namespace Oculus.Platform.Samples.VrHoops { using UnityEngine; using UnityEngine.UI; // Helper class to attach to the main camera that raycasts where the // user is looking to select/deselect Buttons. public class VREyeRaycaster : MonoBehaviour { [SerializeField] private UnityEngine.EventSystems.EventSystem m_eventSystem = null; private Button m_currentButton; void Update () { RaycastHit hit; Button button = null; // do a forward raycast to see if we hit a Button if (Physics.Raycast(transform.position, transform.forward, out hit, 50f)) { button = hit.collider.GetComponent