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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Notify developers when a new version of the plugin is available.
- //
- //=============================================================================
-
- using UnityEngine;
- using UnityEditor;
- using System.IO;
- using System.Text.RegularExpressions;
-
- [InitializeOnLoad]
- public class SteamVR_Update : EditorWindow
- {
- const string currentVersion = "1.2.3";
- const string versionUrl = "http://media.steampowered.com/apps/steamvr/unitypluginversion.txt";
- const string notesUrl = "http://media.steampowered.com/apps/steamvr/unityplugin-v{0}.txt";
- const string pluginUrl = "http://u3d.as/content/valve-corporation/steam-vr-plugin";
- const string doNotShowKey = "SteamVR.DoNotShow.v{0}";
-
- static bool gotVersion = false;
- static WWW wwwVersion, wwwNotes;
- static string version, notes;
- static SteamVR_Update window;
-
- static SteamVR_Update()
- {
- EditorApplication.update += Update;
- }
-
- static void Update()
- {
- if (!gotVersion)
- {
- if (wwwVersion == null)
- wwwVersion = new WWW(versionUrl);
-
- if (!wwwVersion.isDone)
- return;
-
- if (UrlSuccess(wwwVersion))
- version = wwwVersion.text;
-
- wwwVersion = null;
- gotVersion = true;
-
- if (ShouldDisplay())
- {
- var url = string.Format(notesUrl, version);
- wwwNotes = new WWW(url);
-
- window = GetWindow<SteamVR_Update>(true);
- window.minSize = new Vector2(320, 440);
- //window.title = "SteamVR";
- }
- }
-
- if (wwwNotes != null)
- {
- if (!wwwNotes.isDone)
- return;
-
- if (UrlSuccess(wwwNotes))
- notes = wwwNotes.text;
-
- wwwNotes = null;
-
- if (notes != "")
- window.Repaint();
- }
-
- EditorApplication.update -= Update;
- }
-
- static bool UrlSuccess(WWW www)
- {
- if (!string.IsNullOrEmpty(www.error))
- return false;
- if (Regex.IsMatch(www.text, "404 not found", RegexOptions.IgnoreCase))
- return false;
- return true;
- }
-
- static bool ShouldDisplay()
- {
- if (string.IsNullOrEmpty(version))
- return false;
- if (version == currentVersion)
- return false;
- if (EditorPrefs.HasKey(string.Format(doNotShowKey, version)))
- return false;
-
- // parse to see if newer (e.g. 1.0.4 vs 1.0.3)
- var versionSplit = version.Split('.');
- var currentVersionSplit = currentVersion.Split('.');
- for (int i = 0; i < versionSplit.Length && i < currentVersionSplit.Length; i++)
- {
- int versionValue, currentVersionValue;
- if (int.TryParse(versionSplit[i], out versionValue) &&
- int.TryParse(currentVersionSplit[i], out currentVersionValue))
- {
- if (versionValue > currentVersionValue)
- return true;
- if (versionValue < currentVersionValue)
- return false;
- }
- }
-
- // same up to this point, now differentiate based on number of sub values (e.g. 1.0.4.1 vs 1.0.4)
- if (versionSplit.Length <= currentVersionSplit.Length)
- return false;
-
- return true;
- }
-
- Vector2 scrollPosition;
- bool toggleState;
-
- string GetResourcePath()
- {
- var ms = MonoScript.FromScriptableObject(this);
- var path = AssetDatabase.GetAssetPath(ms);
- path = Path.GetDirectoryName(path);
- return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
- }
-
- public void OnGUI()
- {
- EditorGUILayout.HelpBox("A new version of the SteamVR plugin is available!", MessageType.Warning);
-
- var resourcePath = GetResourcePath();
- var logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
- var rect = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box);
- if (logo)
- GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
-
- scrollPosition = GUILayout.BeginScrollView(scrollPosition);
-
- GUILayout.Label("Current version: " + currentVersion);
- GUILayout.Label("New version: " + version);
-
- if (notes != "")
- {
- GUILayout.Label("Release notes:");
- EditorGUILayout.HelpBox(notes, MessageType.Info);
- }
-
- GUILayout.EndScrollView();
-
- GUILayout.FlexibleSpace();
-
- if (GUILayout.Button("Get Latest Version"))
- {
- Application.OpenURL(pluginUrl);
- }
-
- EditorGUI.BeginChangeCheck();
- var doNotShow = GUILayout.Toggle(toggleState, "Do not prompt for this version again.");
- if (EditorGUI.EndChangeCheck())
- {
- toggleState = doNotShow;
- var key = string.Format(doNotShowKey, version);
- if (doNotShow)
- EditorPrefs.SetBool(key, true);
- else
- EditorPrefs.DeleteKey(key);
- }
- }
- }
-
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