Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

361 lines
10 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1000014182278838}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1000010328351412
  15. GameObject:
  16. m_ObjectHideFlags: 1
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4000013737293598}
  22. - component: {fileID: 33000013961166148}
  23. - component: {fileID: 23000011410588948}
  24. m_Layer: 0
  25. m_Name: cursorCapsule
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!1 &1000010836385482
  32. GameObject:
  33. m_ObjectHideFlags: 1
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4000012573688674}
  39. - component: {fileID: 33000011832110440}
  40. - component: {fileID: 23000010780883118}
  41. m_Layer: 0
  42. m_Name: cursorCapsule
  43. m_TagString: Untagged
  44. m_Icon: {fileID: 0}
  45. m_NavMeshLayer: 0
  46. m_StaticEditorFlags: 0
  47. m_IsActive: 1
  48. --- !u!1 &1000012360424226
  49. GameObject:
  50. m_ObjectHideFlags: 1
  51. m_PrefabParentObject: {fileID: 0}
  52. m_PrefabInternal: {fileID: 100100000}
  53. serializedVersion: 5
  54. m_Component:
  55. - component: {fileID: 4000011187840838}
  56. - component: {fileID: 33000012222041474}
  57. - component: {fileID: 23000011060080464}
  58. m_Layer: 0
  59. m_Name: cursorCapsule
  60. m_TagString: Untagged
  61. m_Icon: {fileID: 0}
  62. m_NavMeshLayer: 0
  63. m_StaticEditorFlags: 0
  64. m_IsActive: 1
  65. --- !u!1 &1000012676122638
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_PrefabParentObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. serializedVersion: 5
  71. m_Component:
  72. - component: {fileID: 4000012354296782}
  73. m_Layer: 0
  74. m_Name: defaultCursor
  75. m_TagString: Untagged
  76. m_Icon: {fileID: 0}
  77. m_NavMeshLayer: 0
  78. m_StaticEditorFlags: 0
  79. m_IsActive: 1
  80. --- !u!1 &1000013403734506
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_PrefabParentObject: {fileID: 0}
  84. m_PrefabInternal: {fileID: 100100000}
  85. serializedVersion: 5
  86. m_Component:
  87. - component: {fileID: 4000012404171068}
  88. m_Layer: 0
  89. m_Name: hoverCursor
  90. m_TagString: Untagged
  91. m_Icon: {fileID: 0}
  92. m_NavMeshLayer: 0
  93. m_StaticEditorFlags: 0
  94. m_IsActive: 1
  95. --- !u!1 &1000014040001326
  96. GameObject:
  97. m_ObjectHideFlags: 0
  98. m_PrefabParentObject: {fileID: 0}
  99. m_PrefabInternal: {fileID: 100100000}
  100. serializedVersion: 5
  101. m_Component:
  102. - component: {fileID: 4000010033549378}
  103. m_Layer: 0
  104. m_Name: lockedCursor
  105. m_TagString: Untagged
  106. m_Icon: {fileID: 0}
  107. m_NavMeshLayer: 0
  108. m_StaticEditorFlags: 0
  109. m_IsActive: 1
  110. --- !u!1 &1000014182278838
  111. GameObject:
  112. m_ObjectHideFlags: 0
  113. m_PrefabParentObject: {fileID: 0}
  114. m_PrefabInternal: {fileID: 100100000}
  115. serializedVersion: 5
  116. m_Component:
  117. - component: {fileID: 4000010082710416}
  118. - component: {fileID: 114000010870356714}
  119. m_Layer: 0
  120. m_Name: DestinationPoint
  121. m_TagString: Untagged
  122. m_Icon: {fileID: 0}
  123. m_NavMeshLayer: 0
  124. m_StaticEditorFlags: 0
  125. m_IsActive: 1
  126. --- !u!4 &4000010033549378
  127. Transform:
  128. m_ObjectHideFlags: 1
  129. m_PrefabParentObject: {fileID: 0}
  130. m_PrefabInternal: {fileID: 100100000}
  131. m_GameObject: {fileID: 1000014040001326}
  132. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  133. m_LocalPosition: {x: 0, y: 0, z: 0}
  134. m_LocalScale: {x: 1, y: 1, z: 1}
  135. m_Children:
  136. - {fileID: 4000013737293598}
  137. m_Father: {fileID: 4000010082710416}
  138. m_RootOrder: 2
  139. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  140. --- !u!4 &4000010082710416
  141. Transform:
  142. m_ObjectHideFlags: 1
  143. m_PrefabParentObject: {fileID: 0}
  144. m_PrefabInternal: {fileID: 100100000}
  145. m_GameObject: {fileID: 1000014182278838}
  146. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  147. m_LocalPosition: {x: 0, y: 0, z: 0}
  148. m_LocalScale: {x: 1, y: 1, z: 1}
  149. m_Children:
  150. - {fileID: 4000012354296782}
  151. - {fileID: 4000012404171068}
  152. - {fileID: 4000010033549378}
  153. m_Father: {fileID: 0}
  154. m_RootOrder: 0
  155. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  156. --- !u!4 &4000011187840838
  157. Transform:
  158. m_ObjectHideFlags: 1
  159. m_PrefabParentObject: {fileID: 0}
  160. m_PrefabInternal: {fileID: 100100000}
  161. m_GameObject: {fileID: 1000012360424226}
  162. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  163. m_LocalPosition: {x: 0, y: 0.4, z: 0}
  164. m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
  165. m_Children: []
  166. m_Father: {fileID: 4000012354296782}
  167. m_RootOrder: 0
  168. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  169. --- !u!4 &4000012354296782
  170. Transform:
  171. m_ObjectHideFlags: 1
  172. m_PrefabParentObject: {fileID: 0}
  173. m_PrefabInternal: {fileID: 100100000}
  174. m_GameObject: {fileID: 1000012676122638}
  175. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  176. m_LocalPosition: {x: 0, y: 0, z: 0}
  177. m_LocalScale: {x: 1, y: 1, z: 1}
  178. m_Children:
  179. - {fileID: 4000011187840838}
  180. m_Father: {fileID: 4000010082710416}
  181. m_RootOrder: 0
  182. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  183. --- !u!4 &4000012404171068
  184. Transform:
  185. m_ObjectHideFlags: 1
  186. m_PrefabParentObject: {fileID: 0}
  187. m_PrefabInternal: {fileID: 100100000}
  188. m_GameObject: {fileID: 1000013403734506}
  189. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  190. m_LocalPosition: {x: 0, y: 0, z: 0}
  191. m_LocalScale: {x: 1, y: 1, z: 1}
  192. m_Children:
  193. - {fileID: 4000012573688674}
  194. m_Father: {fileID: 4000010082710416}
  195. m_RootOrder: 1
  196. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  197. --- !u!4 &4000012573688674
  198. Transform:
  199. m_ObjectHideFlags: 1
  200. m_PrefabParentObject: {fileID: 0}
  201. m_PrefabInternal: {fileID: 100100000}
  202. m_GameObject: {fileID: 1000010836385482}
  203. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  204. m_LocalPosition: {x: 0, y: 0.4, z: 0}
  205. m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
  206. m_Children: []
  207. m_Father: {fileID: 4000012404171068}
  208. m_RootOrder: 0
  209. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  210. --- !u!4 &4000013737293598
  211. Transform:
  212. m_ObjectHideFlags: 1
  213. m_PrefabParentObject: {fileID: 0}
  214. m_PrefabInternal: {fileID: 100100000}
  215. m_GameObject: {fileID: 1000010328351412}
  216. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  217. m_LocalPosition: {x: 0, y: 0.4, z: 0}
  218. m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
  219. m_Children: []
  220. m_Father: {fileID: 4000010033549378}
  221. m_RootOrder: 0
  222. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  223. --- !u!23 &23000010780883118
  224. MeshRenderer:
  225. m_ObjectHideFlags: 1
  226. m_PrefabParentObject: {fileID: 0}
  227. m_PrefabInternal: {fileID: 100100000}
  228. m_GameObject: {fileID: 1000010836385482}
  229. m_Enabled: 1
  230. m_CastShadows: 0
  231. m_ReceiveShadows: 0
  232. m_MotionVectors: 1
  233. m_LightProbeUsage: 1
  234. m_ReflectionProbeUsage: 1
  235. m_Materials:
  236. - {fileID: 2100000, guid: f5a180e78cba3b64d9cffa9c458a391d, type: 2}
  237. m_StaticBatchInfo:
  238. firstSubMesh: 0
  239. subMeshCount: 0
  240. m_StaticBatchRoot: {fileID: 0}
  241. m_ProbeAnchor: {fileID: 0}
  242. m_LightProbeVolumeOverride: {fileID: 0}
  243. m_ScaleInLightmap: 1
  244. m_PreserveUVs: 1
  245. m_IgnoreNormalsForChartDetection: 0
  246. m_ImportantGI: 0
  247. m_SelectedEditorRenderState: 3
  248. m_MinimumChartSize: 4
  249. m_AutoUVMaxDistance: 0.5
  250. m_AutoUVMaxAngle: 89
  251. m_LightmapParameters: {fileID: 0}
  252. m_SortingLayerID: 0
  253. m_SortingLayer: 0
  254. m_SortingOrder: 0
  255. --- !u!23 &23000011060080464
  256. MeshRenderer:
  257. m_ObjectHideFlags: 1
  258. m_PrefabParentObject: {fileID: 0}
  259. m_PrefabInternal: {fileID: 100100000}
  260. m_GameObject: {fileID: 1000012360424226}
  261. m_Enabled: 1
  262. m_CastShadows: 0
  263. m_ReceiveShadows: 0
  264. m_MotionVectors: 1
  265. m_LightProbeUsage: 1
  266. m_ReflectionProbeUsage: 1
  267. m_Materials:
  268. - {fileID: 2100000, guid: 28bb0e600244c8a4181bcf69514c5716, type: 2}
  269. m_StaticBatchInfo:
  270. firstSubMesh: 0
  271. subMeshCount: 0
  272. m_StaticBatchRoot: {fileID: 0}
  273. m_ProbeAnchor: {fileID: 0}
  274. m_LightProbeVolumeOverride: {fileID: 0}
  275. m_ScaleInLightmap: 1
  276. m_PreserveUVs: 1
  277. m_IgnoreNormalsForChartDetection: 0
  278. m_ImportantGI: 0
  279. m_SelectedEditorRenderState: 3
  280. m_MinimumChartSize: 4
  281. m_AutoUVMaxDistance: 0.5
  282. m_AutoUVMaxAngle: 89
  283. m_LightmapParameters: {fileID: 0}
  284. m_SortingLayerID: 0
  285. m_SortingLayer: 0
  286. m_SortingOrder: 0
  287. --- !u!23 &23000011410588948
  288. MeshRenderer:
  289. m_ObjectHideFlags: 1
  290. m_PrefabParentObject: {fileID: 0}
  291. m_PrefabInternal: {fileID: 100100000}
  292. m_GameObject: {fileID: 1000010328351412}
  293. m_Enabled: 1
  294. m_CastShadows: 0
  295. m_ReceiveShadows: 0
  296. m_MotionVectors: 1
  297. m_LightProbeUsage: 1
  298. m_ReflectionProbeUsage: 1
  299. m_Materials:
  300. - {fileID: 2100000, guid: b43e5571a9fe23946bf3070cdfceb1b0, type: 2}
  301. m_StaticBatchInfo:
  302. firstSubMesh: 0
  303. subMeshCount: 0
  304. m_StaticBatchRoot: {fileID: 0}
  305. m_ProbeAnchor: {fileID: 0}
  306. m_LightProbeVolumeOverride: {fileID: 0}
  307. m_ScaleInLightmap: 1
  308. m_PreserveUVs: 1
  309. m_IgnoreNormalsForChartDetection: 0
  310. m_ImportantGI: 0
  311. m_SelectedEditorRenderState: 3
  312. m_MinimumChartSize: 4
  313. m_AutoUVMaxDistance: 0.5
  314. m_AutoUVMaxAngle: 89
  315. m_LightmapParameters: {fileID: 0}
  316. m_SortingLayerID: 0
  317. m_SortingLayer: 0
  318. m_SortingOrder: 0
  319. --- !u!33 &33000011832110440
  320. MeshFilter:
  321. m_ObjectHideFlags: 1
  322. m_PrefabParentObject: {fileID: 0}
  323. m_PrefabInternal: {fileID: 100100000}
  324. m_GameObject: {fileID: 1000010836385482}
  325. m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
  326. --- !u!33 &33000012222041474
  327. MeshFilter:
  328. m_ObjectHideFlags: 1
  329. m_PrefabParentObject: {fileID: 0}
  330. m_PrefabInternal: {fileID: 100100000}
  331. m_GameObject: {fileID: 1000012360424226}
  332. m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
  333. --- !u!33 &33000013961166148
  334. MeshFilter:
  335. m_ObjectHideFlags: 1
  336. m_PrefabParentObject: {fileID: 0}
  337. m_PrefabInternal: {fileID: 100100000}
  338. m_GameObject: {fileID: 1000010328351412}
  339. m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
  340. --- !u!114 &114000010870356714
  341. MonoBehaviour:
  342. m_ObjectHideFlags: 1
  343. m_PrefabParentObject: {fileID: 0}
  344. m_PrefabInternal: {fileID: 100100000}
  345. m_GameObject: {fileID: 1000014182278838}
  346. m_Enabled: 1
  347. m_EditorHideFlags: 0
  348. m_Script: {fileID: 11500000, guid: f6512be739a547c4f8c3323a1bdb9708, type: 3}
  349. m_Name:
  350. m_EditorClassIdentifier:
  351. enableTeleport: 1
  352. targetListPolicy: {fileID: 0}
  353. defaultCursorObject: {fileID: 1000012676122638}
  354. hoverCursorObject: {fileID: 1000013403734506}
  355. lockedCursorObject: {fileID: 1000014040001326}
  356. destinationLocation: {fileID: 0}
  357. snapToPoint: 1
  358. hidePointerCursorOnHover: 1
  359. hideDirectionIndicatorOnHover: 0
  360. snapToRotation: 0
  361. teleporter: {fileID: 0}