using System.Collections; using System.Collections.Generic; using UnityEngine; public class OVRAudioSourceTest : MonoBehaviour { public float period = 2.0f; private float nextActionTime; // Start is called before the first frame update void Start() { Material templateMaterial = GetComponent().material; Material newMaterial = Instantiate(templateMaterial); newMaterial.color = Color.green; GetComponent().material = newMaterial; nextActionTime = Time.time + period; } // Update is called once per frame void Update() { if (Time.time > nextActionTime) { nextActionTime = Time.time + period; Material mat = GetComponent().material; if (mat.color == Color.green) { mat.color = Color.red; } else { mat.color = Color.green; } AudioSource audioSource = GetComponent(); if (audioSource == null) { Debug.LogError("Unable to find AudioSource"); } else { audioSource.Play(); } } } }