namespace VRTK.Examples { using UnityEngine; using UnityEngine.UI; public class UI_Keyboard : MonoBehaviour { private InputField input; public void ClickKey(string character) { input.text += character; } public void Backspace() { if (input.text.Length > 0) { input.text = input.text.Substring(0, input.text.Length - 1); } } public void Enter() { VRTK_Logger.Info("You've typed [" + input.text + "]"); input.text = ""; } private void Start() { input = GetComponentInChildren(); } } }