# HyperealVR *(experimental)* ## Instructions for using HyperealVR * Download the [Hypereal VR Unity Plugin](https://www.hypereal.com/#/developer/resource/download) from Hypereal official website. * Import the `.unitypackage`. * Drag `HyperealVRMain` prefab into the scene. OR * Create an empty GameObject named `HyperealVRMain`. * Create a GameObject named `Camera` under `HyperealVRMain`. * Attach `HyCamera` script onto `Camera` and click `Expand`. * Create a GameObject named `HyTrackObjRig` under `Camera(origin)` and then create two gameobjects named `Left Controller` and `Right Controller` under it. * Attach `HyTrackObjRig` to `HyTrackObjRig` and assign `Left/Right Controller` to corresponding field. * Attach `HyTrackObj` and `HyRenderModel` script to `Left/Right Controller`. For `Left/Right Controller`, set `Device` field on the two scripts to `Device_Controller 0/1`. > Names of gameobjects are placeholders, you can use your own. * Attach `VRTK_SDKSetup` onto `HyperealVRMain` and choose `Hypereal SDK` in `SDK selection` field. > Note: > * For some versions, `HyPointerLaser` script is attached on the controllers. Remove them before use. > * Since we only have one button on each controller, we could not map all VRTK buttons. > * The menu button on the right controller is mapped to VRTK button-menu. > * The menu button on the left is mapped to button-two of VRTK. > * VRTK button-one has not been mapped to any button of the controller. > * Double clicking the menu button is reserved as system menu. > * Single clicking