/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use the Utilities SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at https://developer.oculus.com/licenses/utilities-1.31 Unless required by applicable law or agreed to in writing, the Utilities SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #if UNITY_EDITOR using UnityEditor; [InitializeOnLoadAttribute] public class OculusSampleFrameworkUtil { static OculusSampleFrameworkUtil() { #if UNITY_2017_2_OR_NEWER EditorApplication.playModeStateChanged += HandlePlayModeState; #else EditorApplication.playmodeStateChanged += () => { if (EditorApplication.isPlaying) { OVRPlugin.SendEvent("load", OVRPlugin.wrapperVersion.ToString(), "sample_framework"); } }; #endif } #if UNITY_2017_2_OR_NEWER private static void HandlePlayModeState(PlayModeStateChange state) { if (state == PlayModeStateChange.EnteredPlayMode) { OVRPlugin.SendEvent("load", OVRPlugin.wrapperVersion.ToString(), "sample_framework"); } } #endif } #endif