/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use the Utilities SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at https://developer.oculus.com/licenses/utilities-1.31 Unless required by applicable law or agreed to in writing, the Utilities SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; [DefaultExecutionOrder(-80)] public class OVRCustomSkeleton : OVRSkeleton { [SerializeField] private List _customBones = new List(new Transform[(int)BoneId.Max]); #if UNITY_EDITOR private static readonly string[] _fbxBoneNames = { "wrist", "forearm_stub", "thumb0", "thumb1", "thumb2", "thumb3", "index1", "index2", "index3", "middle1", "middle2", "middle3", "ring1", "ring2", "ring3", "pinky0", "pinky1", "pinky2", "pinky3" }; private static readonly string[] _fbxFingerNames = { "thumb", "index", "middle", "ring", "pinky" }; private static readonly string[] _handPrefix = { "l_", "r_" }; #endif public List CustomBones { get { return _customBones; } } #if UNITY_EDITOR public void TryAutoMapBonesByName() { BoneId start = GetCurrentStartBoneId(); BoneId end = GetCurrentEndBoneId(); SkeletonType skeletonType = GetSkeletonType(); if (start != BoneId.Invalid && end != BoneId.Invalid) { for (int bi = (int)start; bi < (int)end; ++bi) { string fbxBoneName = FbxBoneNameFromBoneId(skeletonType, (BoneId)bi); Transform t = transform.FindChildRecursive(fbxBoneName); if (t != null) { _customBones[(int)bi] = t; } } } } private static string FbxBoneNameFromBoneId(SkeletonType skeletonType, BoneId bi) { if (bi >= BoneId.Hand_ThumbTip && bi <= BoneId.Hand_PinkyTip) { return _handPrefix[(int)skeletonType] + _fbxFingerNames[(int)bi - (int)BoneId.Hand_ThumbTip] + "_finger_tip_marker"; } else { return "b_" + _handPrefix[(int)skeletonType] + _fbxBoneNames[(int)bi]; } } #endif protected override void InitializeBones(OVRPlugin.Skeleton skeleton) { _bones = new List(new OVRBone[skeleton.NumBones]); Bones = _bones.AsReadOnly(); for (int i = 0; i < skeleton.NumBones; ++i) { BoneId id = (BoneId)skeleton.Bones[i].Id; short parentIdx = skeleton.Bones[i].ParentBoneIndex; Transform t = _customBones[(int)id]; _bones[i] = new OVRBone(id, parentIdx, t); } } }