// Ximmerse System|SDK_Ximmerse|002
namespace VRTK
{
///
/// The Ximmerse System SDK script provides a bridge to the Ximmerse SDK.
///
[SDK_Description("Ximmerse (Standalone:Oculus)", SDK_XimmerseDefines.ScriptingDefineSymbol, "Oculus", "Standalone")]
[SDK_Description("Ximmerse (Android:Daydream)", SDK_XimmerseDefines.ScriptingDefineSymbol, "daydream", "Android", 1)]
public class SDK_XimmerseSystem
#if VRTK_DEFINE_SDK_XIMMERSE
: SDK_BaseSystem
#else
: SDK_FallbackSystem
#endif
{
#if VRTK_DEFINE_SDK_XIMMERSE
///
/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
///
/// Returns true if the display is extending the desktop
public override bool IsDisplayOnDesktop()
{
return false;
}
///
/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
///
/// Returns true if the Unity app should render with low resources.
public override bool ShouldAppRenderWithLowResources()
{
return true;
}
///
/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
///
/// If true then Interleaved Reprojection will be forced on, if false it will not be forced on.
public override void ForceInterleavedReprojectionOn(bool force)
{
}
#endif
}
}