// SDK Object Alias|Utilities|90140
namespace VRTK
{
using UnityEngine;
///
/// The GameObject that the SDK Object Alias script is applied to will become a child of the selected SDK Object.
///
[AddComponentMenu("VRTK/Scripts/Utilities/VRTK_SDKObjectAlias")]
public class VRTK_SDKObjectAlias : MonoBehaviour
{
///
/// Valid SDK Objects
///
public enum SDKObject
{
///
/// The main camera rig/play area object that defines the player boundary.
///
Boundary,
///
/// The main headset camera defines the player head.
///
Headset
}
[Tooltip("The specific SDK Object to child this GameObject to.")]
public SDKObject sdkObject = SDKObject.Boundary;
protected virtual void OnEnable()
{
VRTK_SDKManager.SubscribeLoadedSetupChanged(LoadedSetupChanged);
ChildToSDKObject();
}
protected virtual void OnDisable()
{
if (!gameObject.activeSelf)
{
VRTK_SDKManager.UnsubscribeLoadedSetupChanged(LoadedSetupChanged);
}
}
protected virtual void LoadedSetupChanged(VRTK_SDKManager sender, VRTK_SDKManager.LoadedSetupChangeEventArgs e)
{
if (VRTK_SDKManager.ValidInstance() && gameObject.activeInHierarchy)
{
ChildToSDKObject();
}
}
protected virtual void ChildToSDKObject()
{
Vector3 currentPosition = transform.localPosition;
Quaternion currentRotation = transform.localRotation;
Vector3 currentScale = transform.localScale;
Transform newParent = null;
switch (sdkObject)
{
case SDKObject.Boundary:
newParent = VRTK_DeviceFinder.PlayAreaTransform();
break;
case SDKObject.Headset:
newParent = VRTK_DeviceFinder.HeadsetTransform();
break;
}
transform.SetParent(newParent);
transform.localPosition = currentPosition;
transform.localRotation = currentRotation;
transform.localScale = currentScale;
}
}
}