// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda namespace AmplifyShaderEditor { // Catch when scene is saved (Ctr+S) and also save ase shader public class SceneSaveCallback : UnityEditor.AssetModificationProcessor { private const string UnityStr = ".unity"; static string[] OnWillSaveAssets( string[] paths ) { bool canSave = false; if ( paths.Length == 0 ) { canSave = true; } else { for ( int i = 0; i < paths.Length; i++ ) { // Only save shader when saving scenes if ( !string.IsNullOrEmpty( paths[ i ] ) && paths[ i ].Contains( UnityStr ) ) { canSave = true; break; } } } if ( canSave && UIUtils.CurrentWindow ) UIUtils.CurrentWindow.SetCtrlSCallback( false ); return paths; } } }