// Simulator Boundaries|SDK_Simulator|004 namespace VRTK { using UnityEngine; /// /// The Sim Boundaries SDK script provides dummy functions for the play area boundaries. /// [SDK_Description(typeof(SDK_SimSystem))] public class SDK_SimBoundaries : SDK_BaseBoundaries { private Transform area; /// /// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start. /// public override void InitBoundaries() { } /// /// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene. /// /// A transform of the object representing the play area in the scene. public override Transform GetPlayArea() { if (area == null) { GameObject simPlayer = SDK_InputSimulator.FindInScene(); if (simPlayer) { area = simPlayer.transform; } } return area; } /// /// The GetPlayAreaVertices method returns the points of the play area boundaries. /// /// A Vector3 array of the points in the scene that represent the play area boundaries. public override Vector3[] GetPlayAreaVertices() { float inner = 0.9f; float outer = 1f; Vector3[] vertices = new Vector3[8]; vertices[0] = new Vector3(inner, 0f, -inner); vertices[1] = new Vector3(-inner, 0f, -inner); vertices[2] = new Vector3(-inner, 0f, inner); vertices[3] = new Vector3(inner, 0f, inner); vertices[4] = new Vector3(outer, 0f, -outer); vertices[5] = new Vector3(-outer, 0f, -outer); vertices[6] = new Vector3(-outer, 0f, outer); vertices[7] = new Vector3(outer, 0f, outer); return vertices; } /// /// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area. /// /// The thickness of the drawn border. public override float GetPlayAreaBorderThickness() { return 0.1f; } /// /// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors. /// /// Returns true if the play area size has been auto calibrated and set by external sensors. public override bool IsPlayAreaSizeCalibrated() { return true; } /// /// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed. /// /// Returns true if the drawn border is being displayed. public override bool GetDrawAtRuntime() { return false; } /// /// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime. /// /// The state of whether the drawn border should be displayed or not. public override void SetDrawAtRuntime(bool value) { } } }