Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

204 lines
4.9 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: TeleportAreaHighlightedBright
  10. m_Shader: {fileID: 4800000, guid: 787d7485aa6482341a9f55fa37fb84f1, type: 3}
  11. m_ShaderKeywords: S_SPECULAR_NONE S_UNLIT _ALPHAPREMULTIPLY_ON _EMISSION
  12. m_LightmapFlags: 1
  13. m_CustomRenderQueue: 3000
  14. stringTagMap:
  15. OriginalShader: Standard
  16. RenderType: Transparent
  17. m_SavedProperties:
  18. serializedVersion: 2
  19. m_TexEnvs:
  20. - first:
  21. name: _BumpMap
  22. second:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - first:
  27. name: _DetailAlbedoMap
  28. second:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - first:
  33. name: _DetailMask
  34. second:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - first:
  39. name: _DetailNormalMap
  40. second:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - first:
  45. name: _EmissionMap
  46. second:
  47. m_Texture: {fileID: 2800000, guid: f33ccd07f9433f44f8c5430938b168ac, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - first:
  51. name: _MainTex
  52. second:
  53. m_Texture: {fileID: 2800000, guid: f33ccd07f9433f44f8c5430938b168ac, type: 3}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - first:
  57. name: _MetallicGlossMap
  58. second:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - first:
  63. name: _OcclusionMap
  64. second:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - first:
  69. name: _ParallaxMap
  70. second:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - first:
  75. name: _SpecGlossMap
  76. second:
  77. m_Texture: {fileID: 0}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - first:
  81. name: g_tOverrideLightmap
  82. second:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. m_Floats:
  87. - first:
  88. name: _BumpScale
  89. second: 1
  90. - first:
  91. name: _Cutoff
  92. second: 0.5
  93. - first:
  94. name: _Darken
  95. second: 0.745
  96. - first:
  97. name: _DetailNormalMapScale
  98. second: 1
  99. - first:
  100. name: _DstBlend
  101. second: 10
  102. - first:
  103. name: _EmissionScaleUI
  104. second: 0
  105. - first:
  106. name: _FogMultiplier
  107. second: 1
  108. - first:
  109. name: _Glossiness
  110. second: 0.126
  111. - first:
  112. name: _Metallic
  113. second: 0.368
  114. - first:
  115. name: _Mode
  116. second: 3
  117. - first:
  118. name: _OcclusionStrength
  119. second: 1
  120. - first:
  121. name: _OcclusionStrengthDirectDiffuse
  122. second: 1
  123. - first:
  124. name: _OcclusionStrengthDirectSpecular
  125. second: 1
  126. - first:
  127. name: _OcclusionStrengthIndirectDiffuse
  128. second: 1
  129. - first:
  130. name: _OcclusionStrengthIndirectSpecular
  131. second: 1
  132. - first:
  133. name: _Parallax
  134. second: 0.02
  135. - first:
  136. name: _SeeThru
  137. second: 0.454
  138. - first:
  139. name: _SpecularMode
  140. second: 2
  141. - first:
  142. name: _SrcBlend
  143. second: 1
  144. - first:
  145. name: _UVSec
  146. second: 0
  147. - first:
  148. name: _ZWrite
  149. second: 0
  150. - first:
  151. name: g_bReceiveShadows
  152. second: 1
  153. - first:
  154. name: g_bUnlit
  155. second: 1
  156. - first:
  157. name: g_bWorldAlignedTexture
  158. second: 0
  159. - first:
  160. name: g_flCubeMapScalar
  161. second: 1
  162. - first:
  163. name: g_flReflectanceBias
  164. second: 0
  165. - first:
  166. name: g_flReflectanceMax
  167. second: 1
  168. - first:
  169. name: g_flReflectanceMin
  170. second: 0
  171. - first:
  172. name: g_flReflectanceScale
  173. second: 1
  174. m_Colors:
  175. - first:
  176. name: _Color
  177. second: {r: 0.18325105, g: 0.7196769, b: 0.743, a: 0.61960787}
  178. - first:
  179. name: _EmissionColor
  180. second: {r: 0.25824147, g: 0.91758215, b: 1, a: 1}
  181. - first:
  182. name: _EmissionColorUI
  183. second: {r: 1, g: 1, b: 1, a: 1}
  184. - first:
  185. name: _SpecColor
  186. second: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  187. - first:
  188. name: _TintColor
  189. second: {r: 0, g: 0.7932589, b: 0.828, a: 0.551}
  190. - first:
  191. name: g_vWorldAlignedNormalTangentU
  192. second: {r: -1, g: 0, b: 0, a: 0}
  193. - first:
  194. name: g_vWorldAlignedNormalTangentV
  195. second: {r: 0, g: 0, b: 1, a: 0}
  196. - first:
  197. name: g_vWorldAlignedTextureNormal
  198. second: {r: 0, g: 1, b: 0, a: 0}
  199. - first:
  200. name: g_vWorldAlignedTexturePosition
  201. second: {r: 0, g: 0, b: 0, a: 0}
  202. - first:
  203. name: g_vWorldAlignedTextureSize
  204. second: {r: 1, g: 1, b: 1, a: 0}