namespace Oculus.Platform { using UnityEngine; using System; using System.Collections.Generic; public static class Callback { #region Notification Callbacks: Exposed through Oculus.Platform.Platform internal static void SetNotificationCallback(Message.MessageType type, Message.Callback callback) { if (callback == null) { throw new Exception ("Cannot provide a null notification callback."); } notificationCallbacks[type] = new RequestCallback(callback); if (type == Message.MessageType.Notification_Room_InviteAccepted) { FlushRoomInviteNotificationQueue(); } } internal static void SetNotificationCallback(Message.MessageType type, Message.Callback callback) { if (callback == null) { throw new Exception ("Cannot provide a null notification callback."); } notificationCallbacks[type] = new RequestCallback(callback); } #endregion #region Adding and running request handlers internal static void AddRequest(Request request) { if (request.RequestID == 0) { // An early out error happened in the C SDK. Do not add it to the mapping of callbacks Debug.LogError("An unknown error occurred. Request failed."); return; } requestIDsToRequests[request.RequestID] = request; } internal static void RunCallbacks() { while (true) { var msg = Platform.Message.PopMessage(); if (msg == null) { break; } HandleMessage(msg); } } internal static void RunLimitedCallbacks(uint limit) { for (var i = 0; i < limit; ++i) { var msg = Platform.Message.PopMessage(); if (msg == null) { break; } HandleMessage(msg); } } internal static void OnApplicationQuit() { // Clear out all outstanding callbacks requestIDsToRequests.Clear(); notificationCallbacks.Clear(); } #endregion #region Callback Internals private static Dictionary requestIDsToRequests = new Dictionary(); private static Dictionary notificationCallbacks = new Dictionary(); private static bool hasRegisteredRoomInviteNotificationHandler = false; private static List pendingRoomInviteNotifications = new List(); private static void FlushRoomInviteNotificationQueue() { hasRegisteredRoomInviteNotificationHandler = true; foreach (Message msg in pendingRoomInviteNotifications) { HandleMessage(msg); } pendingRoomInviteNotifications.Clear(); } private class RequestCallback { private Message.Callback messageCallback; public RequestCallback() { } public RequestCallback(Message.Callback callback) { this.messageCallback = callback; } public virtual void HandleMessage(Message msg) { if (messageCallback != null) { messageCallback(msg); } } } private sealed class RequestCallback : RequestCallback { private Message.Callback callback; public RequestCallback(Message.Callback callback) { this.callback = callback; } public override void HandleMessage(Message msg) { if (callback != null) { // We need to queue up GameInvites because the callback runner will be called before a handler has beeen set. if (!hasRegisteredRoomInviteNotificationHandler && msg.Type == Message.MessageType.Notification_Room_InviteAccepted) { pendingRoomInviteNotifications.Add(msg); return; } if (msg is Message) { callback((Message)msg); } else { Debug.LogError("Unable to handle message: " + msg.GetType()); } } } } internal static void HandleMessage(Message msg) { Request request; if (msg.RequestID != 0 && requestIDsToRequests.TryGetValue(msg.RequestID, out request)) { try { request.HandleMessage(msg); } finally { requestIDsToRequests.Remove(msg.RequestID); } return; } RequestCallback callbackHolder; if (notificationCallbacks.TryGetValue(msg.Type, out callbackHolder)) { callbackHolder.HandleMessage(msg); } } #endregion } }