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- // Room Extender|Locomotion|20130
- namespace VRTK
- {
- using UnityEngine;
-
- /// <summary>
- /// Multiplies each real world step within the play area to enable further distances to be travelled in the virtual world.
- /// </summary>
- /// <remarks>
- /// **Script Usage:**
- /// * Place the `VRTK_RoomExtender` script on any active scene GameObject.
- ///
- /// **Script Dependencies:**
- /// * The Controller Events script on the controller Script Alias to determine when the touchpad is pressed.
- /// </remarks>
- /// <example>
- /// `VRTK/Examples/028_CameraRig_RoomExtender` shows how the RoomExtender script is controlled by a VRTK_RoomExtender_Controller Example script located at both controllers. Pressing the `Touchpad` on the controller activates the Room Extender. The Additional Movement Multiplier is changed based on the touch distance to the centre of the touchpad.
- /// </example>
- [AddComponentMenu("VRTK/Scripts/Locomotion/VRTK_RoomExtender")]
- [System.Obsolete("`VRTK_RoomExtender` has been replaced with `VRTK_StepMultiplier`. This script will be removed in a future version of VRTK.")]
- public class VRTK_RoomExtender : MonoBehaviour
- {
- /// <summary>
- /// Movement methods.
- /// </summary>
- public enum MovementFunction
- {
- /// <summary>
- /// Moves the head with a non-linear drift movement.
- /// </summary>
- Nonlinear,
- /// <summary>
- /// Moves the headset in a direct linear movement.
- /// </summary>
- LinearDirect
- }
-
- [Tooltip("This determines the type of movement used by the extender.")]
- public MovementFunction movementFunction = MovementFunction.LinearDirect;
- [Tooltip("Enables the additional movement.")]
- public bool additionalMovementEnabled = true;
- [Tooltip("If this is checked then the touchpad needs to be pressed to enable it. If this is unchecked then it is disabled by pressing the touchpad.")]
- public bool additionalMovementEnabledOnButtonPress = true;
- [Tooltip("This is the factor by which movement at the edge of the circle is amplified. `0` is no movement of the play area. Higher values simulate a bigger play area but may be too uncomfortable.")]
- [Range(0, 10)]
- public float additionalMovementMultiplier = 1.0f;
- [Tooltip("This is the size of the circle in which the play area is not moved and everything is normal. If it is to low it becomes uncomfortable when crouching.")]
- [Range(0, 5)]
- public float headZoneRadius = 0.25f;
- [Tooltip("This transform visualises the circle around the user where the play area is not moved. In the demo scene this is a cylinder at floor level. Remember to turn of collisions.")]
- public Transform debugTransform;
-
- [HideInInspector]
- public Vector3 relativeMovementOfCameraRig = new Vector3();
-
- protected Transform movementTransform;
- protected Transform playArea;
- protected Vector3 headCirclePosition;
- protected Vector3 lastPosition;
- protected Vector3 lastMovement;
-
- protected virtual void Awake()
- {
- VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);
- }
-
- protected virtual void OnEnable()
- {
- movementTransform = VRTK_DeviceFinder.HeadsetTransform();
- if (movementTransform == null)
- {
- VRTK_Logger.Warn(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_SCENE, "VRTK_RoomExtender", "Headset Transform"));
- }
- playArea = VRTK_DeviceFinder.PlayAreaTransform();
- additionalMovementEnabled = !additionalMovementEnabledOnButtonPress;
- if (debugTransform != null)
- {
- debugTransform.localScale = new Vector3(headZoneRadius * 2, 0.01f, headZoneRadius * 2);
- }
- MoveHeadCircleNonLinearDrift();
- lastPosition = movementTransform.localPosition;
- }
-
- protected virtual void OnDestroy()
- {
- VRTK_SDKManager.AttemptRemoveBehaviourToToggleOnLoadedSetupChange(this);
- }
-
- protected virtual void Update()
- {
- switch (movementFunction)
- {
- case MovementFunction.Nonlinear:
- MoveHeadCircleNonLinearDrift();
- break;
- case MovementFunction.LinearDirect:
- MoveHeadCircle();
- break;
- default:
- break;
- }
- }
-
- protected virtual void Move(Vector3 movement)
- {
- headCirclePosition += movement;
- if (debugTransform != null)
- {
- debugTransform.localPosition = new Vector3(headCirclePosition.x, debugTransform.localPosition.y, headCirclePosition.z);
- }
- if (additionalMovementEnabled)
- {
- playArea.localPosition += movement * additionalMovementMultiplier;
- relativeMovementOfCameraRig += movement * additionalMovementMultiplier;
- }
- }
-
- protected virtual void MoveHeadCircle()
- {
- //Get the movement of the head relative to the headCircle.
- Vector3 circleCenterToHead = new Vector3(movementTransform.localPosition.x - headCirclePosition.x, 0, movementTransform.localPosition.z - headCirclePosition.z);
-
- //Get the direction of the head movement.
- UpdateLastMovement();
-
- //Checks if the head is outside of the head cirlce and moves the head circle and play area in the movementDirection.
- if (circleCenterToHead.sqrMagnitude > headZoneRadius * headZoneRadius && lastMovement != Vector3.zero)
- {
- //Just move like the headset moved
- Move(lastMovement);
- }
- }
-
- protected virtual void MoveHeadCircleNonLinearDrift()
- {
- Vector3 movement = new Vector3(movementTransform.localPosition.x - headCirclePosition.x, 0, movementTransform.localPosition.z - headCirclePosition.z);
- if (movement.sqrMagnitude > headZoneRadius * headZoneRadius)
- {
- Vector3 deltaMovement = movement.normalized * (movement.magnitude - headZoneRadius);
- Move(deltaMovement);
- }
- }
-
- protected virtual void UpdateLastMovement()
- {
- //Save the last movement
- lastMovement = movementTransform.localPosition - lastPosition;
- lastMovement.y = 0;
- lastPosition = movementTransform.localPosition;
- }
- }
- }
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