Browse Source

-Added bow

Polished scene
develop
Joshua Reason 4 years ago
parent
commit
8d32a420e2
31 changed files with 39567 additions and 7727 deletions
  1. BIN
      Assets/Scenes/Sun Scene.unity
  2. BIN
      Assets/Scenes/Test Scenes/Static Ring.unity
  3. +2
    -0
      Assets/Scripts/Static Physics/ArtificialGravity.cs
  4. +1
    -1
      Assets/Scripts/Static Physics/RotationController.cs
  5. +58
    -0
      Assets/Scripts/VR/ArrowBehaviour.cs
  6. +11
    -0
      Assets/Scripts/VR/ArrowBehaviour.cs.meta
  7. +111
    -0
      Assets/Scripts/VR/BowGrab.cs
  8. +11
    -0
      Assets/Scripts/VR/BowGrab.cs.meta
  9. +87
    -0
      Assets/Scripts/VR/ResetAfterTime.cs
  10. +11
    -0
      Assets/Scripts/VR/ResetAfterTime.cs.meta
  11. +117
    -0
      Assets/Scripts/VR/ReturnToStart.cs
  12. +11
    -0
      Assets/Scripts/VR/ReturnToStart.cs.meta
  13. +81
    -8
      Assets/SteamVR/InteractionSystem/Longbow/Animators/LongbowAnimationController.controller
  14. +370
    -67
      Assets/SteamVR/InteractionSystem/Longbow/Models/Longbow.fbx.meta
  15. +7485
    -1578
      Assets/SteamVR/InteractionSystem/Longbow/Prefabs/BalloonPop.prefab
  16. +7284
    -1429
      Assets/SteamVR/InteractionSystem/Longbow/Prefabs/BalloonPopNoSound.prefab
  17. +7420
    -1614
      Assets/SteamVR/InteractionSystem/Longbow/Prefabs/FireSmall.prefab
  18. +7393
    -1592
      Assets/SteamVR/InteractionSystem/Longbow/Prefabs/FireTiny.prefab
  19. +7204
    -1427
      Assets/SteamVR/InteractionSystem/Longbow/Prefabs/FireWhip.prefab
  20. +1
    -1
      Assets/ThirdParty/SpaceSkies Free/Skybox_3/Purple_4K_Resolution.mat
  21. BIN
      Assets/ThirdParty/VRTK/LegacyExampleFiles/ExampleResources/ExampleTerrain.asset
  22. +287
    -0
      Assets/World Assets/Prefabs/Arrow.prefab
  23. +7
    -0
      Assets/World Assets/Prefabs/Arrow.prefab.meta
  24. +229
    -0
      Assets/World Assets/Prefabs/Ball.prefab
  25. +7
    -0
      Assets/World Assets/Prefabs/Ball.prefab.meta
  26. +155
    -0
      Assets/World Assets/Prefabs/Cube Variant.prefab
  27. +7
    -0
      Assets/World Assets/Prefabs/Cube Variant.prefab.meta
  28. +1200
    -0
      Assets/World Assets/Prefabs/Longbow.prefab
  29. +7
    -0
      Assets/World Assets/Prefabs/Longbow.prefab.meta
  30. BIN
      ProjectSettings/Physics2DSettings.asset
  31. BIN
      ProjectSettings/ProjectSettings.asset

BIN
Assets/Scenes/Sun Scene.unity (Stored with Git LFS) View File

size 10303

BIN
Assets/Scenes/Test Scenes/Static Ring.unity (Stored with Git LFS) View File

size 41421525

+ 2
- 0
Assets/Scripts/Static Physics/ArtificialGravity.cs View File

@ -53,6 +53,8 @@ public class ArtificialGravity : MonoBehaviour
private void ApplyCorrelus()
{
if (Ship.RotationPeriod <= 0)
return;
Vector3 direction = Ship.getPerpendicularDirection(transform.position);
rb.AddForce(Ship.GetCoriolisAtPoint(transform.position) * m_correlusMultiplier, ForceMode.Acceleration);

+ 1
- 1
Assets/Scripts/Static Physics/RotationController.cs View File

@ -61,7 +61,7 @@ public class RotationController : MonoBehaviour
public Vector3 GetCoriolisAtPoint(Vector3 point)
{
return getPerpendicularDirection(point) * Vector3.Distance(point, Position) * CoriolisStrength;
return getPerpendicularDirection(point) * Mathf.Pow(2 * Mathf.PI / RotationPeriod, 2) * CoriolisStrength;
}
public void SetGravityAtRadius(float Strength, float radius)

+ 58
- 0
Assets/Scripts/VR/ArrowBehaviour.cs View File

@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArrowBehaviour : MonoBehaviour
{
[SerializeField]
private float m_rotationSpeed = 1f;
[SerializeField]
private Transform m_tip;
[SerializeField]
private float m_lifeTime = 45;
private Rigidbody m_rb;
ContactPoint[] contactPoints;
// Start is called before the first frame update
void Start()
{
m_rb = GetComponent<Rigidbody>();
Destroy(gameObject, m_lifeTime);
}
// Update is called once per frame
void FixedUpdate()
{
if (m_rb != null && !m_rb.isKinematic)
transform.forward = Vector3.Slerp(transform.forward, m_rb.velocity, m_rotationSpeed);
}
private void OnCollisionEnter(Collision collision)
{
contactPoints = new ContactPoint[collision.contactCount];
collision.GetContacts(contactPoints);
foreach (ContactPoint point in contactPoints)
{
//Debug.Log($"point: {point.point}, position: {m_tip.position}. [{Vector3.Distance(point.point, m_tip.position)}]");
if (Vector3.Distance(point.point, m_tip.position) < 0.1f)
{
Destroy(GetComponent<ArtificialGravity>());
Destroy(m_rb);
//m_rb.isKinematic = true;
transform.parent = point.otherCollider.transform;
return;
}
}
}
}

+ 11
- 0
Assets/Scripts/VR/ArrowBehaviour.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: baac203334c4f2e47b840a3536fff88a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 111
- 0
Assets/Scripts/VR/BowGrab.cs View File

@ -0,0 +1,111 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
using VRTK.SecondaryControllerGrabActions;
public class BowGrab : VRTK_ControlDirectionGrabAction
{
[SerializeField]
private Vector3 m_angleOffset;
[SerializeField]
private Transform m_notchPoint;
[Header("Pull settings")]
[SerializeField]
private float m_maxPullDistance = 0.5f;
[SerializeField]
private string m_animationParam = "bowPull";
[Header("Arrow Settings")]
[SerializeField]
private GameObject m_arrowPrefab;
[SerializeField]
private Transform m_arrowSpawn;
[SerializeField]
private float m_maxForce = 10f;
private Animator m_animator;
private Vector3 m_lastForward;
private float m_lastForce;
private void Start()
{
m_animator = GetComponent<Animator>();
}
public override void ProcessFixedUpdate()
{
if (initialised)
{
AimObject();
PullBow();
}
}
protected override void AimObject()
{
Vector3 direction = Vector3.Slerp((primaryGrabbingObject.transform.position - secondaryGrabbingObject.transform.position).normalized, primaryGrabbingObject.transform.forward, 0.5f);
transform.rotation = Quaternion.LookRotation(direction, primaryGrabbingObject.transform.up) * Quaternion.Euler(m_angleOffset);
m_lastForward = direction;
}
protected virtual void PullBow()
{
float animationValue = getBowForce();
m_animator.SetFloat(m_animationParam, animationValue);
m_lastForce = animationValue;
}
public override void ResetAction()
{
base.ResetAction();
m_animator.SetFloat(m_animationParam, 0);
if (m_lastForce > 0.1f)
{
GameObject arrow = Instantiate(m_arrowPrefab);
arrow.transform.position = m_arrowSpawn.transform.position;
arrow.transform.forward = m_lastForward;
Rigidbody rb = arrow.GetComponent<Rigidbody>();
rb.velocity = arrow.transform.forward * m_lastForce * m_maxForce;
}
m_lastForce = 0;
m_lastForward = Vector3.zero;
}
private float getBowForce()
{
Vector3 directionSecondHand = secondaryGrabbingObject.transform.position - m_notchPoint.transform.position;
Vector3 directionPrimaryHand = primaryGrabbingObject.transform.position - m_notchPoint.transform.position;
float force = 0;
if (Vector3.Dot(directionSecondHand, directionPrimaryHand) > 0)
force = 0;
else
{
force = directionSecondHand.magnitude / m_maxPullDistance;
if (force > 1)
force = 1;
}
return force;
}
}

+ 11
- 0
Assets/Scripts/VR/BowGrab.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8a31bca9da65c7148be957661001898e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 87
- 0
Assets/Scripts/VR/ResetAfterTime.cs View File

@ -0,0 +1,87 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class ResetAfterTime : MonoBehaviour
{
[SerializeField]
private float m_resetTime = 20;
private VRTK_InteractableObject m_interactable;
private Vector3 m_startPos;
private Quaternion m_startRot;
private Rigidbody m_rb;
private void Awake()
{
m_interactable = GetComponent<VRTK_InteractableObject>();
m_rb = GetComponent<Rigidbody>();
m_startPos = transform.position;
m_startRot = transform.rotation;
}
private IEnumerator resetAfterTime(float time)
{
yield return new WaitForSeconds(time);
transform.position = m_startPos;
transform.rotation = m_startRot;
m_rb.velocity = Vector3.zero;
m_rb.angularVelocity = Vector3.zero;
}
private void OnEnable()
{
RegisterEvents(true);
}
private void OnDisable()
{
RegisterEvents(false);
}
private void OnGrab(object sender, InteractableObjectEventArgs args)
{
StopAllCoroutines();
}
private void OnDrop(object sender, InteractableObjectEventArgs args)
{
StartCoroutine(resetAfterTime(m_resetTime));
}
private void OnSnap(object sender, InteractableObjectEventArgs args)
{
StopAllCoroutines();
}
private void RegisterEvents(bool value)
{
if (value)
{
m_interactable.InteractableObjectSnappedToDropZone += OnSnap;
m_interactable.InteractableObjectGrabbed += OnGrab;
m_interactable.InteractableObjectUngrabbed += OnDrop;
}
else
{
m_interactable.InteractableObjectSnappedToDropZone -= OnSnap;
m_interactable.InteractableObjectGrabbed -= OnGrab;
m_interactable.InteractableObjectUngrabbed -= OnDrop;
}
}
}

+ 11
- 0
Assets/Scripts/VR/ResetAfterTime.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 59f543b7de08fa44bb8590b708ebddd2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 117
- 0
Assets/Scripts/VR/ReturnToStart.cs View File

@ -0,0 +1,117 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class ReturnToStart : MonoBehaviour
{
private Vector3 m_StartPos;
private Quaternion m_StartRot;
private VRTK_InteractableObject m_interactable;
private Rigidbody m_rigid;
// Start is called before the first frame update
void Awake()
{
m_StartPos = transform.position;
m_StartRot = transform.rotation;
//Set up some variables on start
m_interactable = GetComponent<VRTK_InteractableObject>();
m_rigid = GetComponentInChildren<Rigidbody>();
}
private void OnEnable()
{
RegisterEvents(true);
}
private void OnDisable()
{
RegisterEvents(false);
}
private void OnGrab(object sender, InteractableObjectEventArgs args)
{
StopAllCoroutines();
m_rigid.isKinematic = false;
}
private void OnDrop(object sender, InteractableObjectEventArgs args)
{
//other hand might still be grabbed
if (!m_interactable.IsGrabbed())
{
StopAllCoroutines();
StartCoroutine(LerpToPosition(m_StartPos, m_StartRot, 2.0f));
}
}
private void OnSnap(object sender, InteractableObjectEventArgs args)
{
StopAllCoroutines();
//m_rigid.isKinematic = true;
}
private void RegisterEvents(bool value)
{
if (value)
{
m_interactable.InteractableObjectSnappedToDropZone += OnSnap;
m_interactable.InteractableObjectGrabbed += OnGrab;
m_interactable.InteractableObjectUngrabbed += OnDrop;
}
else
{
m_interactable.InteractableObjectSnappedToDropZone -= OnSnap;
m_interactable.InteractableObjectGrabbed -= OnGrab;
m_interactable.InteractableObjectUngrabbed -= OnDrop;
}
}
#region Coroutines
/// <summary>
/// Lerps object to a position over an amount of time
/// </summary>
/// <param name="SnapPos">End position</param>
/// <param name="SnapRot">End rotation</param>
/// <param name="snapTime">Time it takes to lerp</param>
private IEnumerator LerpToPosition(Vector3 SnapPos, Quaternion SnapRot, float snapTime)
{
Debug.Log("Lerp to position");
//This is based off of SteamVR Lerping code
float dropTimer = -1;
m_rigid.isKinematic = false;
//once again this is all steamVR
while (dropTimer < 1)
{
float t = Mathf.Pow(35, dropTimer);
m_rigid.velocity = Vector3.Lerp(m_rigid.velocity, Vector3.zero, Time.fixedDeltaTime * 4);
if (m_rigid.useGravity)
m_rigid.AddForce(-Physics.gravity);
transform.position = Vector3.Lerp(transform.position, SnapPos, Time.fixedDeltaTime * t * 3);
transform.rotation = Quaternion.Slerp(transform.rotation, SnapRot, Time.fixedDeltaTime * t * 5);
yield return new WaitForFixedUpdate();
dropTimer += Time.fixedDeltaTime / (snapTime / 2);
}
//#Audio: object has just arrived at where it was lerping to
//set correct transform in case object stuck
m_rigid.isKinematic = true;
transform.position = SnapPos;
transform.rotation = SnapRot;
}
#endregion Coroutines
}

+ 11
- 0
Assets/Scripts/VR/ReturnToStart.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d1d80e7283fc75f4e878ac0d22ebe489
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 81
- 8
Assets/SteamVR/InteractionSystem/Longbow/Animators/LongbowAnimationController.controller View File

@ -1,13 +1,79 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!206 &-6941905592443250291
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs:
- serializedVersion: 2
m_Motion: {fileID: 2131401640572036931, guid: e694f124da5bfd84d97e67e8c2719420,
type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: -6159990962330905826, guid: e694f124da5bfd84d97e67e8c2719420,
type: 3}
m_Threshold: 1
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
m_BlendParameter: Pull
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!1102 &-5207026149803292854
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -6941905592443250291}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LongbowAnimationController
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: Pull
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@ -25,8 +91,9 @@ AnimatorController:
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
@ -39,22 +106,28 @@ AnimatorState:
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: e694f124da5bfd84d97e67e8c2719420, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &110744886
AnimatorStateMachine:
serializedVersion: 5
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 110288548}
m_Position: {x: 396, y: 36, z: 0}
- serializedVersion: 1
m_State: {fileID: -5207026149803292854}
m_Position: {x: 411, y: 186, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@ -64,4 +137,4 @@ AnimatorStateMachine:
m_EntryPosition: {x: 168, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 110288548}
m_DefaultState: {fileID: -5207026149803292854}

+ 370
- 67
Assets/SteamVR/InteractionSystem/Longbow/Models/Longbow.fbx.meta View File

@ -1,94 +1,226 @@
fileFormatVersion: 2
guid: e694f124da5bfd84d97e67e8c2719420
timeCreated: 1453848738
licenseType: Store
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: arrow
100002: bow
100004: bow_base
100006: bow_base_CTRL
100008: bow_base_CTRL_AnimNUL
100010: bow_base_CTRL_HmNUL
100012: bow_base_CTRL_SpaceNUL
100014: //RootNode
100016: btmArm0
100018: btmArm1
100020: btmArm2
100022: btmArm3
100024: notch
100026: stringBtm
100028: stringBtmArc
100030: stringBtmNotch
100032: stringTop
100034: stringTopArc
100036: stringTopNotch
100038: topArm0
100040: topArm1
100042: topArm2
100044: topArm3
100046: bow_noString
100048: StringGeom
400000: arrow
400002: bow
400004: bow_base
400006: bow_base_CTRL
400008: bow_base_CTRL_AnimNUL
400010: bow_base_CTRL_HmNUL
400012: bow_base_CTRL_SpaceNUL
400014: //RootNode
400016: btmArm0
400018: btmArm1
400020: btmArm2
400022: btmArm3
400024: notch
400026: stringBtm
400028: stringBtmArc
400030: stringBtmNotch
400032: stringTop
400034: stringTopArc
400036: stringTopNotch
400038: topArm0
400040: topArm1
400042: topArm2
400044: topArm3
400046: bow_noString
400048: StringGeom
4300000: bow
4300002: arrow
4300004: bow_noString
4300006: StringGeom
7400000: bowPull
9500000: //RootNode
13700000: arrow
13700002: bow
13700004: bow_noString
13700006: StringGeom
serializedVersion: 19301
internalIDToNameTable:
- first:
1: 100000
second: arrow
- first:
1: 100002
second: bow
- first:
1: 100004
second: bow_base
- first:
1: 100006
second: bow_base_CTRL
- first:
1: 100008
second: bow_base_CTRL_AnimNUL
- first:
1: 100010
second: bow_base_CTRL_HmNUL
- first:
1: 100012
second: bow_base_CTRL_SpaceNUL
- first:
1: 100014
second: //RootNode
- first:
1: 100016
second: btmArm0
- first:
1: 100018
second: btmArm1
- first:
1: 100020
second: btmArm2
- first:
1: 100022
second: btmArm3
- first:
1: 100024
second: notch
- first:
1: 100026
second: stringBtm
- first:
1: 100028
second: stringBtmArc
- first:
1: 100030
second: stringBtmNotch
- first:
1: 100032
second: stringTop
- first:
1: 100034
second: stringTopArc
- first:
1: 100036
second: stringTopNotch
- first:
1: 100038
second: topArm0
- first:
1: 100040
second: topArm1
- first:
1: 100042
second: topArm2
- first:
1: 100044
second: topArm3
- first:
1: 100046
second: bow_noString
- first:
1: 100048
second: StringGeom
- first:
4: 400000
second: arrow
- first:
4: 400002
second: bow
- first:
4: 400004
second: bow_base
- first:
4: 400006
second: bow_base_CTRL
- first:
4: 400008
second: bow_base_CTRL_AnimNUL
- first:
4: 400010
second: bow_base_CTRL_HmNUL
- first:
4: 400012
second: bow_base_CTRL_SpaceNUL
- first:
4: 400014
second: //RootNode
- first:
4: 400016
second: btmArm0
- first:
4: 400018
second: btmArm1
- first:
4: 400020
second: btmArm2
- first:
4: 400022
second: btmArm3
- first:
4: 400024
second: notch
- first:
4: 400026
second: stringBtm
- first:
4: 400028
second: stringBtmArc
- first:
4: 400030
second: stringBtmNotch
- first:
4: 400032
second: stringTop
- first:
4: 400034
second: stringTopArc
- first:
4: 400036
second: stringTopNotch
- first:
4: 400038
second: topArm0
- first:
4: 400040
second: topArm1
- first:
4: 400042
second: topArm2
- first:
4: 400044
second: topArm3
- first:
4: 400046
second: bow_noString
- first:
4: 400048
second: StringGeom
- first:
43: 4300000
second: bow
- first:
43: 4300002
second: arrow
- first:
43: 4300004
second: bow_noString
- first:
43: 4300006
second: StringGeom
- first:
74: 7400000
second: bowPull
- first:
95: 9500000
second: //RootNode
- first:
137: 13700000
second: arrow
- first:
137: 13700002
second: bow
- first:
137: 13700004
second: bow_noString
- first:
137: 13700006
second: StringGeom
- first:
74: 2131401640572036931
second: BowIdle
- first:
74: -6159990962330905826
second: BowPulled
externalObjects: {}
materials:
importMaterials: 0
materialImportMode: 0
materialName: 0
materialSearch: 1
materialLocation: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 0
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: bowPull
takeName: Take 001
internalID: 0
firstFrame: 1
lastFrame: 120
wrapMode: 0
@ -160,19 +292,180 @@ ModelImporter:
maskType: 0
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: BowIdle
takeName: Take 001
internalID: 0
firstFrame: 1
lastFrame: 2
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask:
- path:
weight: 1
- path: arrow
weight: 1
- path: bow
weight: 1
- path: bow_base
weight: 1
- path: bow_base/btmArm0
weight: 1
- path: bow_base/btmArm0/btmArm1
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2/btmArm3
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2/btmArm3/stringBtm
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2/btmArm3/stringBtm/stringBtmArc
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2/btmArm3/stringBtm/stringBtmArc/stringBtmNotch
weight: 1
- path: bow_base/notch
weight: 1
- path: bow_base/topArm0
weight: 1
- path: bow_base/topArm0/topArm1
weight: 1
- path: bow_base/topArm0/topArm1/topArm2
weight: 1
- path: bow_base/topArm0/topArm1/topArm2/topArm3
weight: 1
- path: bow_base/topArm0/topArm1/topArm2/topArm3/stringTop
weight: 1
- path: bow_base/topArm0/topArm1/topArm2/topArm3/stringTop/stringTopArc
weight: 1
- path: bow_base/topArm0/topArm1/topArm2/topArm3/stringTop/stringTopArc/stringTopNotch
weight: 1
- path: bow_base_CTRL_HmNUL
weight: 1
- path: bow_base_CTRL_HmNUL/bow_base_CTRL_SpaceNUL
weight: 1
- path: bow_base_CTRL_HmNUL/bow_base_CTRL_SpaceNUL/bow_base_CTRL_AnimNUL
weight: 1
- path: bow_base_CTRL_HmNUL/bow_base_CTRL_SpaceNUL/bow_base_CTRL_AnimNUL/bow_base_CTRL
weight: 1
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 1
- serializedVersion: 16
name: BowPulled
takeName: Take 001
internalID: 0
firstFrame: 119
lastFrame: 120
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask:
- path:
weight: 1
- path: arrow
weight: 1
- path: bow
weight: 1
- path: bow_base
weight: 1
- path: bow_base/btmArm0
weight: 1
- path: bow_base/btmArm0/btmArm1
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2/btmArm3
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2/btmArm3/stringBtm
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2/btmArm3/stringBtm/stringBtmArc
weight: 1
- path: bow_base/btmArm0/btmArm1/btmArm2/btmArm3/stringBtm/stringBtmArc/stringBtmNotch
weight: 1
- path: bow_base/notch
weight: 1
- path: bow_base/topArm0
weight: 1
- path: bow_base/topArm0/topArm1
weight: 1
- path: bow_base/topArm0/topArm1/topArm2
weight: 1
- path: bow_base/topArm0/topArm1/topArm2/topArm3
weight: 1
- path: bow_base/topArm0/topArm1/topArm2/topArm3/stringTop
weight: 1
- path: bow_base/topArm0/topArm1/topArm2/topArm3/stringTop/stringTopArc
weight: 1
- path: bow_base/topArm0/topArm1/topArm2/topArm3/stringTop/stringTopArc/stringTopNotch
weight: 1
- path: bow_base_CTRL_HmNUL
weight: 1
- path: bow_base_CTRL_HmNUL/bow_base_CTRL_SpaceNUL
weight: 1
- path: bow_base_CTRL_HmNUL/bow_base_CTRL_SpaceNUL/bow_base_CTRL_AnimNUL
weight: 1
- path: bow_base_CTRL_HmNUL/bow_base_CTRL_SpaceNUL/bow_base_CTRL_AnimNUL/bow_base_CTRL
weight: 1
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 1
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 0
importBlendShapes: 1
importCameras: 0
importLights: 0
fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
@ -182,9 +475,14 @@ ModelImporter:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 4
normalCalculationMode: 0
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
@ -194,11 +492,16 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 0
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 1
additionalBone: 0
userData:
assetBundleName:

+ 7485
- 1578
Assets/SteamVR/InteractionSystem/Longbow/Prefabs/BalloonPop.prefab
File diff suppressed because it is too large
View File


+ 7284
- 1429
Assets/SteamVR/InteractionSystem/Longbow/Prefabs/BalloonPopNoSound.prefab
File diff suppressed because it is too large
View File


+ 7420
- 1614
Assets/SteamVR/InteractionSystem/Longbow/Prefabs/FireSmall.prefab
File diff suppressed because it is too large
View File


+ 7393
- 1592
Assets/SteamVR/InteractionSystem/Longbow/Prefabs/FireTiny.prefab
File diff suppressed because it is too large
View File


+ 7204
- 1427
Assets/SteamVR/InteractionSystem/Longbow/Prefabs/FireWhip.prefab
File diff suppressed because it is too large
View File


+ 1
- 1
Assets/ThirdParty/SpaceSkies Free/Skybox_3/Purple_4K_Resolution.mat View File

@ -92,7 +92,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Rotation: 106.93388
- _Rotation: 84.97398
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

BIN
Assets/ThirdParty/VRTK/LegacyExampleFiles/ExampleResources/ExampleTerrain.asset (Stored with Git LFS) View File

size 2475100

+ 287
- 0
Assets/World Assets/Prefabs/Arrow.prefab View File

@ -0,0 +1,287 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1340181041241853920
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1340181041241650344}
m_Layer: 0
m_Name: Arrow Model
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1340181041241650344
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340181041241853920}
m_LocalRotation: {x: 0, y: 0, z: 0.70710665, w: 0.70710695}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1339665256483920832}
- {fileID: 1339665253123431968}
m_Father: {fileID: 1340181041241565696}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1340181041241875500
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1340181041241565696}
- component: {fileID: 1340181041238725248}
- component: {fileID: 6644689053364505697}
- component: {fileID: 6981038240810034560}
m_Layer: 0
m_Name: Arrow
m_TagString: projectile
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1340181041241565696
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340181041241875500}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1340181041241650344}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &1340181041238725248
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340181041241875500}
serializedVersion: 2
m_Mass: 0.1
m_Drag: 1
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 2
m_Constraints: 0
m_CollisionDetection: 2
--- !u!114 &6644689053364505697
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340181041241875500}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a67b59dce8f5cd24b926f5f79c0b67ec, type: 3}
m_Name:
m_EditorClassIdentifier:
Ship: {fileID: 0}
m_gravityMultiplier: 1
m_correlusMultiplier: 1
--- !u!114 &6981038240810034560
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340181041241875500}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: baac203334c4f2e47b840a3536fff88a, type: 3}
m_Name:
m_EditorClassIdentifier:
m_rotationSpeed: 1
m_tip: {fileID: 1339665253123431968}
m_lifeTime: 20
--- !u!1 &1340606006160568018
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1339665256483920832}
- component: {fileID: 1363599856996445688}
- component: {fileID: 1353597692031521690}
- component: {fileID: 1718083789076328138}
m_Layer: 0
m_Name: arrow_prop
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1339665256483920832
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340606006160568018}
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: -0.0001999737, y: 0.0003000497, z: 0.42130017}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1340181041241650344}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -90, y: -90, z: 90}
--- !u!33 &1363599856996445688
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340606006160568018}
m_Mesh: {fileID: 4300000, guid: 56377e28a47008245871ca7b435044c4, type: 3}
--- !u!23 &1353597692031521690
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340606006160568018}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: f7cd62d595c763c428123f260c78b711, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!64 &1718083789076328138
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340606006160568018}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 4
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: 4300000, guid: 56377e28a47008245871ca7b435044c4, type: 3}
--- !u!1 &1340606006266546668
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1339665253123431968}
- component: {fileID: 1363599855420336176}
- component: {fileID: 1353597692244997278}
m_Layer: 0
m_Name: arrow_tip
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1339665253123431968
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340606006266546668}
m_LocalRotation: {x: -0.49999985, y: -0.5000001, z: 0.4999999, w: 0.5000001}
m_LocalPosition: {x: 0, y: 0, z: 0.7983999}
m_LocalScale: {x: 1.0272018, y: 1.0272019, z: 1.0272019}
m_Children: []
m_Father: {fileID: 1340181041241650344}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: -90, z: 89.99999}
--- !u!33 &1363599855420336176
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340606006266546668}
m_Mesh: {fileID: 4300002, guid: 56377e28a47008245871ca7b435044c4, type: 3}
--- !u!23 &1353597692244997278
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1340606006266546668}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: f7cd62d595c763c428123f260c78b711, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0

+ 7
- 0
Assets/World Assets/Prefabs/Arrow.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d49d786637ae7ba44931d271ccf6938f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 229
- 0
Assets/World Assets/Prefabs/Ball.prefab View File

@ -0,0 +1,229 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2820726417531353716
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6158127364182109572}
- component: {fileID: 8133615067544123290}
- component: {fileID: 5662660831921579618}
- component: {fileID: 4114582466498222570}
- component: {fileID: 7663065363763200326}
- component: {fileID: 8623445275860452572}
- component: {fileID: 4085768808980584948}
m_Layer: 0
m_Name: Ball
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6158127364182109572
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2820726417531353716}
m_LocalRotation: {x: -0.0016166028, y: 0.9997366, z: -0.00013211752, w: -0.02289738}
m_LocalPosition: {x: 1.0499, y: 1.3172, z: 1.236}
m_LocalScale: {x: 0.049999993, y: 0.050000004, z: 0.049999997}
m_Children:
- {fileID: 3559281540823486122}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &8133615067544123290
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2820726417531353716}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!114 &5662660831921579618
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2820726417531353716}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a67b59dce8f5cd24b926f5f79c0b67ec, type: 3}
m_Name:
m_EditorClassIdentifier:
Ship: {fileID: 0}
m_gravityMultiplier: 1
m_correlusMultiplier: 1
--- !u!114 &4114582466498222570
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2820726417531353716}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a3abaf4521bf2344ea21ed3020b98eb2, type: 3}
m_Name:
m_EditorClassIdentifier:
disableWhenIdle: 1
allowedNearTouchControllers: 0
allowedTouchControllers: 0
ignoredColliders: []
isGrabbable: 1
holdButtonToGrab: 1
stayGrabbedOnTeleport: 1
validDrop: 1
grabOverrideButton: 0
allowedGrabControllers: 0
grabAttachMechanicScript: {fileID: 0}
secondaryGrabActionScript: {fileID: 0}
isUsable: 0
holdButtonToUse: 1
useOnlyIfGrabbed: 0
pointerActivatesUseAction: 0
useOverrideButton: 0
allowedUseControllers: 0
objectHighlighter: {fileID: 0}
touchHighlightColor: {r: 0, g: 0, b: 0, a: 0}
usingState: 0
--- !u!114 &7663065363763200326
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2820726417531353716}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 18055ba762aa3994f9c10208cd088bc5, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &8623445275860452572
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2820726417531353716}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5ec2ac476f2fc9a45a4e69712580a603, type: 3}
m_Name:
m_EditorClassIdentifier:
precisionGrab: 0
rightSnapHandle: {fileID: 0}
leftSnapHandle: {fileID: 0}
throwVelocityWithAttachDistance: 0
throwMultiplier: 1
onGrabCollisionDelay: 0
--- !u!114 &4085768808980584948
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2820726417531353716}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59f543b7de08fa44bb8590b708ebddd2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_resetTime: 20
--- !u!1001 &3559281540823623678
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 6158127364182109572}
m_Modifications:
- target: {fileID: 169952, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_Name
value: Ball
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalPosition.y
value: -1
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalPosition.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalRotation.x
value: 1.818989e-11
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalRotation.z
value: -2.3283059e-10
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_RootOrder
value: 0
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0.019000001
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: -177.376
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: -0.185
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalScale.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalScale.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_LocalScale.z
value: 1
objectReference: {fileID: 0}
- target: {fileID: 13597906, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_Center.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 13597906, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
propertyPath: m_Center.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: a8db70ed00a022d4ca7f82df02fbc4fb, type: 3}
--- !u!4 &3559281540823486122 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 403796, guid: a8db70ed00a022d4ca7f82df02fbc4fb,
type: 3}
m_PrefabInstance: {fileID: 3559281540823623678}
m_PrefabAsset: {fileID: 0}

+ 7
- 0
Assets/World Assets/Prefabs/Ball.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: fbf6dd6037b40e840a9d72a7e74445d1
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 155
- 0
Assets/World Assets/Prefabs/Cube Variant.prefab View File

@ -0,0 +1,155 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &1911760354609305640
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 2820726417531353716, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_Name
value: Cube Variant
objectReference: {fileID: 0}
- target: {fileID: 3559281540823724062, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalPosition.x
value: -1.3108575
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalPosition.y
value: 1.4280005
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalPosition.z
value: 1.2317965
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalRotation.x
value: -0.000097743876
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalRotation.y
value: -0.04413105
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalRotation.z
value: 0.0016190445
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalRotation.w
value: -0.99902445
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_RootOrder
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalScale.x
value: 0.05000001
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalScale.y
value: 0.05000001
objectReference: {fileID: 0}
- target: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
propertyPath: m_LocalScale.z
value: 0.050000016
objectReference: {fileID: 0}
m_RemovedComponents:
- {fileID: 7591356111231531756, guid: fbf6dd6037b40e840a9d72a7e74445d1, type: 3}
m_SourcePrefab: {fileID: 100100000, guid: fbf6dd6037b40e840a9d72a7e74445d1, type: 3}
--- !u!4 &5760666718867715500 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 6158127364182109572, guid: fbf6dd6037b40e840a9d72a7e74445d1,
type: 3}
m_PrefabInstance: {fileID: 1911760354609305640}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &8766864261363901297
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 5760666718867715500}
m_Modifications:
- target: {fileID: 199782, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_Name
value: Cube_1x1_extended
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalPosition.y
value: -1
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 497898, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 1b9426746a4365c40b24a81f6ad2daea, type: 3}

+ 7
- 0
Assets/World Assets/Prefabs/Cube Variant.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d6e343e9b5542c4448d37cf5f0942d2d
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 1200
- 0
Assets/World Assets/Prefabs/Longbow.prefab
File diff suppressed because it is too large
View File


+ 7
- 0
Assets/World Assets/Prefabs/Longbow.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ed21ba5a4bb4a3842bd7a1e11bd1e66f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

BIN
ProjectSettings/Physics2DSettings.asset (Stored with Git LFS) View File

size 4448

BIN
ProjectSettings/ProjectSettings.asset (Stored with Git LFS) View File

size 21182

Loading…
Cancel
Save