Assignment for RMIT Mixed Reality in 2020
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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. //
  3. // Purpose: This object won't be destroyed when a new scene is loaded
  4. //
  5. //=============================================================================
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace Valve.VR.InteractionSystem
  9. {
  10. //-------------------------------------------------------------------------
  11. public class DontDestroyOnLoad : MonoBehaviour
  12. {
  13. //-------------------------------------------------
  14. void Awake()
  15. {
  16. DontDestroyOnLoad( this );
  17. }
  18. }
  19. }