT_PORT_DELTA_Y * ( m_visibleOutputs - 1 ); } m_lastInputBottomRight.x += m_marginPreviewLeft; //Vector2 scaledLastOutputBottomLeft = ( m_lastOutputBottomLeft + drawInfo.CameraOffset ) * drawInfo.InvertedZoom; //GUI.Label( new Rect( scaledLastOutputBottomLeft, Vector2.one * 2 ), string.Empty, UIUtils.CurrentWindow.CustomStylesInstance.Box ); m_unscaledRemainingBox.xMin = m_lastInputBottomRight.x; //m_unscaledRemainingBox.yMin = m_lastInputBottomRight.y; m_unscaledRemainingBox.xMax = m_lastOutputBottomLeft.x; m_unscaledRemainingBox.yMax = Mathf.Max( m_lastOutputBottomLeft.y, m_lastInputBottomRight.y ); m_remainingBox.position = ( m_unscaledRemainingBox.position + drawInfo.CameraOffset ) * drawInfo.InvertedZoom; m_remainingBox.size = m_unscaledRemainingBox.size * drawInfo.InvertedZoom; //GUI.Label( m_remainingBox, string.Empty, UIUtils.Box ); if( m_visibleInputs == 0 ) { m_remainingBox.x += Constants.PORT_INITIAL_X * drawInfo.InvertedZoom; m_remainingBox.width -= Constants.PORT_INITIAL_X * drawInfo.InvertedZoom; } if( m_visibleOutputs == 0 ) { m_remainingBox.width -= Constants.PORT_INITIAL_X * drawInfo.InvertedZoom; } if( ContainerGraph.ParentWindow.GlobalPreview != m_globalShowPreview ) { m_globalShowPreview = ContainerGraph.ParentWindow.GlobalPreview; m_sizeIsDirty = true; ContainerGraph.ParentWindow.RequestRepaint(); } // Generate Proper Preview Rect float marginAround = 10; float scaledMarginAround = marginAround * drawInfo.InvertedZoom; float previewSize = 128; PreviewLocation m_autoLocation = m_selectedLocation; if( m_selectedLocation == PreviewLocation.Auto ) { if( m_visibleOutputs > m_visibleInputs ) { m_autoLocation = PreviewLocation.Left; } else if( m_visibleOutputs < m_visibleInputs ) { m_autoLocation = PreviewLocation.Right; } else if( m_unscaledRemainingBox.width > previewSize ) { m_autoLocation = PreviewLocation.TopCenter; } else { m_autoLocation = PreviewLocation.BottomCenter; } } if( m_canExpand && ( m_showPreview || m_globalShowPreview ) ) { if( m_autoLocation == PreviewLocation.TopCenter ) { m_unscaledPreviewRect.y = m_unscaledRemainingBox.y; m_unscaledPreviewRect.x = m_unscaledRemainingBox.center.x - 0.5f * ( previewSize + 2 * marginAround ); } else if( m_autoLocation == PreviewLocation.BottomCenter ) { m_unscaledPreviewRect.y = Mathf.Max( m_lastOutputBottomLeft.y, m_lastInputBottomRight.y ); m_unscaledPreviewRect.x = m_position.x + 0.5f * m_position.width - 0.5f * ( previewSize + 2 * marginAround ); } else if( m_autoLocation == PreviewLocation.Left ) { m_unscaledPreviewRect.y = m_lastInputBottomRight.y; m_unscaledPreviewRect.x = m_position.x; } else if( m_autoLocation == PreviewLocation.Right ) { m_unscaledPreviewRect.y = m_lastOutputBottomLeft.y; m_unscaledPreviewRect.x = m_lastInputBottomRight.x; } if( m_autoLocation == PreviewLocation.BottomCenter ) m_unscaledPreviewRect.height = previewSize + 2 * marginAround; else if( m_autoLocation == PreviewLocation.TopCenter ) m_unscaledPreviewRect.height = previewSize + marginAround; else m_unscaledPreviewRect.height = previewSize + ( m_visibleInputs > 0 && m_visibleOutputs > 0 ? 2 * marginAround : marginAround ); m_unscaledPreviewRect.width = previewSize + 2 * marginAround; m_previewRect = m_unscaledPreviewRect; m_previewRect.position = ( m_previewRect.position + drawInfo.CameraOffset ) * drawInfo.InvertedZoom; m_auxVector2.Set( previewSize * drawInfo.InvertedZoom, previewSize * drawInfo.InvertedZoom ); m_previewRect.size = m_auxVector2; if( m_autoLocation == PreviewLocation.BottomCenter ) { m_auxVector2.Set( m_previewRect.position.x + scaledMarginAround, m_previewRect.position.y + scaledMarginAround ); m_previewRect.position = m_auxVector2; } else if( m_autoLocation == PreviewLocation.TopCenter ) { m_auxVector2.Set( m_previewRect.position.x + scaledMarginAround, m_previewRect.position.y ); m_previewRect.position = m_auxVector2; } else { m_previewRect.position += new Vector2( scaledMarginAround, ( m_visibleInputs > 0 && m_visibleOutputs > 0 ? scaledMarginAround : 0 ) ); } } // Adjust node rect after preview if( m_firstPreviewDraw ) { m_firstPreviewDraw = false; ContainerGraph.ParentWindow.RequestRepaint(); if( m_canExpand && ( m_showPreview || m_globalShowPreview ) ) { if( m_autoLocation == PreviewLocation.TopCenter ) { float fillWidth = m_unscaledRemainingBox.width - m_unscaledPreviewRect.width; m_extraSize.x = Mathf.Max( -fillWidth, 0 ); float fillHeight = m_position.yMax - m_unscaledPreviewRect.yMax; m_extraSize.y = Mathf.Max( -fillHeight, 0 ); } if( m_autoLocation == PreviewLocation.BottomCenter ) { float fillWidth = m_position.width - m_unscaledPreviewRect.width; m_extraSize.x = Mathf.Max( -fillWidth, 0 ); float fillHeight = m_position.yMax - m_unscaledPreviewRect.yMax; m_extraSize.y = Mathf.Max( -fillHeight, 0 ); } else if( m_autoLocation == PreviewLocation.Left ) { float fillWidth = m_lastOutputBottomLeft.x - m_unscaledPreviewRect.xMax; m_extraSize.x = Mathf.Max( -fillWidth, 0 ); float fillHeight = m_position.yMax - m_unscaledPreviewRect.yMax; m_extraSize.y = Mathf.Max( -fillHeight, 0 ); } else if( m_autoLocation == PreviewLocation.Right ) { float fillWidth = m_position.xMax - m_unscaledPreviewRect.xMax; m_extraSize.x = Mathf.Max( -fillWidth, 0 ); float fillHeight = m_position.yMax - m_unscaledPreviewRect.yMax; m_extraSize.y = Mathf.Max( -fillHeight, 0 ); } if( m_showErrorMessage ) m_extraSize.y += 24; } else if( m_canExpand ) { m_extraSize.y = 0; m_extraSize.x = 0; } m_position.width = m_unpreviewedPosition.width + m_extraSize.x; m_position.height = m_unpreviewedPosition.height + m_extraSize.y; } if( m_showErrorMessage ) { m_errorBox = m_globalPosition; m_errorBox.y = ( m_globalPosition.yMax - 28 * drawInfo.InvertedZoom ) + 3 * drawInfo.InvertedZoom; m_errorBox.height = 25 * drawInfo.InvertedZoom; } m_previousErrorMessage = m_showErrorMessage; } /// /// This method should only be called to draw elements, runs once per frame and after wires are drawn /// /// public virtual void OnNodeRepaint( DrawInfo drawInfo ) { if( !m_isVisible ) return; m_colorBuffer = GUI.color; // Background GUI.color = m_infiniteLoopDetected ? Constants.InfiniteLoopColor : Constants.NodeBodyColor; if( m_useSquareNodeTitle || ContainerGraph.LodLevel >= ParentGraph.NodeLOD.LOD2 ) GUI.Label( m_globalPosition, string.Empty, UIUtils.NodeWindowOffSquare ); else GUI.Label( m_globalPosition, string.Empty, UIUtils.GetCustomStyle( CustomStyle.NodeWindowOff ) ); // Header //GUI GUI.color = m_headerColor * m_headerColorModifier; if( m_useSquareNodeTitle || ContainerGraph.LodLevel >= ParentGraph.NodeLOD.LOD2 ) GUI.Label( m_headerPosition, string.Empty, UIUtils.NodeHeaderSquare ); else GUI.Label( m_headerPosition, string.Empty, UIUtils.GetCustomStyle( CustomStyle.NodeHeader ) ); GUI.color = m_colorBuffer; // Title DrawTitle( m_titlePos ); // Additional Tile if( m_hasSubtitle && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD3 ) GUI.Label( m_addTitlePos, m_additionalContent, UIUtils.GetCustomStyle( CustomStyle.PropertyValuesTitle ) ); // Dropdown if( m_hasLeftDropdown && !m_dropdownEditing && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 ) GUI.Label( m_dropdownRect, string.Empty, UIUtils.PropertyPopUp ); // Expander if( m_drawPreviewExpander && ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 ) GUI.Label( m_expandRect, string.Empty, ( m_showPreview ? UIUtils.PreviewCollapser : UIUtils.PreviewExpander ) ); // Input Ports int inputCount = m_inputPorts.Count; for( int i = 0; i < inputCount; i++ ) { if( m_inputPorts[ i ].Visible ) { // Input Port Icon if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 ) { if( m_inputPorts[ i ].Locked ) GUI.color = Constants.LockedPortColor; else if( ContainerGraph.ParentWindow.Options.ColoredPorts ) GUI.color = UIUtils.GetColorForDataType( m_inputPorts[ i ].DataType, false, true ); else GUI.color = m_inputPorts[ i ].HasCustomColor ? m_inputPorts[ i ].CustomColor : UIUtils.GetColorForDataType( m_inputPorts[ i ].DataType, true, true ); GUIStyle style = m_inputPorts[ i ].IsConnected ? UIUtils.GetCustomStyle( CustomStyle.PortFullIcon ) : UIUtils.GetCustomStyle( CustomStyle.PortEmptyIcon ); GUI.Label( m_inputPorts[ i ].Position, string.Empty, style ); GUI.color = m_colorBuffer; } // Input Port Label if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD3 ) { if( m_inputPorts[ i ].Locked ) { GUI.color = Constants.PortLockedTextColor; GUI.Label( m_inputPorts[ i ].LabelPosition, m_inputPorts[ i ].Name, UIUtils.InputPortLabel ); GUI.color = m_colorBuffer; } else { if( m_containerGraph.ParentWindow.GlobalShowInternalData && !m_inputPorts[ i ].IsConnected && UIUtils.InternalDataOnPort.fontSize > 1f && ( m_inputPorts[ i ].AutoDrawInternalData || ( m_autoDrawInternalPortData && m_useInternalPortData ) ) && m_inputPorts[ i ].DisplayInternalData.Length > 4 && ( ( m_inputPorts[ i ].DataType >= WirePortDataType.FLOAT && m_inputPorts[ i ].DataType <= WirePortDataType.INT ) || m_inputPorts[ i ].DataType == WirePortDataType.UINT ) ) { GUI.color = Constants.NodeBodyColor/* * new Color( 1f, 1f, 1f, 0.75f )*/; Rect internalBox = m_inputPorts[ i ].LabelPosition; m_sizeContentAux.text = m_inputPorts[ i ].DisplayInternalData; Vector2 portText = UIUtils.InternalDataOnPort.CalcSize( m_sizeContentAux ); internalBox.width = portText.x; internalBox.height = portText.y; internalBox.y = m_inputPorts[ i ].LabelPosition.center.y - internalBox.height * 0.5f; internalBox.x = GlobalPosition.x - internalBox.width - 4 * drawInfo.InvertedZoom - 1; Rect backBox = new Rect( internalBox ); backBox.xMin -= 4 * drawInfo.InvertedZoom; backBox.xMax += 4 * drawInfo.InvertedZoom; backBox.yMin -= 2 * drawInfo.InvertedZoom; backBox.yMax += 2 * drawInfo.InvertedZoom; GUI.Label( backBox, string.Empty, UIUtils.InternalDataBackground ); GUI.color *= new Color( 1f, 1f, 1f, 0.5f ); GUI.Label( internalBox, m_sizeContentAux, UIUtils.InternalDataOnPort ); GUI.color = m_colorBuffer; } GUI.Label( m_inputPorts[ i ].LabelPosition, m_inputPorts[ i ].Name, UIUtils.InputPortLabel ); } } } } // Output Ports int outputCount = m_outputPorts.Count; for( int i = 0; i < outputCount; i++ ) { if( m_outputPorts[ i ].Visible ) { // Output Port Icon if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD4 ) { if( m_outputPorts[ i ].Locked ) GUI.color = Constants.LockedPortColor; else if( ContainerGraph.ParentWindow.Options.ColoredPorts ) GUI.color = UIUtils.GetColorForDataType( m_outputPorts[ i ].DataType, false, false ); else GUI.color = m_outputPorts[ i ].HasCustomColor ? m_outputPorts[ i ].CustomColor : UIUtils.GetColorForDataType( m_outputPorts[ i ].DataType, true, false ); GUIStyle style = m_outputPorts[ i ].IsConnected ? UIUtils.GetCustomStyle( CustomStyle.PortFullIcon ) : UIUtils.GetCustomStyle( CustomStyle.PortEmptyIcon ); GUI.Label( m_outputPorts[ i ].Position, string.Empty, style ); GUI.color = m_colorBuffer; } // Output Port Label if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD3 ) { if( m_outputPorts[ i ].Locked ) { GUI.color = Constants.PortLockedTextColor; GUI.Label( m_outputPorts[ i ].LabelPosition, m_outputPorts[ i ].Name, UIUtils.OutputPortLabel ); GUI.color = m_colorBuffer; } else { GUI.Label( m_outputPorts[ i ].LabelPosition, m_outputPorts[ i ].Name, UIUtils.OutputPortLabel ); } } } } // Preview if( ( m_showPreview || m_globalShowPreview ) && m_drawPreview ) DrawPreview( drawInfo, m_previewRect ); // Error and Warning bottom message if( m_showErrorMessage ) { GUI.color = new Color( 0.0f, 0.0f, 0.0f, 0.5f ); GUI.Label( m_errorBox, string.Empty, UIUtils.Separator ); GUI.color = m_colorBuffer; switch( m_errorMessageTypeIsError ) { default: case NodeMessageType.Error: { m_errorMessage.text = ErrorTitle; m_errorIcon.image = UIUtils.SmallErrorIcon; m_errorCurrentStyle = UIUtils.BoldErrorStyle; } break; case NodeMessageType.Warning: { m_errorMessage.text = WarningTitle; m_errorIcon.image = UIUtils.SmallWarningIcon; m_errorCurrentStyle = UIUtils.BoldWarningStyle; } break; case NodeMessageType.Info: { m_errorMessage.text = InfoTitle; m_errorIcon.image = UIUtils.SmallInfoIcon; m_errorCurrentStyle = UIUtils.BoldInfoStyle; } break; } Rect textBox = m_errorBox; textBox.y += 1 * drawInfo.InvertedZoom; textBox.height = 24 * drawInfo.InvertedZoom; float textWidth = m_errorCurrentStyle.CalcSize( m_errorMessage ).x; GUI.Label( textBox, m_errorMessage, m_errorCurrentStyle ); textBox.x -= textWidth * 0.5f + 12 * drawInfo.InvertedZoom; GUI.Label( textBox, m_errorIcon, m_errorCurrentStyle ); textBox.x += textWidth + 24 * drawInfo.InvertedZoom; GUI.Label( textBox, m_errorIcon, m_errorCurrentStyle ); } // Selection Box if( m_selected ) { GUI.color = Constants.NodeSelectedColor; if( m_useSquareNodeTitle || ContainerGraph.LodLevel >= ParentGraph.NodeLOD.LOD2 ) GUI.Label( m_globalPosition, string.Empty, UIUtils.NodeWindowOnSquare ); else GUI.Label( m_globalPosition, string.Empty, UIUtils.GetCustomStyle( CustomStyle.NodeWindowOn ) ); GUI.color = m_colorBuffer; } // Debug Visualizers //if( FinishPreviewRender || m_continuousPreviewRefresh ) //{ // GUI.color = new Color( 0, 1, 0.5f, 1f ); // Rect r = m_globalPosition; // r.width = 8; // r.height = 8; // r.x -= 5 * drawInfo.InvertedZoom; // r.y -= 5 * drawInfo.InvertedZoom; // GUI.Label( r, string.Empty, UIUtils.GetCustomStyle( CustomStyle.PortFullIcon ) ); // GUI.color = m_colorBuffer; // FinishPreviewRender = false; //} //GUI.Label( m_remainingBox, string.Empty, UIUtils.Box ); } public bool DropdownEditing { get { return m_dropdownEditing; } set { m_dropdownEditing = value; PreviewIsDirty = true; } } /// /// Handles gui controls, runs before node layout /// /// public virtual void DrawGUIControls( DrawInfo drawInfo ) { if( !m_initialized ) return; if( !m_isVisible ) return; if( drawInfo.CurrentEventType == EventType.MouseDown && drawInfo.LeftMouseButtonPressed ) { if( m_expandRect.Contains( drawInfo.MousePosition ) ) { m_showPreview = !m_showPreview; m_sizeIsDirty = true; ContainerGraph.ParentWindow.MouseInteracted = true; } if( m_hasLeftDropdown && m_dropdownRect.Contains( drawInfo.MousePosition ) ) { m_dropdownEditing = true; } else if( m_dropdownEditing ) { DropdownEditing = false; } } DrawGuiPorts( drawInfo ); } //public static bool MyRepeatButton( DrawInfo drawInfo, Rect position, string text, GUIStyle style ) //{ // if(/* drawInfo.CurrentEventType == EventType.MouseDown &&*/ position.Contains( drawInfo.MousePosition ) ) // { // UIUtils.CurrentWindow.MouseInteracted = true; // return true; // } // return false; //} public void DrawGuiPorts( DrawInfo drawInfo ) { if( !m_initialized ) return; if( !m_isVisible ) return; if( drawInfo.CurrentEventType == EventType.MouseDown ) { int inputCount = m_inputPorts.Count; int outputCount = m_outputPorts.Count; for( int i = 0; i < inputCount; i++ ) { if( m_inputPorts[ i ].Visible && !m_inputPorts[ i ].Locked && m_isVisible && m_inputPorts[ i ].ActivePortArea.Contains( drawInfo.MousePosition ) && drawInfo.LeftMouseButtonPressed ) { UIUtils.CurrentWindow.MouseInteracted = true; m_inputPorts[ i ].Click(); // need to put the mouse button on a hot state so it will detect the Mouse Up event correctly on the Editor Window int controlID = GUIUtility.GetControlID( FocusType.Passive ); //int controlID = GUIUtility.GetControlID( "repeatButton".GetHashCode(), FocusType.Passive, m_inputPorts[ i ].ActivePortArea ); GUIUtility.hotControl = controlID; bool saveReference = true; if( m_inputPorts[ i ].IsConnected ) { double doubleTapTime = EditorApplication.timeSinceStartup; bool doubleTap = ( doubleTapTime - m_doubleClickTimestamp ) < DoubleClickTime; m_doubleClickTimestamp = doubleTapTime; if( doubleTap ) { m_containerGraph.DeleteConnection( true, UniqueId, m_inputPorts[ i ].PortId, true, true ); Event.current.Use(); } else //if ( AppyModifierToPort( _inputPorts[ i ], true ) ) //{ //saveReference = false; //} if( !ApplyModifierToPort( m_inputPorts[ i ], true ) ) { UIUtils.ShowContextOnPick = false; PickInput( m_inputPorts[ i ] ); } saveReference = false; } if( saveReference && !m_containerGraph.ParentWindow.WireReferenceUtils.InputPortReference.IsValid ) //if ( !modifierApplied && !UIUtils.InputPortReference.IsValid ) { m_containerGraph.ParentWindow.WireReferenceUtils.SetInputReference( m_uniqueId, m_inputPorts[ i ].PortId, m_inputPorts[ i ].DataType, m_inputPorts[ i ].TypeLocked ); } IsDirty = true; inputCount = m_inputPorts.Count; } } for( int i = 0; i < outputCount; i++ ) { if( m_outputPorts[ i ].Visible && m_outputPorts[ i ].ActivePortArea.Contains( drawInfo.MousePosition ) && drawInfo.LeftMouseButtonPressed ) { UIUtils.CurrentWindow.MouseInteracted = true; m_outputPorts[ i ].Click(); // need to put the mouse button on a hot state so it will detect the Mouse Up event correctly on the Editor Window int controlID = GUIUtility.GetControlID( FocusType.Passive ); //int controlID = GUIUtility.GetControlID( "aseRepeatButton".GetHashCode(), FocusType.Passive, m_outputPorts[ i ].ActivePortArea ); GUIUtility.hotControl = controlID; bool saveReference = true; if( m_outputPorts[ i ].IsConnected ) { if( ApplyModifierToPort( m_outputPorts[ i ], false ) ) { saveReference = false; } } if( saveReference && !m_containerGraph.ParentWindow.WireReferenceUtils.OutputPortReference.IsValid ) { m_containerGraph.ParentWindow.WireReferenceUtils.SetOutputReference( m_uniqueId, m_outputPorts[ i ].PortId, m_outputPorts[ i ].DataType, false ); } IsDirty = true; outputCount = m_outputPorts.Count; } } } //Preview buttons if( m_drawPreviewMaskButtons && ( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp ) ) DrawPreviewMaskButtonsLayout( drawInfo, m_previewRect ); } /// /// Can be used to draw an entire node, runs after wires /// /// public virtual void Draw( DrawInfo drawInfo ) { if( !m_initialized ) return; if( drawInfo.CurrentEventType == EventType.Repaint ) OnNodeRepaint( drawInfo ); } public virtual void SetPreviewInputs() { if( !HasPreviewShader || !m_initialized ) return; int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_inputPorts[ i ].IsConnected && m_inputPorts[ i ].InputNodeHasPreview( ContainerGraph ) ) { m_inputPorts[ i ].SetPreviewInputTexture( ContainerGraph ); } else { m_inputPorts[ i ].SetPreviewInputValue( ContainerGraph ); } } } public bool SafeDraw( DrawInfo drawInfo ) { EditorGUI.BeginChangeCheck(); Draw( drawInfo ); if( EditorGUI.EndChangeCheck() ) { SaveIsDirty = true; return true; } return false; } public bool ShowTooltip( DrawInfo drawInfo ) { if( string.IsNullOrEmpty( m_tooltipText ) ) return false; if( m_globalPosition.Contains( drawInfo.MousePosition ) || m_linkVisibility ) { if( m_tooltipTimestamp + 0.6f < Time.realtimeSinceStartup || m_linkVisibility ) { bool errorTooltip = false; if( m_showErrorMessage && m_errorBox.Contains( drawInfo.MousePosition ) && !string.IsNullOrEmpty( m_errorMessageTooltip ) ) errorTooltip = true; Rect globalTooltipPos = m_globalPosition; GUIContent temp = new GUIContent( errorTooltip ? m_errorMessageTooltip : m_tooltipText ); UIUtils.TooltipBox.wordWrap = false; Vector2 optimal = UIUtils.TooltipBox.CalcSize( temp ); if( optimal.x > 300f ) { UIUtils.TooltipBox.wordWrap = true; optimal.x = 300f; optimal.y = UIUtils.TooltipBox.CalcHeight( temp, 300f ); } globalTooltipPos.width = Mathf.Max( 120, optimal.x ); globalTooltipPos.height = optimal.y; globalTooltipPos.center = m_globalPosition.center; if( !errorTooltip && m_hasTooltipLink ) globalTooltipPos.height += 16; if( errorTooltip ) globalTooltipPos.y = 10 + m_globalPosition.yMax; else globalTooltipPos.y = m_globalPosition.yMin - 10 - globalTooltipPos.height; if ( globalTooltipPos.x < 10 ) globalTooltipPos.x = 10; if( globalTooltipPos.x + globalTooltipPos.width > Screen.width - 10 ) globalTooltipPos.x = Screen.width - globalTooltipPos.width - 10; //UNCOMMENT this for auto adjust tooltip to the top window box //if( globalTooltipPos.y < 40 ) // globalTooltipPos.y = 40; if( errorTooltip && globalTooltipPos.y + globalTooltipPos.height > Screen.height - 32 ) globalTooltipPos.y = Screen.height - 32 - globalTooltipPos.height; GUI.Label( globalTooltipPos, temp, UIUtils.TooltipBox ); if( !errorTooltip && m_hasTooltipLink ) { Rect link = globalTooltipPos; link.y = globalTooltipPos.yMax - 16; link.height = 16; link.width = 86; link.x = globalTooltipPos.center.x - 43; Rect hover = globalTooltipPos; hover.yMax += 15;// m_globalPosition.yMax; m_linkVisibility = hover.Contains( drawInfo.MousePosition ); if( link.Contains( drawInfo.MousePosition ) ) { if( drawInfo.CurrentEventType == EventType.MouseDown ) { if( m_tooltipTimestamp + 1.25f < Time.realtimeSinceStartup ) { Application.OpenURL( Attributes.NodeUrl ); } } else { UIUtils.MainSkin.customStyles[ 52 ].Draw( link, WikiLinkStr, true, false, false, false ); } } else { GUI.Label( link, WikiLinkStr, UIUtils.MainSkin.customStyles[ 52 ] ); } } ContainerGraph.ParentWindow.RequestRepaint(); return true; } } else { if( !m_linkVisibility ) m_tooltipTimestamp = Time.realtimeSinceStartup; } return false; } public virtual bool SafeDrawProperties() { EditorGUI.BeginChangeCheck(); PreDrawProperties(); if( m_autoWrapProperties ) { NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, DrawProperties ); } else { DrawProperties(); } if( EditorGUI.EndChangeCheck() ) { PreviewIsDirty = true; //UIUtils.RecordObject(this); //MarkForPreviewUpdate(); return true; } return false; } public void PreDrawProperties() { if( m_useInternalPortData && m_autoDrawInternalPortData ) { DrawInternalDataGroup(); } } virtual public void DrawProperties() { } protected void DrawInternalDataGroup() { bool drawInternalDataUI = false; int inputCount = m_inputPorts.Count; if( inputCount > 0 ) { for( int i = 0; i < inputCount; i++ ) { if( m_inputPorts[ i ].Available && m_inputPorts[ i ].ValidInternalData && !m_inputPorts[ i ].IsConnected /*&& ( m_inputPorts[ i ].AutoDrawInternalData || ( m_autoDrawInternalPortData && m_useInternalPortData ) )*/ /*&& m_inputPorts[ i ].AutoDrawInternalData*/ ) { drawInternalDataUI = true; break; } } } if( drawInternalDataUI ) NodeUtils.DrawPropertyGroup( ref m_internalDataFoldout, Constants.InternalDataLabelStr, () => { for( int i = 0; i < m_inputPorts.Count; i++ ) { if( m_inputPorts[ i ].ValidInternalData && !m_inputPorts[ i ].IsConnected && m_inputPorts[ i ].Visible /*&& m_inputPorts[ i ].AutoDrawInternalData*/ ) { m_inputPorts[ i ].ShowInternalData( this ); } } } ); } protected void PickInput( InputPort port ) { WireReference connection = port.GetConnection( 0 ); OutputPort from = port.GetOutputConnection( 0 ); m_containerGraph.ParentWindow.WireReferenceUtils.OutputPortReference.SetReference( from.NodeId, from.PortId, from.DataType, connection.TypeLocked ); m_containerGraph.DeleteConnection( true, UniqueId, port.PortId, true, true ); //TODO: check if not necessary Event.current.Use(); IsDirty = true; SetSaveIsDirty(); } protected bool ApplyModifierToPort( WirePort port, bool isInput ) { bool modifierApplied = false; switch( Event.current.modifiers ) { case EventModifiers.Alt: { m_containerGraph.DeleteConnection( isInput, UniqueId, port.PortId, true, true ); modifierApplied = true; m_containerGraph.ParentWindow.InvalidateAlt(); } break; case EventModifiers.Control: { //WireReference connection = port.GetConnection( 0 ); //if ( isInput ) //{ // UIUtils.OutputPortReference.SetReference( connection.NodeId, connection.PortId, connection.DataType, connection.TypeLocked ); //} //else //{ // UIUtils.InputPortReference.SetReference( connection.NodeId, connection.PortId, connection.DataType, connection.TypeLocked ); //} //UIUtils.DeleteConnection( isInput, UniqueId, port.PortId, true ); //modifierApplied = true; if( !isInput ) { WireReference connection = port.GetConnection( 0 ); m_containerGraph.ParentWindow.WireReferenceUtils.InputPortReference.SetReference( connection.NodeId, connection.PortId, connection.DataType, connection.TypeLocked ); m_containerGraph.DeleteConnection( isInput, UniqueId, port.PortId, true, true ); modifierApplied = true; } } break; } if( isInput ) m_containerGraph.ParentWindow.WireReferenceUtils.SwitchPortReference.SetReference( port.NodeId, port.PortId, port.DataType, false ); //always save last connection else m_containerGraph.ParentWindow.WireReferenceUtils.SwitchPortReference.SetReference( -1, -1, WirePortDataType.OBJECT, false ); //invalidate connection if( modifierApplied ) { Event.current.Use(); IsDirty = true; SetSaveIsDirty(); } return modifierApplied; } public void DeleteAllInputConnections( bool alsoDeletePorts , bool inhibitWireNodeAutoDel = false ) { int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_inputPorts[ i ].IsConnected ) { ParentNode connNode = null; if( inhibitWireNodeAutoDel ) { connNode = m_inputPorts[ i ].GetOutputNode(); connNode.Alive = false; } m_containerGraph.DeleteConnection( true, UniqueId, m_inputPorts[ i ].PortId, false, true ); if( inhibitWireNodeAutoDel ) { connNode.Alive = true; } } } if( alsoDeletePorts ) { m_inputPorts.Clear(); m_inputPortsDict.Clear(); } SetSaveIsDirty(); } public void DeleteAllOutputConnections( bool alsoDeletePorts ) { int count = m_outputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_outputPorts[ i ].IsConnected ) m_containerGraph.DeleteConnection( false, UniqueId, m_outputPorts[ i ].PortId, false, true ); } if( alsoDeletePorts ) { m_outputPorts.Clear(); m_outputPortsDict.Clear(); } SetSaveIsDirty(); } public void DeleteInputPortByArrayIdx( int arrayIdx ) { if( arrayIdx >= m_inputPorts.Count ) return; m_containerGraph.DeleteConnection( true, UniqueId, m_inputPorts[ arrayIdx ].PortId, false, true ); m_inputPortsDict.Remove( m_inputPorts[ arrayIdx ].PortId ); m_inputPorts.RemoveAt( arrayIdx ); m_sizeIsDirty = true; SetSaveIsDirty(); RecalculateInputPortIdx(); } public void DeleteOutputPortByArrayIdx( int portIdx ) { if( portIdx >= m_outputPorts.Count ) return; m_containerGraph.DeleteConnection( false, UniqueId, m_outputPorts[ portIdx ].PortId, false, true ); m_outputPortsDict.Remove( m_outputPorts[ portIdx ].PortId ); m_outputPorts.RemoveAt( portIdx ); m_sizeIsDirty = true; } public InputPort GetInputPortByArrayId( int id ) { if( id < m_inputPorts.Count ) return m_inputPorts[ id ]; return null; } public OutputPort GetOutputPortByArrayId( int id ) { if( id < m_outputPorts.Count ) return m_outputPorts[ id ]; return null; } public InputPort GetInputPortByUniqueId( int id ) { if( m_inputPortsDict.ContainsKey( id ) ) return m_inputPortsDict[ id ]; if( m_inputPortsDict.Count != m_inputPorts.Count ) m_repopulateDictionaries = true; int inputCount = m_inputPorts.Count; for( int i = 0; i < inputCount; i++ ) { if( m_inputPorts[ i ].PortId == id ) { return m_inputPorts[ i ]; } } return null; } public OutputPort GetOutputPortByUniqueId( int id ) { if( m_outputPortsDict.ContainsKey( id ) ) return m_outputPortsDict[ id ]; if( m_outputPortsDict.Count != m_outputPorts.Count ) m_repopulateDictionaries = true; int outputCount = m_outputPorts.Count; for( int i = 0; i < outputCount; i++ ) { if( m_outputPorts[ i ].PortId == id ) return m_outputPorts[ i ]; } return null; } public virtual void AfterDuplication(){} public override string ToString() { string dump = ""; dump += ( "Type: " + GetType() ); dump += ( " Unique Id: " + UniqueId + "\n" ); dump += ( " Inputs: \n" ); int inputCount = m_inputPorts.Count; int outputCount = m_outputPorts.Count; for( int inputIdx = 0; inputIdx < inputCount; inputIdx++ ) { dump += ( m_inputPorts[ inputIdx ] + "\n" ); } dump += ( "Outputs: \n" ); for( int outputIdx = 0; outputIdx < outputCount; outputIdx++ ) { dump += ( m_outputPorts[ outputIdx ] + "\n" ); } return dump; } public string GetValueFromOutputStr( int outputId, WirePortDataType inputPortType, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( ignoreLocalvar ) { return GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); } OutputPort outPort = GetOutputPortByUniqueId( outputId ); if( outPort.IsLocalValue( dataCollector.PortCategory ) ) { if( outPort.DataType != WirePortDataType.OBJECT && outPort.DataType != inputPortType ) { return UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( m_uniqueId, outputId ), null, outPort.DataType, inputPortType, outPort.LocalValue( dataCollector.PortCategory ) ); } else { return outPort.LocalValue( dataCollector.PortCategory ); } } string result = GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); result = CreateOutputLocalVariable( outputId, result, ref dataCollector ); if( outPort.DataType != WirePortDataType.OBJECT && outPort.DataType != inputPortType ) { result = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( m_uniqueId, outputId ), null, outPort.DataType, inputPortType, result ); } return result; } public virtual string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( dataCollector.IsSRP ) { switch( dataCollector.CurrentSRPType ) { case TemplateSRPType.HD: if(OnHDAction!=null) OnHDAction( outputId, ref dataCollector ); break; case TemplateSRPType.Lightweight:if(OnLightweightAction != null) OnLightweightAction( outputId, ref dataCollector ); break; } } return string.Empty; } public string GenerateValueInVertex( ref MasterNodeDataCollector dataCollector, WirePortDataType dataType, string dataValue, string dataName, bool createInterpolator ) { if( !dataCollector.IsFragmentCategory ) return dataValue; //TEMPLATES if( dataCollector.IsTemplate ) { if( createInterpolator && dataCollector.TemplateDataCollectorInstance.HasCustomInterpolatedData( dataName ) ) return dataName; MasterNodePortCategory category = dataCollector.PortCategory; dataCollector.PortCategory = MasterNodePortCategory.Vertex; dataCollector.PortCategory = category; if( createInterpolator ) { dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( dataName, dataType, CurrentPrecisionType, dataValue ); } else { dataCollector.AddToVertexLocalVariables( -1, CurrentPrecisionType, dataType, dataName, dataValue ); } return dataName; } //SURFACE { if( dataCollector.TesselationActive ) { UIUtils.ShowMessage( UniqueId, "Unable to use Vertex to Frag when Tessellation is active" ); return m_outputPorts[ 0 ].ErrorValue; } if( createInterpolator ) dataCollector.AddToInput( UniqueId, dataName, dataType, CurrentPrecisionType ); MasterNodePortCategory portCategory = dataCollector.PortCategory; dataCollector.PortCategory = MasterNodePortCategory.Vertex; if( createInterpolator ) { dataCollector.AddLocalVariable( UniqueId, Constants.VertexShaderOutputStr + "." + dataName, dataValue + ";" ); } else { dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, dataType, dataName, dataValue ); } dataCollector.PortCategory = portCategory; return createInterpolator ? Constants.InputVarStr + "." + dataName : dataName; } } public string GenerateInputInVertex( ref MasterNodeDataCollector dataCollector, int inputPortUniqueId, string varName, bool createInterpolator ) { InputPort inputPort = GetInputPortByUniqueId( inputPortUniqueId ); if( !dataCollector.IsFragmentCategory) return inputPort.GeneratePortInstructions( ref dataCollector ); //TEMPLATES if( dataCollector.IsTemplate ) { if( createInterpolator && dataCollector.TemplateDataCollectorInstance.HasCustomInterpolatedData( varName ) ) return varName; MasterNodePortCategory category = dataCollector.PortCategory; dataCollector.PortCategory = MasterNodePortCategory.Vertex; //bool dirtyVertexVarsBefore = dataCollector.DirtyVertexVariables; //ContainerGraph.ResetNodesLocalVariablesIfNot( this, MasterNodePortCategory.Vertex ); string data = inputPort.GeneratePortInstructions( ref dataCollector ); dataCollector.PortCategory = category; //if( !dirtyVertexVarsBefore && dataCollector.DirtyVertexVariables ) //{ // dataCollector.AddVertexInstruction( dataCollector.VertexLocalVariablesFromList, UniqueId, false ); // dataCollector.ClearVertexLocalVariables(); // ContainerGraph.ResetNodesLocalVariablesIfNot( this, MasterNodePortCategory.Vertex ); //} //ContainerGraph.ResetNodesLocalVariablesIfNot( this, MasterNodePortCategory.Fragment ); if( createInterpolator ) { dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( varName, inputPort.DataType, CurrentPrecisionType, data ); } else { dataCollector.AddToVertexLocalVariables( -1, CurrentPrecisionType, inputPort.DataType, varName, data ); } return varName; } //SURFACE { if( dataCollector.TesselationActive ) { UIUtils.ShowMessage( UniqueId, "Unable to use Vertex to Frag when Tessellation is active" ); return m_outputPorts[ 0 ].ErrorValue; } if( createInterpolator ) dataCollector.AddToInput( UniqueId, varName, inputPort.DataType, CurrentPrecisionType ); MasterNodePortCategory portCategory = dataCollector.PortCategory; dataCollector.PortCategory = MasterNodePortCategory.Vertex; //bool dirtyVertexVarsBefore = dataCollector.DirtyVertexVariables; //ContainerGraph.ResetNodesLocalVariablesIfNot( this, MasterNodePortCategory.Vertex ); string vertexVarValue = inputPort.GeneratePortInstructions( ref dataCollector ); if( createInterpolator ) { dataCollector.AddLocalVariable( UniqueId, Constants.VertexShaderOutputStr + "." + varName, vertexVarValue + ";" ); } else { dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, inputPort.DataType, varName, vertexVarValue ); } dataCollector.PortCategory = portCategory; //if( !dirtyVertexVarsBefore && dataCollector.DirtyVertexVariables ) //{ // dataCollector.AddVertexInstruction( dataCollector.VertexLocalVariables, UniqueId, false ); // dataCollector.ClearVertexLocalVariables(); // ContainerGraph.ResetNodesLocalVariablesIfNot( this, MasterNodePortCategory.Vertex ); //} //ContainerGraph.ResetNodesLocalVariablesIfNot( this, MasterNodePortCategory.Fragment ); return createInterpolator ? Constants.InputVarStr + "." + varName : varName; } } protected virtual void OnUniqueIDAssigned() { } public string CreateOutputLocalVariable( int outputArrayId, string value, ref MasterNodeDataCollector dataCollector ) { OutputPort port = GetOutputPortByUniqueId( outputArrayId ); if( port.IsLocalValue( dataCollector.PortCategory ) ) return port.LocalValue( dataCollector.PortCategory ); if( port.ConnectionCount > 1 ) { RegisterLocalVariable( outputArrayId, value, ref dataCollector ); return port.LocalValue( dataCollector.PortCategory ); } else { // revisit later (break to components case) port.SetLocalValue( value, dataCollector.PortCategory ); } return value; } public void RegisterLocalVariable( int outputArrayId, string value, ref MasterNodeDataCollector dataCollector, string customName = null ) { OutputPort port = GetOutputPortByUniqueId( outputArrayId ); if( (int)port.DataType >= (int)( 1 << 10 ) || port.DataType == WirePortDataType.OBJECT ) //10 is the flag start of sampler types { port.SetLocalValue( value, dataCollector.PortCategory ); return; } bool vertexMode = dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation; string localVar = port.ConfigOutputLocalValue( CurrentPrecisionType, value, customName, dataCollector.PortCategory ); if( vertexMode ) { dataCollector.AddToVertexLocalVariables( m_uniqueId, localVar ); } else { dataCollector.AddToLocalVariables( m_uniqueId, localVar ); } } public void InvalidateConnections() { int inputCount = m_inputPorts.Count; int outputCount = m_outputPorts.Count; for( int i = 0; i < inputCount; i++ ) { m_inputPorts[ i ].InvalidateAllConnections(); } for( int i = 0; i < outputCount; i++ ) { m_outputPorts[ i ].InvalidateAllConnections(); } } public virtual bool OnClick( Vector2 currentMousePos2D ) { bool singleClick = true; if( ( EditorApplication.timeSinceStartup - m_lastTimeSelected ) < NodeClickTime ) { OnNodeDoubleClicked( currentMousePos2D ); singleClick = false; } m_lastTimeSelected = EditorApplication.timeSinceStartup; return singleClick; } public virtual void OnNodeDoubleClicked( Vector2 currentMousePos2D ) { ContainerGraph.ParentWindow.ParametersWindow.IsMaximized = !ContainerGraph.ParentWindow.ParametersWindow.IsMaximized; } public virtual void OnNodeSelected( bool value ) { if( !value ) { if( m_inputPorts != null ) { int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { m_inputPorts[ i ].ResetEditing(); } } if( m_outputPorts != null ) { int count = m_outputPorts.Count; for( int i = 0; i < count; i++ ) { m_outputPorts[ i ].ResetEditing(); } } } } public void ResetOutputLocals() { int outputCount = m_outputPorts.Count; for( int i = 0; i < outputCount; i++ ) { m_outputPorts[ i ].ResetLocalValue(); } } public void ResetOutputLocalsIfNot( MasterNodePortCategory category ) { int outputCount = m_outputPorts.Count; for( int i = 0; i < outputCount; i++ ) { //if( !m_outputPorts[ i ].IsLocalOnCategory( category ) ) // m_outputPorts[ i ].ResetLocalValue(); m_outputPorts[ i ].ResetLocalValueIfNot( category ); } } public virtual void Rewire() { } //public virtual List NodeReferences { get { return null; } } public int UniqueId { get { return m_uniqueId; } set { m_uniqueId = value; int inputCount = m_inputPorts.Count; int outputCount = m_outputPorts.Count; for( int inputIdx = 0; inputIdx < inputCount; inputIdx++ ) { m_inputPorts[ inputIdx ].NodeId = value; } for( int outputIdx = 0; outputIdx < outputCount; outputIdx++ ) { m_outputPorts[ outputIdx ].NodeId = value; } OnUniqueIDAssigned(); } } public void SetBaseUniqueId( int uniqueId, bool setOnPorts = false ) { m_uniqueId = uniqueId; if( setOnPorts ) { int inputCount = m_inputPorts.Count; int outputCount = m_outputPorts.Count; for( int inputIdx = 0; inputIdx < inputCount; inputIdx++ ) { m_inputPorts[ inputIdx ].NodeId = uniqueId; } for( int outputIdx = 0; outputIdx < outputCount; outputIdx++ ) { m_outputPorts[ outputIdx ].NodeId = uniqueId; } } } public string OutputId { get { if( ContainerGraph.GraphId > 0 ) return UniqueId + "_g" + ContainerGraph.GraphId; else return UniqueId.ToString(); } } public virtual Rect Position { get { return m_position; } } public Rect TruePosition { get { return m_position; } } public Vector2 CenterPosition { get { return new Vector2( m_position.x + m_position.width * 0.5f, m_position.y + m_position.height * 0.5f ); ; } } public Rect GlobalPosition { get { return m_globalPosition; } } public Vector2 Corner { get { return new Vector2( m_position.x + m_position.width, m_position.y + m_position.height ); } } public Vector2 Vec2Position { get { return new Vector2( m_position.x, m_position.y ); } set { m_position.x = value.x; m_position.y = value.y; } } public Vector3 Vec3Position { get { return new Vector3( m_position.x, m_position.y, 0f ); } set { m_position.x = value.x; m_position.y = value.y; } } public bool Selected { get { return m_selected; } set { m_infiniteLoopDetected = false; m_selected = value; OnNodeSelected( value ); } } public List InputPorts { get { return m_inputPorts; } } public List OutputPorts { get { return m_outputPorts; } } public bool IsConnected { get { return m_connStatus == NodeConnectionStatus.Connected; } } public NodeConnectionStatus ConnStatus { get { return m_connStatus; } set { if( m_selfPowered ) { m_connStatus = NodeConnectionStatus.Connected; } else { m_connStatus = value; } switch( m_connStatus ) { case NodeConnectionStatus.Island: case NodeConnectionStatus.Not_Connected: m_statusColor = Constants.NodeDefaultColor; break; case NodeConnectionStatus.Connected: m_statusColor = Constants.NodeConnectedColor; break; case NodeConnectionStatus.Error: m_statusColor = Constants.NodeErrorColor; break; } } } public bool SelfPowered { set { m_selfPowered = value; if( value ) { ConnStatus = NodeConnectionStatus.Connected; } } } // This is also called when recording on Undo public virtual void OnBeforeSerialize() { } public virtual void OnAfterDeserialize() { m_selected = false; m_isOnGrid = false; for( int i = 0; i < m_inputPorts.Count; i++ ) { m_inputPorts[ i ].ResetWireReferenceStatus(); } m_repopulateDictionaries = true; m_sizeIsDirty = true; } public virtual int InputIdFromDeprecated( int oldInputId ) { return oldInputId; } public virtual int OutputIdFromDeprecated( int oldOutputId ) { return oldOutputId; } public virtual void ReadFromDeprecated( ref string[] nodeParams, Type oldType = null ) { } //Inherited classes must call this base method in order to setup id and position public virtual void ReadFromString( ref string[] nodeParams ) { ParentReadFromString( ref nodeParams ); } public void ParentReadFromString( ref string[] nodeParams ) { m_currentReadParamIdx = IOUtils.NodeTypeId + 1; UniqueId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] ); string[] posCoordinates = nodeParams[ m_currentReadParamIdx++ ].Split( IOUtils.VECTOR_SEPARATOR ); m_position.x = Convert.ToSingle( posCoordinates[ 0 ] ); m_position.y = Convert.ToSingle( posCoordinates[ 1 ] ); if( UIUtils.CurrentShaderVersion() > 22 ) { string val = GetCurrentParam( ref nodeParams ); if( m_customPrecision ) { if( val.Equals("Fixed") ) m_currentPrecisionType = PrecisionType.Half; else m_currentPrecisionType = (PrecisionType)Enum.Parse( typeof( PrecisionType ), val ); } else { m_currentPrecisionType = PrecisionType.Inherit; } } if( UIUtils.CurrentShaderVersion() > 5004 ) m_showPreview = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } //should be called after ReadFromString public virtual void ReadInputDataFromString( ref string[] nodeParams ) { int count = 0; if( UIUtils.CurrentShaderVersion() > 7003 ) { try { count = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] ); } catch( Exception e ) { Debug.LogException( e ); } } else { count = ( m_oldInputCount < 0 ) ? m_inputPorts.Count : m_oldInputCount; } for( int i = 0; i < count && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ ) { if( UIUtils.CurrentShaderVersion() < 5003 ) { int newId = VersionConvertInputPortId( i ); if( UIUtils.CurrentShaderVersion() > 23 ) { m_inputPorts[ newId ].DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); } m_inputPorts[ newId ].InternalData = nodeParams[ m_currentReadParamIdx++ ]; if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length ) { m_inputPorts[ newId ].Name = nodeParams[ m_currentReadParamIdx++ ]; } m_inputPorts[ newId ].UpdatePreviewInternalData(); } else { string portIdStr = nodeParams[ m_currentReadParamIdx++ ]; int portId = -1; try { portId = Convert.ToInt32( portIdStr ); } catch( Exception e ) { Debug.LogException( e ); } WirePortDataType DataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); string InternalData = nodeParams[ m_currentReadParamIdx++ ]; bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] ); string Name = string.Empty; if( isEditable && m_currentReadParamIdx < nodeParams.Length ) { Name = nodeParams[ m_currentReadParamIdx++ ]; } InputPort inputPort = GetInputPortByUniqueId( portId ); if( inputPort != null ) { if( UIUtils.IsValidType( DataType ) ) inputPort.DataType = DataType; inputPort.InternalData = InternalData; if( !string.IsNullOrEmpty( Name ) ) { inputPort.Name = Name; } inputPort.UpdatePreviewInternalData(); } } } } public virtual void ReadOutputDataFromString( ref string[] nodeParams ) { int count = 0; if( UIUtils.CurrentShaderVersion() > 7003 ) { count = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] ); } else { count = m_outputPorts.Count; } for( int i = 0; i < count && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ ) { try { WirePortDataType dataType = (WirePortDataType)Enum.Parse( typeof( WirePortDataType ), nodeParams[ m_currentReadParamIdx++ ] ); int portId = -1; if( UIUtils.CurrentShaderVersion() > 13903 ) { portId = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] ); ; } else { portId = i; } OutputPort port = GetOutputPortByUniqueId( portId ); if( port != null && UIUtils.IsValidType( dataType ) ) { port.DataType = dataType; } } catch( Exception e ) { Debug.LogException( e ); } } } public virtual void ReadAdditionalClipboardData( ref string[] nodeParams ) { } protected string GetCurrentParam( ref string[] nodeParams ) { if( m_currentReadParamIdx < nodeParams.Length ) { return nodeParams[ m_currentReadParamIdx++ ]; } UIUtils.ShowMessage( UniqueId, "Invalid params number in node " + m_uniqueId + " of type " + GetType(), MessageSeverity.Error ); return string.Empty; } protected string GetCurrentParam( int index, ref string[] nodeParams ) { if( m_currentReadParamIdx < nodeParams.Length ) { return nodeParams[ index ]; } UIUtils.ShowMessage( UniqueId, "Invalid params number in node " + m_uniqueId + " of type " + GetType(), MessageSeverity.Error ); return string.Empty; } public virtual void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { IOUtils.AddTypeToString( ref nodeInfo, IOUtils.NodeParam ); IOUtils.AddFieldValueToString( ref nodeInfo, GetType() ); IOUtils.AddFieldValueToString( ref nodeInfo, m_uniqueId ); IOUtils.AddFieldValueToString( ref nodeInfo, ( m_position.x.ToString() + IOUtils.VECTOR_SEPARATOR + m_position.y.ToString() ) ); IOUtils.AddFieldValueToString( ref nodeInfo, m_currentPrecisionType ); IOUtils.AddFieldValueToString( ref nodeInfo, m_showPreview ); for( int i = 0; i < m_inputPorts.Count; i++ ) { m_inputPorts[ i ].WriteToString( ref connectionsInfo ); } } public virtual void WriteInputDataToString( ref string nodeInfo ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts.Count ); for( int i = 0; i < m_inputPorts.Count; i++ ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts[ i ].PortId ); IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts[ i ].DataType ); IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts[ i ].InternalData ); IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts[ i ].IsEditable ); if( m_inputPorts[ i ].IsEditable ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_inputPorts[ i ].Name ); } } } public void WriteOutputDataToString( ref string nodeInfo ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_outputPorts.Count ); for( int i = 0; i < m_outputPorts.Count; i++ ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_outputPorts[ i ].DataType ); IOUtils.AddFieldValueToString( ref nodeInfo, m_outputPorts[ i ].PortId ); } } public virtual void WriteAdditionalClipboardData( ref string nodeInfo ) { } public virtual string GetIncludes() { return string.Empty; } public virtual void OnObjectDropped( UnityEngine.Object obj ) { } public virtual void SetupFromCastObject( UnityEngine.Object obj ) { } public virtual bool OnNodeInteraction( ParentNode node ) { return false; } public virtual void OnConnectedOutputNodeChanges( int portId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { } public virtual void OnConnectedInputNodeChanges( int portId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { } public Rect CachedPos { get { return m_cachedPos; } } public bool IsOnGrid { set { m_isOnGrid = value; } get { return m_isOnGrid; } } public uint CurrentReadParamIdx { get { return m_currentReadParamIdx++; } set { m_currentReadParamIdx = value; } } public Dictionary InputPortsDict { get { Dictionary dict = new Dictionary(); for( int i = 0; i < m_inputPorts.Count; i++ ) { dict.Add( m_inputPorts[ i ].Name, m_inputPorts[ i ] ); } return dict; } } public bool IsDirty { set { m_isDirty = value && UIUtils.DirtyMask; } get { bool value = m_isDirty; m_isDirty = false; return value; } } public virtual void ResetNodeData() { m_category = 0; m_graphDepth = 0; } public virtual void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { UIUtils.SetCategoryInBitArray( ref m_category, nodeData.Category ); nodeData.GraphDepth += 1; if( nodeData.GraphDepth > m_graphDepth ) { m_graphDepth = nodeData.GraphDepth; } int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { if( m_inputPorts[ i ].IsConnected ) { m_inputPorts[ i ].GetOutputNode().PropagateNodeData( nodeData, ref dataCollector ); } } } public void SetTitleTextOnCallback( string compareTitle, Action callback ) { if( !m_previousTitle.Equals( compareTitle ) ) { m_previousTitle = compareTitle; m_sizeIsDirty = true; callback( this, compareTitle ); } } public void SetAdditonalTitleTextOnCallback( string compareTitle, Action callback ) { if( !m_previousAdditonalTitle.Equals( compareTitle ) ) { m_previousAdditonalTitle = compareTitle; m_sizeIsDirty = true; callback( this, compareTitle ); } } public virtual void SetClippedTitle( string newText, int maxSize = 170, string endString = "..." ) { m_content.text = GenerateClippedTitle( newText,maxSize,endString ); m_sizeIsDirty = true; } public virtual void SetClippedAdditionalTitle( string newText, int maxSize = 170, string endString = "..." ) { m_additionalContent.text = GenerateClippedTitle( newText, maxSize, endString ); m_sizeIsDirty = true; } public void SetTitleText( string newText ) { if( !newText.Equals( m_content.text ) ) { m_content.text = newText; m_sizeIsDirty = true; } } public void SetAdditonalTitleText( string newText ) { if( !newText.Equals( m_additionalContent.text ) ) { m_additionalContent.text = newText; m_sizeIsDirty = true; } } public string GenerateErrorValue( int outputIdx = 0 ) { switch( m_outputPorts[ outputIdx ].DataType ) { case WirePortDataType.FLOAT2: { return "(0).xx"; } case WirePortDataType.FLOAT3: { return "(0).xxx"; } case WirePortDataType.FLOAT4: case WirePortDataType.COLOR: { return "(0).xxxx"; } } return "0"; } //Methods created to take into account new ports added on nodes newer versions //This way we can convert connections from previous versions to newer ones and not brake shader graph public virtual int VersionConvertInputPortId( int portId ) { return portId; } public virtual int VersionConvertOutputPortId( int portId ) { return portId; } public virtual string DataToArray { get { return string.Empty; } } public bool SaveIsDirty { set { m_saveIsDirty = value && UIUtils.DirtyMask; } get { bool value = m_saveIsDirty; m_saveIsDirty = false; return value; } } public GUIContent TitleContent { get { return m_content; } } public GUIContent AdditonalTitleContent { get { return m_additionalContent; } } public bool IsVisible { get { return m_isVisible; } } public NodeAttributes Attributes { get { return m_nodeAttribs; } } public bool ReorderLocked { get { return m_reorderLocked; } } public bool RequireMaterialUpdate { get { return m_requireMaterialUpdate; } } public bool RMBIgnore { get { return m_rmbIgnore; } } public float TextLabelWidth { get { return m_textLabelWidth; } } public bool IsMoving { get { return m_isMoving > 0; } } public bool MovingInFrame { get { return m_movingInFrame; } set { m_movingInFrame = value; } } public bool SizeIsDirty { get { return m_sizeIsDirty; } set { m_sizeIsDirty = value; } } public int Category { get { return m_category; } } public int CommentaryParent { get { return m_commentaryParent; } set { m_commentaryParent = value; } } public int Depth { get { return m_depth; } set { m_depth = value; } } public int MatrixId { get { return m_matrixId; } set { m_matrixId = value; } } public float PaddingTitleRight { get { return m_paddingTitleRight; } set { m_paddingTitleRight += value; } } public float PaddingTitleLeft { get { return m_paddingTitleLeft; } set { m_paddingTitleLeft += value; } } public int CachedPortsId { get { return m_cachedPortsId; } } public virtual bool RecursivePreviewUpdate( Dictionary duplicatesDict = null ) { if( duplicatesDict == null ) { duplicatesDict = ContainerGraph.ParentWindow.VisitedChanged; } for( int i = 0; i < InputPorts.Count; i++ ) { ParentNode outNode = null; if( InputPorts[ i ].ExternalReferences.Count > 0 ) { outNode = ContainerGraph.GetNode( InputPorts[ i ].ExternalReferences[ 0 ].NodeId ); } if( outNode != null ) { if( !duplicatesDict.ContainsKey( outNode.OutputId ) ) { bool result = outNode.RecursivePreviewUpdate(); if( result ) PreviewIsDirty = true; } else if( duplicatesDict[ outNode.OutputId ] ) { PreviewIsDirty = true; } } } bool needsUpdate = PreviewIsDirty; RenderNodePreview(); if( !duplicatesDict.ContainsKey( OutputId ) ) duplicatesDict.Add( OutputId, needsUpdate ); return needsUpdate; } public virtual void RenderNodePreview() { //Runs at least one time if( !HasPreviewShader || !m_initialized ) { // nodes with no preview don't update at all PreviewIsDirty = false; return; } if( !PreviewIsDirty && !m_continuousPreviewRefresh ) return; //Debug.Log( "PREVIEW " + this ); SetPreviewInputs(); if( m_cachedMainTexId == -1 ) m_cachedMainTexId = Shader.PropertyToID( "_MainTex" ); if( m_cachedMaskTexId == -1 ) m_cachedMaskTexId = Shader.PropertyToID( "_MaskTex" ); if( m_cachedPortsId == -1 ) m_cachedPortsId = Shader.PropertyToID( "_Ports" ); if( m_cachedPortId == -1 ) m_cachedPortId = Shader.PropertyToID( "_Port" ); int count = m_outputPorts.Count; for( int i = 0; i < count; i++ ) { if( i == 0 ) { RenderTexture temp = RenderTexture.active; RenderTexture beforeMask = RenderTexture.GetTemporary( PreviewWidth, PreviewHeight, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear ); RenderTexture.active = beforeMask; Graphics.Blit( null, beforeMask, PreviewMaterial, m_previewMaterialPassId ); m_portMask.Set( 0, 0, 0, 0 ); switch( m_outputPorts[ i ].DataType ) { case WirePortDataType.INT: case WirePortDataType.FLOAT: m_portMask.Set( 1, 1, 1, 1 ); break; case WirePortDataType.FLOAT2: m_portMask.Set( 1, 1, 0, 0 ); break; case WirePortDataType.FLOAT3: m_portMask.Set( 1, 1, 1, 0 ); break; case WirePortDataType.COLOR: case WirePortDataType.FLOAT4: m_portMask.Set( 1, 1, 1, 1 ); break; default: m_portMask.Set( 1, 1, 1, 1 ); break; } if( m_outputPorts[ i ].DataType == WirePortDataType.FLOAT3x3 || m_outputPorts[ i ].DataType == WirePortDataType.FLOAT4x4 ) { m_outputPorts[ i ].MaskingMaterial.SetTexture( m_cachedMainTexId, EditorGUIUtility.whiteTexture ); } else { m_outputPorts[ i ].MaskingMaterial.SetTexture( m_cachedMainTexId, beforeMask ); } m_outputPorts[ i ].MaskingMaterial.SetVector( m_cachedPortsId, m_portMask ); RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture; Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, m_outputPorts[ i ].MaskingMaterial, 0 ); RenderTexture.ReleaseTemporary( beforeMask ); RenderTexture.active = temp; } else { RenderTexture temp = RenderTexture.active; m_outputPorts[ i ].MaskingMaterial.SetTexture( m_cachedMaskTexId, PreviewTexture ); m_outputPorts[ i ].MaskingMaterial.SetFloat( m_cachedPortId, i ); RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture; Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, m_outputPorts[ i ].MaskingMaterial, 1 ); RenderTexture.active = temp; } } PreviewIsDirty = m_continuousPreviewRefresh; FinishPreviewRender = true; } protected void ShowTab( NodeMessageType type, string tooltip ) { m_showErrorMessage = true; m_errorMessageTypeIsError = type; m_errorMessageTooltip = tooltip; } protected void ShowTab() { m_showErrorMessage = true; } protected void HideTab() { m_showErrorMessage = false; } public virtual RenderTexture PreviewTexture { get { if( m_outputPorts.Count > 0 ) return m_outputPorts[ 0 ].OutputPreviewTexture; else return null; } } public void FullWriteToString( ref string nodesInfo, ref string connectionsInfo ) { WriteToString( ref nodesInfo, ref connectionsInfo ); WriteInputDataToString( ref nodesInfo ); WriteOutputDataToString( ref nodesInfo ); } public void ClipboardFullWriteToString( ref string nodesInfo, ref string connectionsInfo ) { FullWriteToString( ref nodesInfo, ref connectionsInfo ); WriteAdditionalClipboardData( ref nodesInfo ); } public void FullReadFromString( ref string[] parameters ) { try { ReadFromString( ref parameters ); ReadInputDataFromString( ref parameters ); ReadOutputDataFromString( ref parameters ); } catch( Exception e ) { Debug.LogException( e ); } } public void ClipboardFullReadFromString( ref string[] parameters ) { try { FullReadFromString( ref parameters ); ReadAdditionalClipboardData( ref parameters ); } catch( Exception e ) { Debug.LogException( e ); } } public string GenerateClippedTitle( string original , int maxSize = 170, string endString = "..." ) { if( UIUtils.UnZoomedNodeTitleStyle == null ) return original; GUIContent content = new GUIContent( original ); string finalTitle = string.Empty; bool addEllipsis = false; for( int i = 1; i <= original.Length; i++ ) { content.text = original.Substring( 0, i ); Vector2 titleSize = UIUtils.UnZoomedNodeTitleStyle.CalcSize( content ); if( titleSize.x > maxSize ) { addEllipsis = true; break; } else { finalTitle = content.text; } } if( addEllipsis ) finalTitle += endString; return finalTitle; } public virtual void RefreshOnUndo() { } public virtual void CalculateCustomGraphDepth() { } public int GraphDepth { get { return m_graphDepth; } } public PrecisionType CurrentPrecisionType { get { return m_currentPrecisionType == PrecisionType.Inherit ? ContainerGraph.CurrentPrecision : m_currentPrecisionType; } } public Material PreviewMaterial { get { if( m_previewMaterial == null ) { m_previewMaterial = new Material( PreviewShader ); } return m_previewMaterial; } } public Shader PreviewShader { get { if( m_previewShader == null ) { m_previewShader = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( m_previewShaderGUID ) ); } if( m_previewShader == null ) { m_previewShader = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( "d9ca47581ac157145bff6f72ac5dd73e" ) ); //ranged float guid } if( m_previewShader == null ) m_previewShader = Shader.Find( "Unlit/Colored Transparent" ); return m_previewShader; } } public bool HasPreviewShader { get { return !string.IsNullOrEmpty( m_previewShaderGUID ); } } public void CheckSpherePreview() { bool oneIsSphere = false; if( m_drawPreviewAsSphere ) oneIsSphere = true; int count = m_inputPorts.Count; for( int i = 0; i < count; i++ ) { ParentNode node = null; if( m_inputPorts[ i ].ExternalReferences.Count > 0) { node = ContainerGraph.GetNode( m_inputPorts[ i ].ExternalReferences[ 0 ].NodeId ); } if( node != null && node.SpherePreview ) oneIsSphere = true; } if( m_forceDrawPreviewAsPlane ) oneIsSphere = false; SpherePreview = oneIsSphere; } public bool SpherePreview { get { return m_spherePreview; } set { m_spherePreview = value; } } public bool ShowPreview { get { return m_showPreview; } set { m_showPreview = value; } } public int VisiblePorts { get { return m_visiblePorts; } set { m_visiblePorts = value; } } public bool Docking { get { return m_docking; } set { m_docking = value; } } public bool UseSquareNodeTitle { get { return m_useSquareNodeTitle; } set { m_useSquareNodeTitle = value; } } public bool InsideShaderFunction { get { return ContainerGraph != ContainerGraph.ParentWindow.CurrentGraph; } } public virtual void SetContainerGraph( ParentGraph newgraph ) { m_containerGraph = newgraph; } public virtual void OnMasterNodeReplaced( MasterNode newMasterNode ) { } public virtual void RefreshExternalReferences() { } public Rect DropdownRect { get { return m_dropdownRect; } } public virtual bool Contains( Vector2 pos ) { return m_globalPosition.Contains( pos ); } public virtual bool Contains( Vector3 pos ) { return m_globalPosition.Contains( pos ); } public bool IsNodeBeingCopied { get { return m_isNodeBeingCopied; } set { m_isNodeBeingCopied = value; } } public virtual WirePortDataType GetInputPortVisualDataTypeByArrayIdx( int portArrayIdx ) { return m_inputPorts[ portArrayIdx ].DataType; } public virtual WirePortDataType GetOutputPortVisualDataTypeById( int portId ) { return GetOutputPortByUniqueId( portId ).DataType; } public virtual bool CheckFindText( string text ) { return TitleContent.text.IndexOf( text, StringComparison.CurrentCultureIgnoreCase ) >= 0; } public virtual float HeightEstimate { get { float heightEstimate = 0; heightEstimate = 32 + Constants.INPUT_PORT_DELTA_Y; for( int i = 0; i < InputPorts.Count; i++ ) { if( InputPorts[ i ].Visible ) heightEstimate += 18 + Constants.INPUT_PORT_DELTA_Y; } return heightEstimate; // Magic number 18 represents m_fontHeight that might not be set yet //return Constants.NODE_HEADER_EXTRA_HEIGHT + Mathf.Max( 18 + m_inputPorts.Count, m_outputPorts.Count ) * Constants.INPUT_PORT_DELTA_Y; } } public bool WasDeprecated { get { return m_wasDeprecated; } set { m_wasDeprecated = value; } } public bool Alive { get { return m_alive;} set { m_alive = value; } } public string TypeName { get { if( m_nodeAttribs != null ) return m_nodeAttribs.Name;return GetType().ToString(); } } public bool PreviewIsDirty { set { m_previewIsDirty = value; } get { return m_previewIsDirty; } } protected bool FinishPreviewRender { get { return m_finishPreviewRender; } set { m_finishPreviewRender = value; } } } }