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- // SteamVR Controller|SDK_SteamVR|004
- namespace VRTK
- {
- #if VRTK_DEFINE_SDK_STEAMVR
- using UnityEngine;
- using System.Collections.Generic;
- using System.Text;
- using Valve.VR;
- using System;
- #if !VRTK_DEFINE_STEAMVR_PLUGIN_1_2_2_OR_NEWER
- using System;
- using System.Reflection;
- #endif
- #endif
-
- /// <summary>
- /// The SteamVR Controller SDK script provides a bridge to SDK methods that deal with the input devices.
- /// </summary>
- [SDK_Description(typeof(SDK_SteamVRSystem))]
- public class SDK_SteamVRController
- #if VRTK_DEFINE_SDK_STEAMVR
- : SDK_BaseController
- #else
- : SDK_FallbackController
- #endif
- {
- #if VRTK_DEFINE_SDK_STEAMVR
- protected SteamVR_TrackedObject cachedLeftTrackedObject;
- protected SteamVR_TrackedObject cachedRightTrackedObject;
- protected Dictionary<GameObject, SteamVR_TrackedObject> cachedTrackedObjectsByGameObject = new Dictionary<GameObject, SteamVR_TrackedObject>();
- protected Dictionary<uint, SteamVR_TrackedObject> cachedTrackedObjectsByIndex = new Dictionary<uint, SteamVR_TrackedObject>();
- protected Dictionary<EVRButtonId, bool> axisTouchStates = new Dictionary<EVRButtonId, bool>();
- protected Dictionary<EVRButtonId, float> axisTouchFidelity = new Dictionary<EVRButtonId, float>() { { EVRButtonId.k_EButton_SteamVR_Touchpad, 0f }, { EVRButtonId.k_EButton_Axis2, 0.25f } };
- protected ushort maxHapticVibration = 3999;
-
- #if !VRTK_DEFINE_STEAMVR_PLUGIN_1_2_2_OR_NEWER
- /// <summary>
- /// This method is called just after unloading the VRTK_SDKSetup that's using this SDK.
- /// </summary>
- /// <param name="setup">The SDK Setup which is using this SDK.</param>
- public override void OnAfterSetupUnload(VRTK_SDKSetup setup)
- {
- base.OnAfterSetupUnload(setup);
-
- SteamVR_ControllerManager controllerManager = setup.actualLeftController.transform.parent.GetComponent<SteamVR_ControllerManager>();
- FieldInfo connectedField = typeof(SteamVR_ControllerManager).GetField(
- "connected",
- BindingFlags.NonPublic | BindingFlags.Instance
- );
- if (connectedField == null)
- {
- return;
- }
-
- bool[] connected = (bool[])connectedField.GetValue(controllerManager);
- Array.Clear(connected, 0, connected.Length);
- connectedField.SetValue(controllerManager, connected);
- }
- #endif
-
- /// <summary>
- /// The ProcessUpdate method enables an SDK to run logic for every Unity Update
- /// </summary>
- /// <param name="controllerReference">The reference for the controller.</param>
- /// <param name="options">A dictionary of generic options that can be used to within the update.</param>
- public override void ProcessUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options)
- {
- }
-
- /// <summary>
- /// The ProcessFixedUpdate method enables an SDK to run logic for every Unity FixedUpdate
- /// </summary>
- /// <param name="controllerReference">The reference for the controller.</param>
- /// <param name="options">A dictionary of generic options that can be used to within the fixed update.</param>
- public override void ProcessFixedUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options)
- {
- }
-
- /// <summary>
- /// The GetCurrentControllerType method returns the current used ControllerType based on the SDK and headset being used.
- /// </summary>
- /// <param name="controllerReference">The reference to the controller to get type of.</param>
- /// <returns>The ControllerType based on the SDK and headset being used.</returns>
- public override ControllerType GetCurrentControllerType(VRTK_ControllerReference controllerReference = null)
- {
- uint checkIndex = uint.MaxValue;
- if (VRTK_ControllerReference.IsValid(controllerReference))
- {
- checkIndex = controllerReference.index;
- }
- else
- {
- VRTK_ControllerReference leftHand = VRTK_ControllerReference.GetControllerReference(GetControllerLeftHand());
- VRTK_ControllerReference rightHand = VRTK_ControllerReference.GetControllerReference(GetControllerRightHand());
-
- if (!VRTK_ControllerReference.IsValid(leftHand) && !VRTK_ControllerReference.IsValid(rightHand))
- {
- return ControllerType.Undefined;
- }
- checkIndex = (VRTK_ControllerReference.IsValid(rightHand) ? rightHand.index : leftHand.index);
- }
-
- ControllerType returnType = ControllerType.Undefined;
- if (checkIndex < uint.MaxValue)
- {
- string controllerModelNumber = GetModelNumber(checkIndex);
- returnType = MatchControllerTypeByString(controllerModelNumber);
- }
- return returnType;
- }
-
- /// <summary>
- /// The GetControllerDefaultColliderPath returns the path to the prefab that contains the collider objects for the default controller of this SDK.
- /// </summary>
- /// <param name="hand">The controller hand to check for</param>
- /// <returns>A path to the resource that contains the collider GameObject.</returns>
- public override string GetControllerDefaultColliderPath(ControllerHand hand)
- {
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_ViveWand:
- return "ControllerColliders/HTCVive";
- case ControllerType.SteamVR_OculusTouch:
- return (hand == ControllerHand.Left ? "ControllerColliders/SteamVROculusTouch_Left" : "ControllerColliders/SteamVROculusTouch_Right");
- case ControllerType.SteamVR_ValveKnuckles:
- return (hand == ControllerHand.Left ? "ControllerColliders/ValveKnuckles_Left" : "ControllerColliders/ValveKnuckles_Right");
- case ControllerType.SteamVR_WindowsMRController:
- return (hand == ControllerHand.Left ? "ControllerColliders/SteamVRWindowsMRController_Left" : "ControllerColliders/SteamVRWindowsMRController_Right");
- default:
- return "ControllerColliders/Fallback";
- }
- }
-
- /// <summary>
- /// The GetControllerElementPath returns the path to the game object that the given controller element for the given hand resides in.
- /// </summary>
- /// <param name="element">The controller element to look up.</param>
- /// <param name="hand">The controller hand to look up.</param>
- /// <param name="fullPath">Whether to get the initial path or the full path to the element.</param>
- /// <returns>A string containing the path to the game object that the controller element resides in.</returns>
- public override string GetControllerElementPath(ControllerElements element, ControllerHand hand, bool fullPath = false)
- {
- string suffix = (fullPath ? "/attach" : "");
- switch (element)
- {
- case ControllerElements.AttachPoint:
- return "tip/attach";
- case ControllerElements.Trigger:
- return "trigger" + suffix;
- case ControllerElements.GripLeft:
- return GetControllerGripPath(hand, suffix, ControllerHand.Left);
- case ControllerElements.GripRight:
- return GetControllerGripPath(hand, suffix, ControllerHand.Right);
- case ControllerElements.Touchpad:
- return GetControllerTouchpadPath(hand, suffix);
- case ControllerElements.ButtonOne:
- return GetControllerButtonOnePath(hand, suffix);
- case ControllerElements.ButtonTwo:
- return GetControllerButtonTwoPath(hand, suffix);
- case ControllerElements.SystemMenu:
- return GetControllerSystemMenuPath(hand, suffix);
- case ControllerElements.StartMenu:
- return GetControllerStartMenuPath(hand, suffix);
- case ControllerElements.Body:
- return "body";
- }
- return "";
- }
-
- /// <summary>
- /// The GetControllerIndex method returns the index of the given controller.
- /// </summary>
- /// <param name="controller">The GameObject containing the controller.</param>
- /// <returns>The index of the given controller.</returns>
- public override uint GetControllerIndex(GameObject controller)
- {
- SteamVR_TrackedObject trackedObject = GetTrackedObject(controller);
- return (trackedObject != null ? (uint)trackedObject.index : uint.MaxValue);
- }
-
- /// <summary>
- /// The GetControllerByIndex method returns the GameObject of a controller with a specific index.
- /// </summary>
- /// <param name="index">The index of the controller to find.</param>
- /// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
- /// <returns>The GameObject of the controller</returns>
- public override GameObject GetControllerByIndex(uint index, bool actual = false)
- {
- SetTrackedControllerCaches();
- if (index < uint.MaxValue)
- {
- VRTK_SDKManager sdkManager = VRTK_SDKManager.instance;
- if (sdkManager != null)
- {
- if (cachedLeftTrackedObject != null && (uint)cachedLeftTrackedObject.index == index)
- {
- return (actual ? sdkManager.loadedSetup.actualLeftController : sdkManager.scriptAliasLeftController);
- }
-
- if (cachedRightTrackedObject != null && (uint)cachedRightTrackedObject.index == index)
- {
- return (actual ? sdkManager.loadedSetup.actualRightController : sdkManager.scriptAliasRightController);
- }
- }
-
- SteamVR_TrackedObject currentTrackedObjectByIndex = VRTK_SharedMethods.GetDictionaryValue(cachedTrackedObjectsByIndex, index);
- if (currentTrackedObjectByIndex != null)
- {
- return currentTrackedObjectByIndex.gameObject;
- }
- }
-
- return null;
- }
-
- /// <summary>
- /// The GetControllerOrigin method returns the origin of the given controller.
- /// </summary>
- /// <param name="controllerReference">The reference to the controller to retrieve the origin from.</param>
- /// <returns>A Transform containing the origin of the controller.</returns>
- public override Transform GetControllerOrigin(VRTK_ControllerReference controllerReference)
- {
- SteamVR_TrackedObject trackedObject = GetTrackedObject(controllerReference.actual);
- if (trackedObject != null)
- {
- return (trackedObject.origin != null ? trackedObject.origin : trackedObject.transform.parent);
- }
-
- return null;
- }
-
- /// <summary>
- /// The GenerateControllerPointerOrigin method can create a custom pointer origin Transform to represent the pointer position and forward.
- /// </summary>
- /// <param name="parent">The GameObject that the origin will become parent of. If it is a controller then it will also be used to determine the hand if required.</param>
- /// <returns>A generated Transform that contains the custom pointer origin.</returns>
- [System.Obsolete("GenerateControllerPointerOrigin has been deprecated and will be removed in a future version of VRTK.")]
- public override Transform GenerateControllerPointerOrigin(GameObject parent)
- {
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_OculusTouch:
- if (IsControllerLeftHand(parent) || IsControllerRightHand(parent))
- {
- GameObject generatedOrigin = new GameObject(parent.name + " _CustomPointerOrigin");
- generatedOrigin.transform.SetParent(parent.transform);
- generatedOrigin.transform.localEulerAngles = new Vector3(40f, 0f, 0f);
- generatedOrigin.transform.localPosition = new Vector3((IsControllerLeftHand(parent) ? 0.0081f : -0.0081f), -0.0273f, -0.0311f);
- return generatedOrigin.transform;
- }
- break;
- }
- return null;
- }
-
- /// <summary>
- /// The GetControllerLeftHand method returns the GameObject containing the representation of the left hand controller.
- /// </summary>
- /// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
- /// <returns>The GameObject containing the left hand controller.</returns>
- public override GameObject GetControllerLeftHand(bool actual = false)
- {
- GameObject controller = GetSDKManagerControllerLeftHand(actual);
- if (controller == null && actual)
- {
- controller = VRTK_SharedMethods.FindEvenInactiveGameObject<SteamVR_ControllerManager>("Controller (left)", true);
- }
- return controller;
- }
-
- /// <summary>
- /// The GetControllerRightHand method returns the GameObject containing the representation of the right hand controller.
- /// </summary>
- /// <param name="actual">If true it will return the actual controller, if false it will return the script alias controller GameObject.</param>
- /// <returns>The GameObject containing the right hand controller.</returns>
- public override GameObject GetControllerRightHand(bool actual = false)
- {
- GameObject controller = GetSDKManagerControllerRightHand(actual);
- if (controller == null && actual)
- {
- controller = VRTK_SharedMethods.FindEvenInactiveGameObject<SteamVR_ControllerManager>("Controller (right)", true);
- }
- return controller;
- }
-
- /// <summary>
- /// The IsControllerLeftHand/1 method is used to check if the given controller is the the left hand controller.
- /// </summary>
- /// <param name="controller">The GameObject to check.</param>
- /// <returns>Returns true if the given controller is the left hand controller.</returns>
- public override bool IsControllerLeftHand(GameObject controller)
- {
- return CheckActualOrScriptAliasControllerIsLeftHand(controller);
- }
-
- /// <summary>
- /// The IsControllerRightHand/1 method is used to check if the given controller is the the right hand controller.
- /// </summary>
- /// <param name="controller">The GameObject to check.</param>
- /// <returns>Returns true if the given controller is the right hand controller.</returns>
- public override bool IsControllerRightHand(GameObject controller)
- {
- return CheckActualOrScriptAliasControllerIsRightHand(controller);
- }
-
- /// <summary>
- /// The IsControllerLeftHand/2 method is used to check if the given controller is the the left hand controller.
- /// </summary>
- /// <param name="controller">The GameObject to check.</param>
- /// <param name="actual">If true it will check the actual controller, if false it will check the script alias controller.</param>
- /// <returns>Returns true if the given controller is the left hand controller.</returns>
- public override bool IsControllerLeftHand(GameObject controller, bool actual)
- {
- return CheckControllerLeftHand(controller, actual);
- }
-
- /// <summary>
- /// The IsControllerRightHand/2 method is used to check if the given controller is the the right hand controller.
- /// </summary>
- /// <param name="controller">The GameObject to check.</param>
- /// <param name="actual">If true it will check the actual controller, if false it will check the script alias controller.</param>
- /// <returns>Returns true if the given controller is the right hand controller.</returns>
- public override bool IsControllerRightHand(GameObject controller, bool actual)
- {
- return CheckControllerRightHand(controller, actual);
- }
-
- /// <summary>
- /// The WaitForControllerModel method determines whether the controller model for the given hand requires waiting to load in on scene start.
- /// </summary>
- /// <param name="hand">The hand to determine if the controller model will be ready for.</param>
- /// <returns>Returns true if the controller model requires loading in at runtime and therefore needs waiting for. Returns false if the controller model will be available at start.</returns>
- public override bool WaitForControllerModel(ControllerHand hand)
- {
- return ShouldWaitForControllerModel(hand, false);
- }
-
- /// <summary>
- /// The GetControllerModel method returns the model alias for the given GameObject.
- /// </summary>
- /// <param name="controller">The GameObject to get the model alias for.</param>
- /// <returns>The GameObject that has the model alias within it.</returns>
- public override GameObject GetControllerModel(GameObject controller)
- {
- return GetControllerModelFromController(controller);
- }
-
- /// <summary>
- /// The GetControllerModel method returns the model alias for the given controller hand.
- /// </summary>
- /// <param name="hand">The hand enum of which controller model to retrieve.</param>
- /// <returns>The GameObject that has the model alias within it.</returns>
- public override GameObject GetControllerModel(ControllerHand hand)
- {
- GameObject model = GetSDKManagerControllerModelForHand(hand);
- if (model == null)
- {
- switch (hand)
- {
- case ControllerHand.Left:
- model = (defaultSDKLeftControllerModel != null ? defaultSDKLeftControllerModel.gameObject : null);
- break;
- case ControllerHand.Right:
- model = (defaultSDKRightControllerModel != null ? defaultSDKRightControllerModel.gameObject : null);
- break;
- }
- }
- return model;
- }
-
- /// <summary>
- /// The GetControllerRenderModel method gets the game object that contains the given controller's render model.
- /// </summary>
- /// <param name="controllerReference">The reference to the controller to check.</param>
- /// <returns>A GameObject containing the object that has a render model for the controller.</returns>
- public override GameObject GetControllerRenderModel(VRTK_ControllerReference controllerReference)
- {
- SteamVR_RenderModel renderModel = controllerReference.actual.GetComponentInChildren<SteamVR_RenderModel>();
- return (renderModel != null ? renderModel.gameObject : null);
- }
-
- /// <summary>
- /// The SetControllerRenderModelWheel method sets the state of the scroll wheel on the controller render model.
- /// </summary>
- /// <param name="renderModel">The GameObject containing the controller render model.</param>
- /// <param name="state">If true and the render model has a scroll wheen then it will be displayed, if false then the scroll wheel will be hidden.</param>
- public override void SetControllerRenderModelWheel(GameObject renderModel, bool state)
- {
- SteamVR_RenderModel model = renderModel.GetComponent<SteamVR_RenderModel>();
- if (model != null)
- {
- model.controllerModeState.bScrollWheelVisible = state;
- }
- }
-
- /// <summary>
- /// The HapticPulse/2 method is used to initiate a simple haptic pulse on the tracked object of the given controller reference.
- /// </summary>
- /// <param name="controllerReference">The reference to the tracked object to initiate the haptic pulse on.</param>
- /// <param name="strength">The intensity of the rumble of the controller motor. `0` to `1`.</param>
- public override void HapticPulse(VRTK_ControllerReference controllerReference, float strength = 0.5f)
- {
- uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
- if (index < OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- float convertedStrength = maxHapticVibration * strength;
- SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
- device.TriggerHapticPulse((ushort)convertedStrength, EVRButtonId.k_EButton_Axis0);
- }
- }
-
- /// <summary>
- /// The HapticPulse/2 method is used to initiate a haptic pulse based on an audio clip on the tracked object of the given controller reference.
- /// </summary>
- /// <param name="controllerReference">The reference to the tracked object to initiate the haptic pulse on.</param>
- /// <param name="clip">The audio clip to use for the haptic pattern.</param>
- public override bool HapticPulse(VRTK_ControllerReference controllerReference, AudioClip clip)
- {
- //SteamVR doesn't support audio haptics so return false to do a fallback.
- return false;
- }
-
- /// <summary>
- /// The GetHapticModifiers method is used to return modifiers for the duration and interval if the SDK handles it slightly differently.
- /// </summary>
- /// <returns>An SDK_ControllerHapticModifiers object with a given `durationModifier` and an `intervalModifier`.</returns>
- public override SDK_ControllerHapticModifiers GetHapticModifiers()
- {
- SDK_ControllerHapticModifiers modifiers = new SDK_ControllerHapticModifiers();
- modifiers.maxHapticVibration = maxHapticVibration;
- return modifiers;
- }
-
- /// <summary>
- /// The GetVelocity method is used to determine the current velocity of the tracked object on the given controller reference.
- /// </summary>
- /// <param name="controllerReference">The reference to the tracked object to check for.</param>
- /// <returns>A Vector3 containing the current velocity of the tracked object.</returns>
- public override Vector3 GetVelocity(VRTK_ControllerReference controllerReference)
- {
- uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
- if (index <= (uint)SteamVR_TrackedObject.EIndex.Hmd || index >= OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- return Vector3.zero;
- }
- SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
- return device.velocity;
- }
-
- /// <summary>
- /// The GetAngularVelocity method is used to determine the current angular velocity of the tracked object on the given controller reference.
- /// </summary>
- /// <param name="controllerReference">The reference to the tracked object to check for.</param>
- /// <returns>A Vector3 containing the current angular velocity of the tracked object.</returns>
- public override Vector3 GetAngularVelocity(VRTK_ControllerReference controllerReference)
- {
- uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
- if (index <= (uint)SteamVR_TrackedObject.EIndex.Hmd || index >= OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- return Vector3.zero;
- }
- SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
- return device.angularVelocity;
- }
-
- /// <summary>
- /// The IsTouchpadStatic method is used to determine if the touchpad is currently not being moved.
- /// </summary>
- /// <param name="currentAxisValues"></param>
- /// <param name="previousAxisValues"></param>
- /// <param name="compareFidelity"></param>
- /// <returns>Returns true if the touchpad is not currently being touched or moved.</returns>
- public override bool IsTouchpadStatic(bool isTouched, Vector2 currentAxisValues, Vector2 previousAxisValues, int compareFidelity)
- {
- return (!isTouched || VRTK_SharedMethods.Vector2ShallowCompare(currentAxisValues, previousAxisValues, compareFidelity));
- }
-
- /// <summary>
- /// The GetButtonAxis method retrieves the current X/Y axis values for the given button type on the given controller reference.
- /// </summary>
- /// <param name="buttonType">The type of button to check for the axis on.</param>
- /// <param name="controllerReference">The reference to the controller to check the button axis on.</param>
- /// <returns>A Vector2 of the X/Y values of the button axis. If no axis values exist for the given button, then a Vector2.Zero is returned.</returns>
- public override Vector2 GetButtonAxis(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
- {
- uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
- if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- return Vector2.zero;
- }
-
- SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
- switch (buttonType)
- {
- case ButtonTypes.Touchpad:
- return device.GetAxis();
- case ButtonTypes.TouchpadTwo:
- return (VRTK_DeviceFinder.GetCurrentControllerType() == ControllerType.SteamVR_WindowsMRController ? device.GetAxis(EVRButtonId.k_EButton_Axis2) : Vector2.zero);
- case ButtonTypes.Trigger:
- return device.GetAxis(EVRButtonId.k_EButton_SteamVR_Trigger);
- case ButtonTypes.Grip:
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_OculusTouch:
- case ControllerType.SteamVR_ValveKnuckles:
- return device.GetAxis(EVRButtonId.k_EButton_Axis2);
- default:
- return new Vector2((GetControllerButtonState(buttonType, ButtonPressTypes.Press, controllerReference) ? 1f : 0f), 0f);
- }
- }
- return Vector2.zero;
- }
-
- /// <summary>
- /// The GetButtonSenseAxis method retrieves the current sense axis value for the given button type on the given controller reference.
- /// </summary>
- /// <param name="buttonType">The type of button to check for the sense axis on.</param>
- /// <param name="controllerReference">The reference to the controller to check the sense axis on.</param>
- /// <returns>The current sense axis value.</returns>
- public override float GetButtonSenseAxis(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
- {
- uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
- if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- return 0f;
- }
-
- SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
- switch (buttonType)
- {
- case ButtonTypes.Trigger:
- return device.GetAxis(EVRButtonId.k_EButton_Axis3).x;
- case ButtonTypes.Grip:
- return device.GetAxis(EVRButtonId.k_EButton_Axis2).x;
- case ButtonTypes.MiddleFinger:
- return device.GetAxis(EVRButtonId.k_EButton_Axis3).y;
- case ButtonTypes.RingFinger:
- return device.GetAxis(EVRButtonId.k_EButton_Axis4).x;
- case ButtonTypes.PinkyFinger:
- return device.GetAxis(EVRButtonId.k_EButton_Axis4).y;
- }
- return 0f;
- }
-
- /// <summary>
- /// The GetButtonHairlineDelta method is used to get the difference between the current button press and the previous frame button press.
- /// </summary>
- /// <param name="buttonType">The type of button to get the hairline delta for.</param>
- /// <param name="controllerReference">The reference to the controller to get the hairline delta for.</param>
- /// <returns>The delta between the button presses.</returns>
- public override float GetButtonHairlineDelta(ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
- {
- uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
- if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- return 0f;
- }
- SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
-
- return (buttonType == ButtonTypes.Trigger || buttonType == ButtonTypes.TriggerHairline ? device.hairTriggerDelta : 0f);
- }
-
- /// <summary>
- /// The GetControllerButtonState method is used to determine if the given controller button for the given press type on the given controller reference is currently taking place.
- /// </summary>
- /// <param name="buttonType">The type of button to check for the state of.</param>
- /// <param name="pressType">The button state to check for.</param>
- /// <param name="controllerReference">The reference to the controller to check the button state on.</param>
- /// <returns>Returns true if the given button is in the state of the given press type on the given controller reference.</returns>
- public override bool GetControllerButtonState(ButtonTypes buttonType, ButtonPressTypes pressType, VRTK_ControllerReference controllerReference)
- {
- uint index = VRTK_ControllerReference.GetRealIndex(controllerReference);
- if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- return false;
- }
-
- switch (buttonType)
- {
- case ButtonTypes.Trigger:
- return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.Trigger);
- case ButtonTypes.TriggerHairline:
- if (pressType == ButtonPressTypes.PressDown)
- {
- return SteamVR_Controller.Input((int)index).GetHairTriggerDown();
- }
- else if (pressType == ButtonPressTypes.PressUp)
- {
- return SteamVR_Controller.Input((int)index).GetHairTriggerUp();
- }
- break;
- case ButtonTypes.Grip:
- return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.Grip);
- case ButtonTypes.Touchpad:
- return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.Touchpad);
- case ButtonTypes.ButtonOne:
- return IsButtonPressed(index, pressType, (1ul << (int)EVRButtonId.k_EButton_A));
- case ButtonTypes.ButtonTwo:
- return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.ApplicationMenu);
- case ButtonTypes.StartMenu:
- return IsButtonPressed(index, pressType, SteamVR_Controller.ButtonMask.System);
- case ButtonTypes.TouchpadTwo:
- return (VRTK_DeviceFinder.GetCurrentControllerType() == ControllerType.SteamVR_WindowsMRController ? CheckAxisTouch(index, pressType, EVRButtonId.k_EButton_Axis2) : false);
- }
- return false;
- }
-
- protected virtual void Awake()
- {
- defaultSDKLeftControllerModel = (GetControllerLeftHand(true) != null ? GetControllerLeftHand(true).transform.Find("Model") : null);
- defaultSDKRightControllerModel = (GetControllerRightHand(true) != null ? GetControllerRightHand(true).transform.Find("Model") : null);
-
- #if VRTK_DEFINE_STEAMVR_PLUGIN_1_1_1_OR_OLDER
- //SteamVR_Utils.Event.Listen("TrackedDeviceRoleChanged", OnTrackedDeviceRoleChanged);
- //SteamVR_Utils.Event.Listen("render_model_loaded", OnRenderModelLoaded);
- #elif VRTK_DEFINE_STEAMVR_PLUGIN_1_2_0
- SteamVR_Events.System("TrackedDeviceRoleChanged").Listen(OnTrackedDeviceRoleChanged);
- SteamVR_Events.RenderModelLoaded.Listen(OnRenderModelLoaded);
- #elif VRTK_DEFINE_STEAMVR_PLUGIN_1_2_1_OR_NEWER
- SteamVR_Events.System(EVREventType.VREvent_TrackedDeviceRoleChanged).Listen(OnTrackedDeviceRoleChanged);
- SteamVR_Events.RenderModelLoaded.Listen(OnRenderModelLoaded);
- #endif
-
- SetTrackedControllerCaches(true);
- }
-
- protected virtual void OnTrackedDeviceRoleChanged<T>(T ignoredArgument)
- {
- SetTrackedControllerCaches(true);
- }
-
- protected virtual void OnRenderModelLoaded(SteamVR_RenderModel givenControllerRenderModel, bool successfullyLoaded)
- {
- if (successfullyLoaded)
- {
- SteamVR_RenderModel leftControllerRenderModel = (GetControllerLeftHand(true) != null ? GetControllerLeftHand(true).GetComponentInChildren<SteamVR_RenderModel>() : null);
- SteamVR_RenderModel rightControllerRenderModel = (GetControllerRightHand(true) != null ? GetControllerRightHand(true).GetComponentInChildren<SteamVR_RenderModel>() : null);
- ControllerHand selectedHand = ControllerHand.None;
- if (givenControllerRenderModel == leftControllerRenderModel)
- {
- selectedHand = ControllerHand.Left;
- }
- else if (givenControllerRenderModel == rightControllerRenderModel)
- {
- selectedHand = ControllerHand.Right;
- }
- OnControllerModelReady(selectedHand, VRTK_ControllerReference.GetControllerReference((uint)givenControllerRenderModel.index));
- }
- }
-
- protected virtual void SetTrackedControllerCaches(bool forceRefresh = false)
- {
- if (forceRefresh)
- {
- cachedLeftTrackedObject = null;
- cachedRightTrackedObject = null;
- cachedTrackedObjectsByGameObject.Clear();
- cachedTrackedObjectsByIndex.Clear();
- }
-
- VRTK_SDKManager sdkManager = VRTK_SDKManager.instance;
- if (sdkManager != null)
- {
- if (cachedLeftTrackedObject == null && sdkManager.loadedSetup.actualLeftController)
- {
- cachedLeftTrackedObject = sdkManager.loadedSetup.actualLeftController.GetComponent<SteamVR_TrackedObject>();
- }
- if (cachedRightTrackedObject == null && sdkManager.loadedSetup.actualRightController)
- {
- cachedRightTrackedObject = sdkManager.loadedSetup.actualRightController.GetComponent<SteamVR_TrackedObject>();
- }
- }
- }
-
- protected virtual SteamVR_TrackedObject GetTrackedObject(GameObject controller)
- {
- SetTrackedControllerCaches();
-
- if (IsControllerLeftHand(controller))
- {
- return cachedLeftTrackedObject;
- }
- else if (IsControllerRightHand(controller))
- {
- return cachedRightTrackedObject;
- }
-
- if (controller == null)
- {
- return null;
- }
-
- SteamVR_TrackedObject currentTrackedObjectByGameObject = VRTK_SharedMethods.GetDictionaryValue(cachedTrackedObjectsByGameObject, controller);
-
- if (currentTrackedObjectByGameObject != null)
- {
- return currentTrackedObjectByGameObject;
- }
- else
- {
- SteamVR_TrackedObject trackedObject = controller.GetComponent<SteamVR_TrackedObject>();
- if (trackedObject != null)
- {
- VRTK_SharedMethods.AddDictionaryValue(cachedTrackedObjectsByGameObject, controller, trackedObject, true);
- VRTK_SharedMethods.AddDictionaryValue(cachedTrackedObjectsByIndex, (uint)trackedObject.index, trackedObject, true);
- }
- return trackedObject;
- }
- }
-
- protected virtual bool IsButtonPressed(uint index, ButtonPressTypes type, ulong button)
- {
- if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- return false;
- }
- SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
-
- switch (type)
- {
- case ButtonPressTypes.Press:
- return device.GetPress(button);
- case ButtonPressTypes.PressDown:
- return device.GetPressDown(button);
- case ButtonPressTypes.PressUp:
- return device.GetPressUp(button);
- case ButtonPressTypes.Touch:
- return device.GetTouch(button);
- case ButtonPressTypes.TouchDown:
- return device.GetTouchDown(button);
- case ButtonPressTypes.TouchUp:
- return device.GetTouchUp(button);
- }
-
- return false;
- }
-
- protected virtual bool CheckAxisTouch(uint index, ButtonPressTypes type, EVRButtonId axisId)
- {
- if (index >= OpenVR.k_unTrackedDeviceIndexInvalid)
- {
- return false;
- }
- SteamVR_Controller.Device device = SteamVR_Controller.Input((int)index);
- Vector2 axisValue = device.GetAxis(axisId);
-
- bool currentAxisPressState = VRTK_SharedMethods.GetDictionaryValue(axisTouchStates, axisId, false, true);
- float axisFidelity = VRTK_SharedMethods.GetDictionaryValue(axisTouchFidelity, axisId);
-
- switch (type)
- {
- case ButtonPressTypes.Touch:
- return (!VRTK_SharedMethods.Vector3ShallowCompare(axisValue, Vector2.zero, axisFidelity));
- case ButtonPressTypes.TouchDown:
- if (!currentAxisPressState && !VRTK_SharedMethods.Vector3ShallowCompare(axisValue, Vector2.zero, axisFidelity))
- {
- VRTK_SharedMethods.AddDictionaryValue(axisTouchStates, axisId, true, true);
- return true;
- }
- return false;
- case ButtonPressTypes.TouchUp:
- if (currentAxisPressState && VRTK_SharedMethods.Vector3ShallowCompare(axisValue, Vector2.zero, axisFidelity))
- {
- VRTK_SharedMethods.AddDictionaryValue(axisTouchStates, axisId, false, true);
- return true;
- }
- return false;
- }
- return false;
- }
-
- protected virtual string GetControllerGripPath(ControllerHand hand, string suffix, ControllerHand forceHand)
- {
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_ViveWand:
- return (forceHand == ControllerHand.Left ? "lgrip" : "rgrip") + suffix;
- case ControllerType.SteamVR_ValveKnuckles:
- return "button_b" + suffix;
- case ControllerType.SteamVR_OculusTouch:
- return "grip" + suffix;
- case ControllerType.SteamVR_WindowsMRController:
- return "handgrip" + suffix;
- }
- return null;
- }
-
- protected virtual string GetControllerTouchpadPath(ControllerHand hand, string suffix)
- {
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_ViveWand:
- case ControllerType.SteamVR_ValveKnuckles:
- case ControllerType.SteamVR_WindowsMRController:
- return "trackpad" + suffix;
- case ControllerType.SteamVR_OculusTouch:
- return "thumbstick" + suffix;
- }
- return null;
- }
-
- protected virtual string GetControllerButtonOnePath(ControllerHand hand, string suffix)
- {
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_OculusTouch:
- return (hand == ControllerHand.Left ? "x_button" : "a_button") + suffix;
- }
- return null;
- }
-
- protected virtual string GetControllerButtonTwoPath(ControllerHand hand, string suffix)
- {
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_ViveWand:
- case ControllerType.SteamVR_ValveKnuckles:
- case ControllerType.SteamVR_WindowsMRController:
- return "button" + suffix;
- case ControllerType.SteamVR_OculusTouch:
- return (hand == ControllerHand.Left ? "y_button" : "b_button") + suffix;
- }
- return null;
- }
-
- protected virtual string GetControllerSystemMenuPath(ControllerHand hand, string suffix)
- {
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_ViveWand:
- case ControllerType.SteamVR_ValveKnuckles:
- return "sys_button" + suffix;
- case ControllerType.SteamVR_OculusTouch:
- return (hand == ControllerHand.Left ? "enter_button" : "home_button") + suffix;
- }
- return null;
- }
-
- protected virtual string GetControllerStartMenuPath(ControllerHand hand, string suffix)
- {
- switch (GetCurrentControllerType())
- {
- case ControllerType.SteamVR_OculusTouch:
- return (hand == ControllerHand.Left ? "enter_button" : "home_button") + suffix;
- }
- return null;
- }
-
- protected virtual ControllerType MatchControllerTypeByString(string controllerModelNumber)
- {
- //Direct string matches for speed
- switch (controllerModelNumber)
- {
- case "vive controller mv":
- case "vive controller dvt":
- return ControllerType.SteamVR_ViveWand;
- case "knuckles ev1.3":
- return ControllerType.SteamVR_ValveKnuckles;
- case "oculus rift cv1 (right controller)":
- case "oculus rift cv1 (left controller)":
- return ControllerType.SteamVR_OculusTouch;
- case "windowsmr: 0x045e/0x065b/0/2":
- return ControllerType.SteamVR_WindowsMRController;
- }
- return FuzzyMatchControllerTypeByString(controllerModelNumber);
- }
-
- protected virtual ControllerType FuzzyMatchControllerTypeByString(string controllerModelNumber)
- {
- //Fallback to fuzzy matching
- if (controllerModelNumber.Contains("knuckles"))
- {
- return ControllerType.SteamVR_ValveKnuckles;
- }
- else if (controllerModelNumber.Contains("vive"))
- {
- return ControllerType.SteamVR_ViveWand;
- }
- else if (controllerModelNumber.Contains("oculus rift"))
- {
- return ControllerType.SteamVR_OculusTouch;
- }
- else if (controllerModelNumber.Contains("windowsmr"))
- {
- return ControllerType.SteamVR_WindowsMRController;
- }
-
- return ControllerType.Undefined;
- }
-
- protected virtual string GetModelNumber(uint index)
- {
- return (SteamVR.instance != null ? SteamVR.instance.GetStringProperty(ETrackedDeviceProperty.Prop_ModelNumber_String, index) : "").ToLower();
- }
- #endif
- }
- }
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