// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; using System; using System.Text; using System.Linq; using System.Collections.Generic; using System.Reflection; namespace AmplifyShaderEditor { public class ShortcutKeyData { public bool IsPressed; public System.Type NodeType; public string Name; public ShortcutKeyData( System.Type type, string name ) { NodeType = type; Name = name; IsPressed = false; } } public class GraphContextMenu { private List m_items; private List m_itemFunctions; private Dictionary m_itemsDict; private Dictionary m_deprecatedItemsDict; private Dictionary m_castTypes; private Dictionary m_shortcutTypes; private KeyCode m_lastKeyPressed; private ParentGraph m_currentGraph; private bool m_correctlyLoaded = false; public GraphContextMenu( ParentGraph currentGraph ) { m_currentGraph = currentGraph; m_correctlyLoaded = RefreshNodes( currentGraph ); } private Type[] GetTypesInNamespace( Assembly assembly, string nameSpace ) { return assembly.GetTypes().Where( t => String.Equals( t.Namespace, nameSpace, StringComparison.Ordinal ) ).ToArray(); } public bool RefreshNodes( ParentGraph currentGraph ) { if( m_items != null ) { m_items.Clear(); m_items = null; } if( m_itemFunctions != null ) { m_itemFunctions.Clear(); m_itemFunctions = null; } m_items = new List(); m_itemFunctions = new List(); if( m_itemsDict != null ) m_itemsDict.Clear(); m_itemsDict = new Dictionary(); if( m_deprecatedItemsDict != null ) m_deprecatedItemsDict.Clear(); m_deprecatedItemsDict = new Dictionary(); if( m_castTypes != null ) m_castTypes.Clear(); m_castTypes = new Dictionary(); if( m_shortcutTypes != null ) m_shortcutTypes.Clear(); m_shortcutTypes = new Dictionary(); m_lastKeyPressed = KeyCode.None; // Fetch all available nodes by their attributes try { //IEnumerable availableTypes = AppDomain.CurrentDomain.GetAssemblies().ToList().SelectMany( type => type.GetTypes() ); var mainAssembly = Assembly.GetExecutingAssembly(); Type[] availableTypes = GetTypesInNamespace( mainAssembly, "AmplifyShaderEditor" ); #if UNITY_2017_3_OR_NEWER try { var editorAssembly = Assembly.Load( "Assembly-CSharp-Editor" ); if( mainAssembly != editorAssembly ) { Type[] extraTypes = GetTypesInNamespace( editorAssembly, "AmplifyShaderEditor" ); availableTypes = availableTypes.Concat( extraTypes ).ToArray(); } } catch( Exception ) { // quiet catch because we don't care if it fails to find the assembly, we'll just skip it } #endif foreach( System.Type type in availableTypes ) { foreach( NodeAttributes attribute in Attribute.GetCustomAttributes( type ).OfType() ) { if( attribute.Available && !attribute.Deprecated ) { //if ( !UIUtils.CurrentWindow.IsShaderFunctionWindow && attribute.AvailableInFunctionsOnly ) // continue; if( !UIUtils.HasColorCategory( attribute.Category ) ) { if( !String.IsNullOrEmpty( attribute.CustomCategoryColor ) ) { try { Color color = new Color(); ColorUtility.TryParseHtmlString( attribute.CustomCategoryColor, out color ); UIUtils.AddColorCategory( attribute.Category, color ); } catch( Exception e ) { Debug.LogException( e ); UIUtils.AddColorCategory( attribute.Category, Constants.DefaultCategoryColor ); } } //else //{ // UIUtils.AddColorCategory( attribute.Category, Constants.DefaultCategoryColor ); //} } if( attribute.CastType != null && attribute.CastType.Length > 0 && type != null ) { for( int i = 0; i < attribute.CastType.Length; i++ ) { m_castTypes.Add( attribute.CastType[ i ], type ); } } if( attribute.ShortcutKey != KeyCode.None && type != null ) m_shortcutTypes.Add( attribute.ShortcutKey, new ShortcutKeyData( type, attribute.Name ) ); ContextMenuItem newItem = new ContextMenuItem( attribute, type, attribute.Name, attribute.Tags, attribute.Category, attribute.Description, null, attribute.ShortcutKey ); if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, NodeAvailability.SurfaceShader ) ) m_items.Add( newItem ); else if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, currentGraph.ParentWindow.CurrentNodeAvailability ) ) m_items.Add( newItem ); else if( UIUtils.GetNodeAvailabilityInBitArray( attribute.NodeAvailabilityFlags, currentGraph.CurrentCanvasMode ) ) m_items.Add( newItem ); m_itemsDict.Add( type, attribute ); m_itemFunctions.Add( newItem ); } else { m_deprecatedItemsDict.Add( type, attribute ); } } } } catch( ReflectionTypeLoadException exception ) { Debug.LogException( exception ); return false; } string[] guids = AssetDatabase.FindAssets( "t:AmplifyShaderFunction" ); List allFunctions = new List(); for( int i = 0; i < guids.Length; i++ ) { allFunctions.Add( AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( guids[ i ] ) ) ); } int functionCount = allFunctions.Count; if( functionCount > 0 ) { m_castTypes.Add( typeof( AmplifyShaderFunction ), typeof( FunctionNode ) ); } for( int i = 0; i < functionCount; i++ ) { if( !allFunctions[ i ].Hidden ) { NodeAttributes attribute = new NodeAttributes( allFunctions[ i ].FunctionName, allFunctions[ i ].CustomNodeCategory, allFunctions[ i ].Description, KeyCode.None, true, 0, int.MaxValue, typeof( AmplifyShaderFunction ) ); System.Type type = typeof( FunctionNode ); ContextMenuItem newItem = new ContextMenuItem( attribute, type, AddSpacesToSentence( attribute.Name ), attribute.Tags, attribute.Category, attribute.Description, allFunctions[ i ], attribute.ShortcutKey ); m_items.Add( newItem ); m_itemFunctions.Add( newItem ); } } //Sort out the final list by name m_items.Sort( ( x, y ) => x.Category.CompareTo( y.Category ) ); m_itemFunctions.Sort( ( x, y ) => x.Category.CompareTo( y.Category ) ); return true; } public void Destroy() { for( int i = 0; i < m_items.Count; i++ ) { m_items[ i ].Destroy(); } for( int i = 0; i < m_itemFunctions.Count; i++ ) { if( m_itemFunctions[ i ] != null ) m_itemFunctions[ i ].Destroy(); } m_items.Clear(); m_items = null; m_itemFunctions.Clear(); m_itemFunctions = null; m_itemsDict.Clear(); m_itemsDict = null; m_deprecatedItemsDict.Clear(); m_deprecatedItemsDict = null; m_castTypes.Clear(); m_castTypes = null; m_shortcutTypes.Clear(); m_shortcutTypes = null; } public static string AddSpacesToSentence( string text ) { if( string.IsNullOrEmpty( text ) ) return string.Empty; bool lastIsUpper = char.IsUpper( text, 0 ); bool lastIsLetter = char.IsLetter( text, 0 ); StringBuilder title = new StringBuilder(); title.Append( text[ 0 ] ); for( int i = 1; i < text.Length; i++ ) { bool currIsUpper = char.IsUpper( text, i ); bool currIsLetter = char.IsLetter( text, i ); if( currIsUpper && !lastIsUpper && lastIsLetter ) { title.Append( " " ); } // if current is a number and previous is a letter we space it (ie: Rotation2D = Rotation 2D) if( lastIsLetter && char.IsNumber( text, i ) ) { title.Append( " " ); } // if previous is upper, current is upper and the next two following are lower then we space it (ie: UVDistortion = UV Distortion) if( i < text.Length - 1 ) { bool nextIsLower = char.IsLower( text, i + 1 ) && char.IsLetter( text, i + 1 ); bool lastIsLower = i < text.Length - 2 ? char.IsLower( text, i + 2 ) && char.IsLetter( text, i + 2 ) : false; if( lastIsUpper && currIsUpper && currIsLetter && nextIsLower && lastIsLower ) { title.Append( " " ); } } lastIsUpper = currIsUpper; lastIsLetter = currIsLetter; title.Append( text[ i ] ); } return title.ToString(); } public NodeAttributes GetNodeAttributesForType( System.Type type ) { if( type == null ) { Debug.LogError( "Invalid type detected" ); return null; } if( m_itemsDict.ContainsKey( type ) ) return m_itemsDict[ type ]; return null; } public NodeAttributes GetDeprecatedNodeAttributesForType( System.Type type ) { if( m_deprecatedItemsDict.ContainsKey( type ) ) return m_deprecatedItemsDict[ type ]; return null; } public void UpdateKeyPress( KeyCode key ) { if( key == KeyCode.None ) return; m_lastKeyPressed = key; if( m_shortcutTypes.ContainsKey( key ) ) { m_shortcutTypes[ key ].IsPressed = true; } } public void UpdateKeyReleased( KeyCode key ) { if( key == KeyCode.None ) return; if( m_shortcutTypes.ContainsKey( key ) ) { m_shortcutTypes[ key ].IsPressed = false; } } public void ResetShortcutKeyStates() { foreach( KeyValuePair kvp in m_shortcutTypes ) { kvp.Value.IsPressed = false; } } public ParentNode CreateNodeFromCastType( System.Type type ) { if( m_castTypes.ContainsKey( type ) ) { ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( m_castTypes[ type ] ); return newNode; } return null; } public ParentNode CreateNodeFromShortcutKey() { if( m_lastKeyPressed == KeyCode.None ) return null; if( m_shortcutTypes.ContainsKey( m_lastKeyPressed ) && m_shortcutTypes[ m_lastKeyPressed ].IsPressed ) { ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( m_shortcutTypes[ m_lastKeyPressed ].NodeType ); return newNode; } return null; } public bool CheckShortcutKey() { if( m_lastKeyPressed == KeyCode.None ) return false; if( m_shortcutTypes.ContainsKey( m_lastKeyPressed ) && m_shortcutTypes[ m_lastKeyPressed ].IsPressed ) { return true; } return false; } public List MenuItems { get { if( m_currentGraph.ParentWindow.IsShaderFunctionWindow ) return m_itemFunctions; else return m_items; } } public List ItemFunctions { get { return m_itemFunctions; } } public KeyCode LastKeyPressed { get { return m_lastKeyPressed; } } public Dictionary NodeShortcuts { get { return m_shortcutTypes; } } public bool CorrectlyLoaded { get { return m_correctlyLoaded; } } } }